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Pojo's Pokemon Card of the Day


Delibird #39/123

HeartGold & SoulSilver

Date Reviewed: 03.18.10

Ratings & Reviews Summary

Modified: 2.17
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Delibird HGSS


Today’s card is Delibird, another unevolving Basic which, to my knowledge, has never been made into a good card. Will it be any better than the Hitmontop from yesterday?


Well, it has more HP for a start (70), it also has a better Weakness (Metal) and even a nice Resistance (Fighting). That’s a promising start, but means nothing unless Delibird can come up with one or two useful attacks or Powers.


Unfortunately, there are no Powers, but you do get two attacks. The first, Snowy Present costs one Water Energy and allows you to draw a card for each Water Energy attached to all of your Pokémon. Potentially, then, this could draw a decent amount of cards, and draw in Pokémon is always good, right?


Ummm . . . not always, no. Using an attack to draw cards is only really a beneficial strategy at the start of  game, and that’s where Delibird is at its worst. For the first couple of turns, you will only have one or two Water Energy on the Field anyway, so you will get a poor return for Snowy Present. Later in the game, when you have plenty of Energy out, you should be set up, so attacking for damage, rather than drawing a bunch of cards, will be your priority anyway. Delibird offers a lot less than currently playable starters like Spiritomb and Sableye, and so shouldn’t really be considered for tournament play.


Delibird does have a second attack, an ineffective 10 damage spread for [W][C] that really doesn’t give you an extra reason to play the card. In the end, it simply doesn’t draw enough or attack enough to be worth a place in a deck.




Modified: 1.5 (less than mediocre)

Limited: 2 (not completely bad if you are playing mostly Water) 


Hello again, Pojo readers! Today's Card of the Day is Delibird from HGSS.

Delibird is a Basic Water Pokemon. Being a Water Pokemon is pretty good right now, as there is plenty of support from Rain Dance and a few other decks. Delibird has 70 HP, which isn't great, especially as a non-evolving Basic. Double Weakness to Metal is a problem if Dialga G is big in your area, but shouldn't too bad otherwise; Fighting Resistance is great to have; and a Retreat Cost of 1 is definitely payable if you find yourself having to retreat.

Delibird has no Powers or Bodies, simply two attacks. The first attack, Snowy Present, allows you to draw a card for each Water Energy attached to all of your Pokemon for the bargain price of [W]. At the very worst, you're getting one card, and if you run this in a fairly well set-up Rain Dance deck, you can have MASSIVE draw power. There is one drawback with this, though: Since this attack is entirely dependent on the amount of Energy you have in play, Delibird isn't always very useful early game, but rather acts as a powerful draw engine later in the game when you have a Feraligatr Prime and a significant amount of Energy on the field.

Delibird's other attack, Hail, deals 10 damage to each of your opponent's Pokemon (not applying Weakness or Resistance for those on the bench). The attack isn't hard hitting by any means, but spread damage can be useful. Unfortunately, Nidoqueen RR is everywhere nowadays, so you're probably better off just drawing cards with Snowy Present.

Modified: 3/5 I may be rating this a little high, but I like Delibird. While it's incredibly frail, not a fantastic offensive attacker, and not for every deck, Delibird can be a fantastic support Pokemon for Rain Dance decks. While Rain Dance is lacking a few things right now (such as a big attacker), this will change in the next few sets, and Delibird will continue having importance in these decks, especially when Claydol rotates out.

Limited: 3.5/5 Draw power is always great in limited, and Delibird is no exception. However, chances are that you are going to be playing a few different types of Energy. Even still, Limited is a fairly slow format, and even drawing 2 or 3 cards per turn with the attack can give you a major advantage.


Today we look at Delibird from HeartGold SoulSilver.  It’s a fully Evolve Basic Pokémon, so it can’t rely on a later Stage to justify its use.  It is a Water Pokémon, so that is some good news: maybe it’s just me, but I can’t help but feel like there is some killer deck waiting to be made with Feraligatr Prime.  We have a solid 70 HP, which is great for Basics in general but again, this is a non-Evolving Pokémon, so it is merely “good”: outside of your Weakness or a deck loaded with nasty tricks, you shouldn’t have to worry too much about a first or second turn OHKO, and basically until your opponent has a “real” attacker, its going to be at least two shots to take Delibird down.  Now, if you are being attacked by a Metal Pokémon, it’ll score double damage against Delibird due to Weakness.  This is nice: it isn’t the best Weakness you could hope for, but at least it isn’t the all too common Lightning Weakness.  This wouldn’t be the reason to play Delibird (for one thing, there are other Metal Weak Water Pokémon) but it is a small perk that alongside a useful ability could edge it into your deck.  Fighting Resistance is good to see, even if it is only -20.  It isn’t uncommon for a Fighting Pokémon to have an ability to bypass Resistance, but it’s still nice to have something here, and some games this will keep Delibird alive an extra turn or two.  Requiring only a single Energy to retreat is quite nice: it isn’t the freedom provided by a free cost, but at this level as long as Delibird was already up and attacking, you should be able to meet it.


This card has two attacks, the first being useful early game and the second either early or late game.  Snowy Present requires just a single Water Energy.  It lets you draw cards equal to the number of Water Energy attached to all of your Pokémon.  First thought is, of course, Rain Dance: second/third turn, Rare Candy into Feraligatr and dump all the Energy you can from your hand.  If your opening was good, you still have a Supporter usage and can get more Energy to dump into play.  Use Snowy Present then to reload your hand, and if Delibird survives… repeat.  If Delibird is KO’d, you should have all you need for an otherwise strong open.  Still, that is a bit slow, and if you don’t get Feraligatr out and dumping Energy, it’s only a single card draw.


The second attack is Hail, which does 10 damage to each of your opponent’s Pokémon for just (WC).  This is good, but not great.  It looks like Delibird got two useful supporting attacks, but not a main one or useful Pokémon Power to flesh out the deal.  If your set up wasn’t great, Snowy Present will only save you via luck (either your good or the opponent’s bad).  Hail is a tad more promising, since hitting everything for 10 can soften up your opponent’s early Pokémon or finished off injured ones trying to hide on the Bench.  If you can get it off early and often, it will let Feraligatr Prime fake OHKO a lot of Pokémon.


If this card still sounds useful, well it is.  It is just there are so many other options.  While every single aspect of this card isn’t duplicated in another Pokémon, diverse Weaknesses, handy Resistance, big Basics, set-up enabling attacks, and Bench hitting attacks are all possible, and many even overlap.


As a quick note I’ll say it looks excellent for Limited play.  The format is so much slower that both attacks become a lot more useful.  If you have a deck that can afford to run mostly Water Energy, you should easily get a good draw off of Snowy Present, even outside of early game: 70 HP is just enough to survive a good hit in Limited, and a few smaller shots.  Even if Water is just one of a few colors splashed into the deck, Hail can really ruin an opponent’s day in this format.  The slower set up also means your opponent’s Pokémon will have lower HP scores to work with.  You should make it easier for your follow up Pokémon to score a string of KOs, and if your opponent gets a sub par set-up, you might even take all your Prizes in one epic final Hail.




Modified: 2/5


Limited: 3.5/5

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