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Pojo's Pokemon Card of the Day


Carnivine #46/95

HS Unleashed

Date Reviewed: June 24, 2010

Ratings & Reviews Summary

Modified: 1.65
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Carnivine (Unleashed)


Carnivine is one of those Pokémon that you almost forget exists. (Despite one appearing in almost every set). Maybe it is also a candidate for a next generation evo?


It certainly needs something to help it out a bit as all of the Carnivines we have seen so far have been a bit rubbish. This one is no different.


80 HP and Fire Weakness aren’t bad for a Basic. Water Resistance and Retreat cost of one are actually quite good, but it’s the attacks that really let this card down.


For one Colourless Energy, Drawup Power searches your deck for an Energy. Hmmm . . . so I have to attach an Energy in the first place in order to grab another one. Does that sound like a good deal to you? In a format where we still have Roseanne, Cyrus, and a whole load of drawpower? Thought not.


As for Carnivine’s other attack, the charmingly named Spit Up does 20 damage for one Grass Energy. That’s it? What are you going to do with that? Take two hits to KO a Magikarp?


Yep, this card is utterly pathetic. Even in limited. It doesn’t even look pretty in the binder. I recommend a shoebox. A dark one.




Modified: 1 (abysmal)

Limited: 1.25 (still abysmal)


Combos with . . .


Are you joking me?


Alas, James Pokémon rarely seem to feel the love.  Carnivine, like Torkoal, enjoys a robust 80 HP.  It is weak to Fire Pokémon, but with 80 HP it has a small chance of surviving a hit or two early game.  We even get Water Resistance, which should frustrate a few decks by allowing it to shrug off weak hits on the first turn and be challenging to OHKO on later ones.  Finishing off the bottom stats, we have a single Energy Retreat Cost, which is fairly easy to play.  As long as it has good attacks or a useful Poké-Power or Poké-Body, then it could be a real good card.


Unfortunately, it gets two weak attacks.  They aren’t worthless: Drawup Power let’s you fetch an Energy card from your deck, show it to your opponent, and add it to your hand.  It doesn’t restrict it, so this can even fetch Special Energy cards.  Spit up provides an adequate 20 damage for one Grass Energy.  It’s just that since this is a Basic Pokémon that cannot further Evolve, it really needs something more.  At least you can enjoy it in Limited: snagging Basic Energy will still thin your deck, adding speed and reliability, plus its stats are quite useful in this format.




Modified: 1.5/5


Limited: 4/5


Combos With: Pokémon Card Sleeves if those are still being provided at Limited Events.


I’d also like to add I’ll be selling quite a bit of my soon-to-be-former possessions on eBay.  You can take a look here at my first auction if you’re interested in some SNES games.  Just a reminder, Pojo is in no way responsible for this and was merely kind enough to let me mention the auction here. ;)

Mad Mattezhion
 Professor Bathurst League Australia
Carnivine (HS Unleashed)
Ah, a nice, simple tech Pokemon that I cannot find even remotley funny. I need to wind down after yesterday, my keyboard got drenched in tears of laughter and drool.
Carnivine gets 80 HP, Fire weakness, Water Resistance, 1 retreat cost and 2 attacks. A nice list of attributes for a non-evolving Basic, and a good Pokemon to have in your opening hand.
Drawup Power is the first attack, and allows you to take 1 energy card from your deck and put it into your hand. This is great if you need to search for Special energy (since Basic is not written anywhere in the attack text) but using an attack is a little costly, especially considering that Interviewer's Questions can do the same thing without costing an attack. Also, Grass decks don't need much in the way of Special energy (although I think there should be Special energy made for each elemental type of the Pokemon TCG) so the attack is pretty useless on Carnivine. Still, if you really need a Special Search you can try putting a Carnivine into a non-Grass deck and see what happens. It may even work, though past experience says otherwise. If the attack were free, this would be actually worth considering, but for now
Now for the second attack, Spit Up. 20 vanilla damage for G is average but quick, and means that Carnivine will make a nice starting pokemon for decks that absolutely depend on Special Energy. However, I don't think any such decks actually exist at the moment so Carnivine is left with decent skills that it can't actually use. Keep one or 2 aside for the future, but this card is by no means a must have in the collection.
Modified: 2.25 (It's good at what it does, but there aren't any decks where Carnivine could fit in. At least, not yet)
Limited: 3.5 (good starter, and can either start whittling away at the Active or help set up)
Combos with: Double Colourless Energy

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