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Pojo's Pokemon Card of the Day


Fearow #15/95

HS Unleashed

Date Reviewed: June 7, 2010

Ratings & Reviews Summary

Modified: 1.40
Limited: 2.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Your Binder

Baby Mario
Top 4 UK Nats

Fearow (Unleashed)


Hello and welcome to a week of BIG NEWS (and Pojo’s CotD).


The BIG NEWS is that the Modified Rotation for next year has been announced and from September we will all be playing MD-on!


Yeah, I never saw that coming.


After a big shock like that, what we need is a nice bland unusable Stage 1 card to review so that we can all calm down a bit.


Fearow UL certainly fits the bill.


With only 80 HP, a crippling Weakness to Lightning, and even a Retreat cost (for some reason I don’t like Retreat costs on Flying Pokémon), it doesn’t have much to recommend it. The Fighting Resistance and Colourless Energy requirement are small upsides I suppose.


But although being able to use Colourless Energy is nice, it’s not much use when the attacks are a bit rubbish. Wing Attack is a vanilla 30 for [C][C] which is both poor value and ineffective. For another Energy you get Repeating Drill which is a ‘flip five coins and do 20 for each heads’ attack. Flippy attacks are normally bad because they are unreliable, but this one manages the trick of being only slightly better than mediocre even if you manage the unlikely feat of flipping five heads in a row to do 100 for three.


Sadly, this Fearow gives deckbuilders nothing to think about. Not in this format or the next one.




Modified: 1.25 (flippy, underpowered, low HP . . . need I go on?)

Limited: 2 (Being Colourless makes it slightly less terrible here)


Combos with . . .


Nothing that isn’t cheating.


Hello again, Pojo viewers! I hope you all are enjoying your Spring Battle Roads. We are continuing reviews of different cards from HS Unleashed this week, and today's Card of the Day is Fearow from Unleashed.

Fearow is a Stage 1 Colorless Pokemon. Being Colorless is very nice, as Colorless Pokemon can use any type of Energy, and are generally splashable in most decks. Being a Stage 1, however, can be a bit of a problem: Most Stage 1s aren't used in the current metagame unless they have very high HP or have really awesome attacks/powers. Fearow has 80 HP, which is about standard for a Stage 1, but isn't going to cut it in today's Modified environment. Double Weakness to Lightning is super awful with all of the Luxray GL Lv. Xs running around, along with the random Ampharos or Raichu. Fighting Resistance is welcome, and a Retreat Cost of 1 isn't too bad, but one would think that the makers of this card could have probably given Fearow free retreat.

Fearow has two attacks. The first, Wing Attack, does a very basic 30 damage for [CC]. The second attack, Repeating Drill, flips a coin five times and does 20 damage times the number of heads for [CCC]. While flipping five coins nearly guarantees some amount of damage, most of the time you'll only be hitting for 40 or 60, which isn't really passable in today's environment.

Modified: 1/5 Weak attacks, low HP, and a horrible weakness. Not much more can be said about Fearow here.

Limited: 2/5 Colorless energy requirements make it playable, and you mightget lucky with Repeating Drill. Don't expect it to singlehandedly win you games, though.

Mad Mattezhion
 Professor Bathurst League Australia

Fearow (HS Unleashed)

Hello all, hope you enjoyed last week!


We start the new week with Fearow, which I hope will justify the name as most other versions have failed to impress anyone. Where is the "FEAR ME!" quality we like about Fearow in the anime?


The stats are middling with 80 HP on a non-evolving Stage 1 and weakness to Lightning (ouch), though the Fighting resistance evens it out. What I don't like is the 1 retreat cost, because Fearow has a history of getting away for free which I see no reason not to continue.


The attacks are what make this card go from borderline to binder bait. Wing Attack is an old standard which gives 30 damage for CC, a lousy return for your energy. Then Repeating Drill gives you 5 flips with 20 damage per heads at the cost of CCC. Although this looks okay, you will almost never get the full damage and 40-60 damage on average just isn't enough for 3 energy. This second attack should have been replace with some useful support power like allowing one re-flip per turn or something.


Sorry Fearow, maybe next time you'll be the evil bird we know and love.


On a side note, the Australian Nationals are on this long weekend in Melbourne. I hope to make it there, looking forward to it!


Modified: 2 (and that is just because I like the Pokemon normally)

Limited: 3 (the flips are okay here, and Fearow might survive long enough to take more than 1 prize)


Combos with: DCE, or the binder

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