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Pojo's Pokemon Card of the Day


Clefable #3/123

HeartGold & SoulSilver

Date Reviewed: 03.16.10

Ratings & Reviews Summary

Modified: 1.87
Limited: 2.40

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Clefable HGSS


In yesterday’s review of Azumarill, I said that the only Stage 1s worth playing were the fast, high HP, big-hitting ones. Obviously, there is one exception to that, and that is when a Stage 1 Pokémon can be used as a support card for your main attacker. We all know how useful Claydol GE is, right? But other Stage 1s fit the bill too, like Ninetales HGSS in Fire deck which uses its Pokémon Power to give you more draw or Metapod HGSS whose Body removes Weakness from your Grass Pokémon.


Unlike the Pokémon I’ve just mentioned, Clefable doesn’t have any Powers or Bodies. Its 80 HP is very average, and its Fighting Weakness is not exactly an asset either. It does have two attacks, both of which cost [C][C] (Double Colourless Energy – hintity hint hint), the second one doing a fairly pathetic vanilla 40 damage. Nothing to write home about here, then . . . if it wasn’t for that rather interesting first attack . . .


Fairy Power does no damage whatsoever, but it does have a unique effect in this format. It lets you pick up one of your Pokémon, with all cards attached, and put them in your hand. Yep, that’s right, think of it as an attack version of Poke Turn that works with anything or an auto-heads on Super Scoop Up.


This could have two obvious beneficial effects. Firstly, Prize denial. Afraid that damage Azelf on your Bench is an easy Shadow Room target for Gengar SF? Then use Fairy Power to get it out of harm’s way. Don’t want to lose two Prizes when a Pokémon with Expert Belt is one hit away from a KO? Then Fairy Power will come to your rescue.  The second use for Clefable is to re-use coming-into-play Powers. You could pick up an Uxie to re-use Set Up, or get another use out of a Blissey Prime for mass healing, for example.


Does this make Clefable a worthwhile tech though? Hmmm . . . the answer will normally be ‘no’. While re-using Powers and scooping up damaged Pokémon can be a great strategy, it is not usually worth giving up your attack for, especially as it means pushing a pretty easily KO’d Pokémon into the active position. There is one deck where it might work well though: Rhyperior DP’s Hard Crush Power discards the top three cards of your opponent’s deck when it comes into play. By using Clefable and Broken Time-Space, you could get multiple uses out of Rhyperior and potentially deck out your opponent and so win without even having to attack.


Rhyperior/Clefable is not a fast deck though, and it has its Weaknesses. This means that, for now, I can’t rate Clefable too highly, or suggest that it be run in other decks. Somehow, though, I have the nasty feeling that Fairy Power is an attack which will be very exploitable in the future. We shall have to see if new releases bring anything that will get the best out of this card.




Modified: 2 (a combo card of the future? Who knows?)

Limited: 2.25 (Colourless attacks are usually good here, and Fairy Power Scoop Ups could be game winning)


virusyosh Hello again, Pojo readers!
Today we're reviewing the HGSS print of one of my all-time favorite Pokemon: The Fairy Pokemon, Clefable.

Clefable is a Stage 1 Colorless Pokemon. Being Colorless is generally a good thing, as Colorless attacks can be paid for by any type of Energy. This leads to many Colorless Pokemon being splashable in a lot of decks, but also means that they need to be able to do something really special to find a deck slot. Does this Clefable fit the bill? Clefable has 80 HP, which is about average for a Stage 1, but a bit low overall. Double Weakness to Fighting isn't good with Donphan and Machamp, no Resistance is to be expected, and a Retreat Cost of 1 is low enough that you can actually afford to retreat every once in a while when you really need it.

HGSS Clefable has two attacks, each costing [CC]. The first, Fairy Power, allows you to return one of your Pokemon in play and all cards attached to your hand. This attack is very interesting, and has a lot of combo potential, including dropping multiple Crobat Gs and the like is very nice. While having a Scoop Up-like effect can be really useful, the fact that this requires an attack to use may knock it down a few points, as powering up a fully evolved Pokemon to simply use an attack resembling Scoop Up is probably not the best idea of resources.

Clefable's second attack, Moon Impact, deals 40 damage for [CC]. The Colorless energy requirements are very nice, but the damage output isn't high enough to justify using Clefable as a main attacker.

Modified: 2/5 While it's definitely not an attacker, Fairy Power is one of those attacks that is waiting to be abused. Even so, it's not for every deck, and in those cases, there are generally Trainer/Supporter cards that you will be using anyway.

Limited: 3/5 Colorless energy requirements and the ability to deny your opponent a prize is great. Using Moon Impact as a cheap mid-range attack can work here as well, just look out for Donphan Prime.


Today we look at Clefable.  This version is a Colorless Stage 1 Pokémon with 80 HP.  Being Colorless isn’t bad, but 80 HP is low for a Stage 1; low enough to make it vulnerable to OHKOs across the board instead of just against its Weakness.  Speaking of its Weakness, it is a double Weakness to Fighting, just like the original Clefable.  Again, this makes it possible for Basic Fighting Pokémon to OHKO it, and hard for any Evolved Fighting Pokémon not to OHKO it.  The lack of Resistance, as always, is disappointing though the single Energy required to retreat is solid.


Fairy Power is a Pokémon attack that requires two of any Energy to use.  You can return 1 of your Pokémon to your hand, plus all cards attached to it.  If this had been a Poké-Power as the name would imply, it would have been useful.  Instead you’re going to waste space for a Stage 1 Evolution, two Energy, an attack, and probably give up a Prize for that bounce.  The second attack, Moon Impact, is a tad better: a straight 40 damage for (CC).  This is a much better “opening attack” and if the rest of Clefable was adequate, might have been useful.  If Clefairy was really good, there might have been some random TecH function for this card, but I don’t see some remarkable Clefairy being splashed around in all decks so that isn’t happening.


Stick to the Diamond and Pearl version if you want to run Clefable.




Modified: 1.5/5


Limited: 2/5


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