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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Pupitar #38/95 
							 HS Unleashed 
							
							Date Reviewed: 
                            July 27, 2010 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 2.17 
							Limited: 2.50  
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                        
                          
                            Combos With: 
							
                            
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          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						Pupitar – the good one (Unleashed) 
						
						
						  
						
						
						Yep, today’s card is a Stage 1 evolution, so its 
						playability is completely dependent on how good 
						Tyranitar is. Luckily, Tyranitar Prime is a pretty 
						decent card (very popular in Japan, I have heard), and 
						even good old Tyranitar SF isn’t the worst Stage 2 in 
						the TCG. 
						
						
						  
						
						
						So there’s a fair chance that a reasonable Pupitar could 
						see competitive play. Sure, you will always want to get 
						the T-tar out as fast as possible with Rare Candy or 
						Broken Time-Space, but having a nice Stage 1 never hurts 
						. . . and in this case it can actually help the deck. 
						
						
						  
						
						
						Ok, 70 HP is nothing to write home about, and Water 
						Weakness isn’t great, but this Pupitar does have a very 
						useful Lightning Resistance, making it a tough KO for 
						Luxray. It also has a good PokeBody, Boost Gas (yes, 
						really), which gives it free Retreat if it has any 
						Energy attached. That could come in handy if dragged 
						active, or if you start with a Larvitar that you want to 
						evolve and switch to the Bench. 
						
						
						  
						
						
						The best thing about Pupitar, though, is its attack. For 
						[C][C] Rage does 20 damage plus 10 more for each damage 
						counter on Pupitar. I know the ability to hit for 80 
						with an almost dead Pupitar isn’t much of a selling 
						point, but that’s not what makes it good. Basically, 
						Rage/Flail type attacks work brilliantly with high HP 
						Pokémon that are capable of absorbing a lot of damage 
						and then striking back hard before they are KO’d. 
						Tyranitar Prime, with its 160 HP is just such a Pokémon, 
						and if you attach the Memory Berry Tool, it will be able 
						to use Pupitar’s attack and hit for anything up to 170 
						damage for only two Energy. 
						
						
						  
						
						
						True, most of the time you would probably be using 
						Expert Belt and T-tar’s own attacks, but because this 
						Pupitar gives you a nice extra attack option AND has a 
						nifty PokeBody, it is definitely the one I would 
						recommend for a Tyranitar deck. 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Modified: 2.5 (One of the better Stage 1s out there) 
						
						
						Limited: 2.25 (if you pull a T-tar . . . why not?) 
						
						
						  
						
						
						Combos with . . . 
						 
						
						
						  
						
						
						Memory Berry 
				 | 
             
            
              | 
          virusyosh | 
              
						Hello again, Pojo readers! Today we are reviewing the 
						first of two Pupitars in the Unleashed set, #38.  
						 
						Pupitar is a Stage 1 Fighting Pokemon. Fighting Pokemon 
						mainly appear as Machamp, Donphan Prime, and Promo 
						Toxicroak G in today's metagame, although this Pupitar 
						will generally be used in Tyranitar decks (and the 
						Tyranitars currently played are Dark). 70 HP is average 
						for an evolving Stage 1, although it could afford to be 
						a little higher, especially given Pupitar's double Water 
						Weakness, limiting its survivability against Gyarados, 
						Kingdra, Palkia G, or Rain Dance variants. Lightning 
						resistance, however, is quite excellent with Luxray GL 
						so common. Finally, a Retreat Cost of 1 is totally 
						decent and payable, but most of the time you won't have 
						to worry about it. Pupitar has a Poke-Body and an 
						attack. The Poke-Body, Boost Gas, sets Pupitar's Retreat 
						Cost at 0 as long as it has Energy attached. Pretty 
						good, especially as you will probably attach an Energy 
						to Pupitar so it can be powered up as a Tyranitar. The 
						attack, Rage, costs [CC] and deals 20 damage plus 10 
						more damage for each damage counter on Pupitar. Nothing 
						terribly great, although the Colorless Energy 
						requirements are notable because Tyranitar SF and 
						Tyranitar Prime both require significant amounts of 
						Darkness Energy, and Colorless Energy requirements mean 
						that you don't need to attach Fighting Energy onto 
						Pupitar that will be useless later. So, which Pupitar 
						should you use in your Tyranitar deck?  
						 
						There will be 3 Pupitars legal in the new MD-On format, 
						so I will focus on those here (Pupitar MT will be legal 
						until the first of September, but isn't really 
						noteworthy). This leaves the Stormfront Pupitar, this 
						Pupitar, and the other one from Unleashed. The 
						Stormfront version has a body that grants damage 
						reduction and has more HP than this one, although the 
						attack can only cap at 40 damage. The other Unleashed 
						Pupitar also has more HP, but only has two simple 
						vanilla attacks that have Fighting Energy requirements. 
						For the Tyranitar deck, I would recommend either this 
						Pupitar or the Stormfront version, giving a slight edge 
						to the SF version for having more HP and damage 
						reduction. However, if you really like retreating for 
						free, this Pupitar is by no means a bad choice.  
						 
						Modified: 2/5 Evolving Stage 1s are hard to rate because 
						the focus of the deck is generally on the Stage 2. In a 
						Tyranitar deck, this Pupitar is perfectly usable due to 
						its free-retreating Body and Colorless Energy 
						requirements. However, the Stormfront version will still 
						be probably better.  
						 
						Limited: 2.75/5 Colorless Energy requirements and the 
						ability to have free retreat is great here. Larvitars 
						are fairly common, so it shouldn't be hard to throw a 
						few of these into a deck that needs a decent hitter (or 
						more consistency). Finally, opposing attacks here are 
						weak enough that Rage may actually be able to do some 
						respectable damage. Of course, if you're running 
						Tyranitar or Tyranitar Prime, this is a must.  | 
             
            
              
          Mad Mattezhion  
 Professor Bathurst League Australia | 
              
						Pupitar 38/96 (HS Unleashed) 
						  
						Here we have one of the 2 available Pupitar from the 
						set, let's find out if it is better than the SF version. 
						  
						70 HP (low, even for an evolving Stage 1), Lightning 
						Resistance (nice) and a retreat cost of 2 (discussed 
						below) give this Pokemon less survivabiltiy than the SF 
						version, and since survivabilty is the point of the card 
						while you try breaking out Tyranitar, we already have a 
						problem. 
						  
						We get 1 Poke-body and 1 attack, both of which seem a 
						little strange and against the design. Boost Gas reduces 
						Pupitar's retreat cost to 0 if Pupitar has an energy 
						attached to it so you can run away if Pupitar gets 
						dragged active *cough* Luxray *cough* but it pales in 
						comparison to the damage reduction Poke-body of the SF 
						Pupitar for survivability. 
						  
						Rage is completely against the idea fo the card, dealing 
						20 damage plus 10 more damage for each damage counter on 
						Pupitar for CC. You don't want damage counters on 
						Pupitar, period. Therefore, this attack is crap. 
						  
						If you haven't already realized, I think the SF version 
						is the Pupitar to use and that this one is set filler 
						for the prerelease. 
						  
						Modified: 2 (better than the other HSU version, but that 
						isn't saying much) 
						Limited: 2.5 (better than the other version available, 
						but still only worth it if you get Tyranitar) 
						  
						Combos with: Tyranitar. Oh wait, no it doesn't, it 
						combos with the shoebox. | 
             
             
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