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Pojo's Pokemon Card of the Day


Floatzel #16/95

HS Unleashed

Date Reviewed: June 8, 2010

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
Top 4 UK Nats

Floatzel (Unleashed)


So . . . today we look at Floatzel UL, another Stage 1 with 80 HP and the dreaded Lightning Weakness. He is a free Retreater though, and that’s always nice to have on a Pokémon.


Another nice thing to have is a Pokémon Power, and Floatzel has one which is actually pretty good. With Water Acceleration, you get to attach an extra Water Energy once per turn to Floatzel. Now any Power which allows you to break the once per turn attachment rule is definitely worth a second look. The trouble with Floatzel’s Power though is that it only permits attachment to Floatzel itself. Sure, this could speed up Floatzel as an attacker, but would you really want to do that?


Well, no, not really. Floatzel’s only attack is Waterfall, a vanilla 60 for [W][W][C] attack. Because of the two Water Energy in its cost, you can’t even power it up in one turn with a DCE and its Power, so what you are left with is an attack which is still slow and pretty poor value in this environment.


So, is Water Acceleration wasted on Floatzel? Well, maybe not . . . if, say, there was a Pokémon that could move the Energy off Floatzel on to something more useful, then you might have a decent combo going. Luckily there is such a Pokémon – Blastoise UL – which can use its Wash Out Power to shift a Water from a Benched Pokémon to itself. By doing this, Blastoise can cope with its very high cost and the fact that its attack bounces Energy back to the hand.


So, what we have here is an alternative to Feraligatr Prime in a Blastoise Raindance deck. Is it a good alternative? Well, Floatzel does have the advantage of being a Stage 1, but it is also cursed with a bad Weakness, low HP, and an increased vulnerability to Power lock. On the whole, despite the slight speed advantage, I prefer the Gatr as being a more solid Pokémon that can function as a decent back up attacker. If you are building a deck with Blastoise, though, there is no harm in doing some playtesting with Floatzel to see if it works out for you.




Modified: 2.25 (potentially useful Feraligatr lite)

Limited: 2.75 (not a terrible attacker here)

virusyosh Welcome back everybody to Pojo's Pokemon Card of the Day. Today we are reviewing Floatzel from the HS Unleashed expansion.

Floatzel is a Stage 1 Water Pokemon. Being a Water Pokemon is pretty nice right now, as there is plenty of support with Feraligatr Prime, as Gyarados and Kingdra decks being commonly played. 80 HP, like yesterday, is standard for a Stage 1, although it is a bit low to keep alive in today's metagame. Double Weakness to Lightning is quite bad, no Resistance is unfortunate, and no Retreat Cost is excellent.

Floatzel has a Poke-Power and an attack. The Power, Water Acceleration, allows you to attach a Water Energy to Floatzel once per turn, but only if it isn't affected by a Special Condition. This power is really just a less powerful version of Feraligatr Prime's Rain Dance, since it is only once per turn and the Energy can only be attached to Floatzel. This is a significant loss, as one of Rain Dance's major strengths is that the Water Energy can be distributed quickly and throughout as many Pokemon as you need, powering them up as you see fit. Water Acceleration, in contrast, will only really be used once or twice, speeding up the time it takes for Floatzel to use Waterfall. Unfortunately, Waterfall does a vanilla 60 damage for [WWC]. Since the attack is nothing spectacular, this would make one think that Floatzel would generally be most useful as a support Pokemon. However, because Floatzel's Power generally only helps itself, there are better options available that suit the needs of many decks better (and more effectively).

Modified: 1/5 Lightning Weakness, Stage 1, and is outclassed by Feraligatr Prime in almost every way. If you want a quick way to get Energy on your Water Pokemon, use Feraligatr. Alternatively, if you really want to run a Floatzel for some reason, use Floatzel GL Lv. X.

Limited: 3/5 The acceleration can be really great here, as outspeeding your opponent is everything in Limited. Free retreat means that Floatzel might actually stick around for an attack or two, as well.
Mad Mattezhion
 Professor Bathurst League Australia

Floatzel (HS Unleashed)


Floatzel is a pokemon I hate to see used against me (bad experience in the prerelease) so I will proceed to vent my spleen.


First, Floatzel has mediocre stats. Just like Fearow yesterday, Floatzel is a non-evolving Stage 1 with 80 HP and Lighning weakness. There is no resistance, but the retreat is free so it evens out.


Now, Floatzel has a power, Water Acceleration, and an attack, Waterfall. First, the power allows you to attach a W energy from your hand to Floatzel once per turn, which is okay but not brilliant. Feraligatr Prime is obviously much better for Water decks, and there are several other forms of energy acceleration that let you choose which Pokemon to attach the energy to.


Waterfall is nice, giving a vanilla 60 damage for WWC. The damage could be higher, but as an attack for a tech this is really quite generous.


The problem is that Floatzel is a lousy tech in the metagame. If you want to use Blastoise HSU and don't have Feraligatr then Floatzel does an okay job, but it has no other place in a deck. The combo I just stated works well in Limited though.


Modified: 2.5 (not bad, but the other options are so much better you'll never touch it)

Limited: 4 (good for hitting quickly, even better if you play Blastoise at the prerelease)


Combos with: Blastoise HSU

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