Onix (the good one) (Unleashed)
Yep, we got not one but two Onix (Onixes? Onixi?) in
Unleashed, and this one is definitely the better of the
But the first thing you need to know is that it has
received errata. I’m just going to quote it in full.
(Taken from the official Pokémon.com website)
(Poké-Body) Energy Healer
When you attach an Energy card from your hand to Onix,
remove a damage counter from Onix.
This Poké-Body only works when you attach an Energy
card to Onix.
The actual printed text states that you remove a damage
counter from any of your Pokémon when you attach an
Energy. Now it only applies to Onix. Although that does
nerf the card considerably, it is still a nice bonus to
have for Onix itself, giving it a bit of healing ability
while you wait (hopefully not long) for your Steelix.
But is this the Onix you should be playing in your
Steelix deck? What else does it have to offer?
Well, 90 HP on an evolving Basic is more than decent.
The Grass Weakness wouldn’t normally be an issue if it
wasn’t for the fact that Jumpluff is one of the best
(and the fastest) decks around right now. The retreat
cost of four is an absolute nightmare and makes running
some switching cards absolutely essential.
Onix’s attack pretty much falls into the category of
‘something you will never ever use’. For a start it
costs a massive FOUR Energy. Now, if you can’t get a
Steelix in play before you get four Energy on a Basic .
. . well, let’s just say you may as well concede that
particular game to avoid further humiliation. It’s not
even as if you get anything especially brilliant for all
that investment. Boundless Power isn’t really
‘boundless’ at all. It does just 80 damage and Onix
cannot attack next turn (so much for boundless . . . I
guess they were being ironic).
Basically, Onix’s only function is to survive long
enough to evolve. The Body does help with that somewhat,
but to be honest Steelix decks are better off using the
Stormfront Onix which has only a +20 Weakness, one less
Retreat cost, and an attack which protects it from
taking damage from attacks which do 40 or less.
With the errata in place, there is now almost no reason
whatsoever to play this card.
Modified: 1.5 (there are better Onix to use)
Limited: 3 (if you pull a Steelix, this can tank a bit
while you get it set up