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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Clefable #3/123  
							 HeartGold & SoulSilver 
							
							Date Reviewed: 
                            03.16.10 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 1.87 
							Limited: 2.40 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                        
					
 
            
              
          Baby Mario 
			Top 4 UK Nats | 
              
						 
						
						Clefable HGSS 
						
						
						  
						
						
						In yesterday’s review of Azumarill, I said that the only 
						Stage 1s worth playing were the fast, high HP, 
						big-hitting ones. Obviously, there is one exception to 
						that, and that is when a Stage 1 Pokémon can be used as 
						a support card for your main attacker. We all know how 
						useful Claydol GE is, right? But other Stage 1s fit the 
						bill too, like Ninetales HGSS in Fire deck which uses 
						its Pokémon Power to give you more draw or Metapod HGSS 
						whose Body removes Weakness from your Grass Pokémon. 
						
						
						  
						
						
						Unlike the Pokémon I’ve just mentioned, Clefable doesn’t 
						have any Powers or Bodies. Its 80 HP is very average, 
						and its Fighting Weakness is not exactly an asset 
						either. It does have two attacks, both of which cost 
						[C][C] (Double Colourless Energy – hintity hint hint), 
						the second one doing a fairly pathetic vanilla 40 
						damage. Nothing to write home about here, then . . . if 
						it wasn’t for that rather interesting first attack . . . 
						 
						
						
						  
						
						
						Fairy Power does no damage whatsoever, but it does have 
						a unique effect in this format. It lets you pick up one 
						of your Pokémon, with all cards attached, and put them 
						in your hand. Yep, that’s right, think of it as an 
						attack version of Poke Turn that works with anything or 
						an auto-heads on Super Scoop Up. 
						
						
						  
						
						
						This could have two obvious beneficial effects. Firstly, 
						Prize denial. Afraid that damage Azelf on your Bench is 
						an easy Shadow Room target for Gengar SF? Then use Fairy 
						Power to get it out of harm’s way. Don’t want to lose 
						two Prizes when a Pokémon with Expert Belt is one hit 
						away from a KO? Then Fairy Power will come to your 
						rescue.  The second use for Clefable is to re-use 
						coming-into-play Powers. You could pick up an Uxie to 
						re-use Set Up, or get another use out of a Blissey Prime 
						for mass healing, for example. 
						
						
						  
						
						
						Does this make Clefable a worthwhile tech though? Hmmm . 
						. . the answer will normally be ‘no’. While re-using 
						Powers and scooping up damaged Pokémon can be a great 
						strategy, it is not usually worth giving up your attack 
						for, especially as it means pushing a pretty easily KO’d 
						Pokémon into the active position. There is one deck 
						where it might work well though: Rhyperior DP’s Hard 
						Crush Power discards the top three cards of your 
						opponent’s deck when it comes into play. By using 
						Clefable and Broken Time-Space, you could get multiple 
						uses out of Rhyperior and potentially deck out your 
						opponent and so win without even having to attack. 
						
						
						  
						
						
						Rhyperior/Clefable is not a fast deck though, and it has 
						its Weaknesses. This means that, for now, I can’t rate 
						Clefable too highly, or suggest that it be run in other 
						decks. Somehow, though, I have the nasty feeling that 
						Fairy Power is an attack which will be very exploitable 
						in the future. We shall have to see if new releases 
						bring anything that will get the best out of this card. 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Modified: 2 (a combo card of the future? Who knows?) 
						
						
						Limited: 2.25 (Colourless attacks are usually good here, 
						and Fairy Power Scoop Ups could be game winning) 
						
						
						  
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              | 
          virusyosh | 
              
						Hello again, Pojo readers!  
						Today we're reviewing the HGSS print of one of my 
						all-time favorite Pokemon: The Fairy Pokemon, Clefable.
						 
						 
						Clefable is a Stage 1 Colorless Pokemon. Being Colorless 
						is generally a good thing, as Colorless attacks can be 
						paid for by any type of Energy. This leads to many 
						Colorless Pokemon being splashable in a lot of decks, 
						but also means that they need to be able to do something 
						really special to find a deck slot. Does this Clefable 
						fit the bill? Clefable has 80 HP, which is about average 
						for a Stage 1, but a bit low overall. Double Weakness to 
						Fighting isn't good with Donphan and Machamp, no 
						Resistance is to be expected, and a Retreat Cost of 1 is 
						low enough that you can actually afford to retreat every 
						once in a while when you really need it.  
						 
						HGSS Clefable has two attacks, each costing [CC]. The 
						first, Fairy Power, allows you to return one of your 
						Pokemon in play and all cards attached to your hand. 
						This attack is very interesting, and has a lot of combo 
						potential, including dropping multiple Crobat Gs and the 
						like is very nice. While having a Scoop Up-like effect 
						can be really useful, the fact that this requires an 
						attack to use may knock it down a few points, as 
						powering up a fully evolved Pokemon to simply use an 
						attack resembling Scoop Up is probably not the best idea 
						of resources.  
						 
						Clefable's second attack, Moon Impact, deals 40 damage 
						for [CC]. The Colorless energy requirements are very 
						nice, but the damage output isn't high enough to justify 
						using Clefable as a main attacker.  
						 
						Modified: 2/5 While it's definitely not an attacker, 
						Fairy Power is one of those attacks that is waiting to 
						be abused. Even so, it's not for every deck, and in 
						those cases, there are generally Trainer/Supporter cards 
						that you will be using anyway.  
						 
						Limited: 3/5 Colorless energy requirements and the 
						ability to deny your opponent a prize is great. Using 
						Moon Impact as a cheap mid-range attack can work here as 
						well, just look out for Donphan Prime.  | 
             
            
              
          
			  
			Otaku | 
              
						 
						Today 
						we look at 
						Clefable. 
						This version is a Colorless Stage 1 Pokémon with 
						80 HP.  
						Being Colorless isn’t bad, but 80 HP is low for a Stage 
						1; low enough to make it vulnerable to OHKOs across the 
						board instead of just against its Weakness. 
						Speaking of its Weakness, it is a double Weakness 
						to Fighting, just like the original
						Clefable. 
						Again, this makes it possible for Basic Fighting 
						Pokémon to OHKO it, and hard for any Evolved Fighting 
						Pokémon not to OHKO it. 
						The lack of Resistance, as always, is 
						disappointing though the single Energy required to 
						retreat is solid. 
						
						  
						
						Fairy 
						Power is a Pokémon attack that requires two of any 
						Energy to use. 
						You can return 1 of your Pokémon to your hand, 
						plus all cards attached to it. 
						If this had been a Poké-Power as the name would 
						imply, it would have been useful. 
						Instead you’re going to waste space for a Stage 1 
						Evolution, two Energy, an attack, and probably give up a 
						Prize for that bounce. 
						The second attack, Moon Impact, is a tad better: 
						a straight 40 damage for (CC). 
						This is a much better “opening attack” and if the 
						rest of Clefable 
						was adequate, might have been 
						useful.  If
						
						Clefairy 
						was really good, there might have been some random TecH 
						function for this card, but I don’t see some remarkable
						
						Clefairy 
						being splashed around in all decks so that isn’t 
						happening. 
						
						  
						
						Stick 
						to the Diamond and 
						Pearl 
						version if you want to run
						Clefable. 
						
						  
						
						
						
						Ratings 
						
						  
						
						
						
						Modified: 
						1.5/5 
						
						  
						
						
						
						Limited: 
						2/5 
						
						  
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