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Pojo's Pokemon Card of the Day


Quagsire #9/123

HeartGold & SoulSilver

Date Reviewed: 03.22.10

Ratings & Reviews Summary

Modified: 1.25
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Quagsire (HGSS)


Hello, and welcome to a new week of Pojo’s CotD. This week’s cards will be better than last week’s, I promise.


Not that you would be able to tell from our first card, Quagsire.  It is a Stage 1 that does have some things going for it though: decent HP, one of the better Weaknesses (Grass), and possibly the best Resistance of all (Lightning = Luxray, remember). The Retreat cost of three is fairly horrible though. If you ever put this in a deck (not something I will recommend), then make sure you have some way of getting it out of the active position without paying that cost.


I mentioned last week that for a Stage 1 to be playable as an attacker it has to be fast or hit for big damage (preferably both). This is where Quagsire really falls down. Its first attack, Muddy Water, does 40 damage to the active and 20 to a benched Pokémon, which wouldn’t be completely useless if it didn’t cost [W][C][C]. Yes, I know Double Colourless Energy is back, but it’s not searchable, you can only run four, and 40 + 20 is a poor pay-off for using one. Quagsire’s second attack is called Mud Shot and does a vanilla 60 damage for an atrocious cost of [F][C][C][C], So to use both of these underpowered attacks you need to be running two different kinds of Energy in your deck . . . it really isn’t worth it.


Fairly big, but incredibly slow and with an abysmal damage output, Quagsire doesn’t even make the grade as a fun card for league. Avoid.




Modified: 1.25 (hideous attack cost + puny damage  = bad card)

Limited: 2 (ehhh . . . I suppose it could tank a bit in a slow format)

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