Pojo's Pokemon news, tips, strategies and more!

Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Kyogre/Groudon Legend

HS Undaunted

Date Reviewed: July 16, 2010

Ratings & Reviews Summary

Modified: 2.38
Limited: 1.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Kyogre/Groudon Legend (Undaunted)


Like all the other Legend cards, Kyogre/Groudon Legend (actually I’m just going to call it KGL from now on, ok?) is tricky to get into play. Like all the other Legends except for Entei/Raikou it has very expensive attacks. Normally, this would have you reaching reluctantly for your binder and/or thinking about trading value, but wait! Take another look at those attacks . . . one of them is just so ridiculously good that it might be worth seeing if this card can be made to work.


But let’s deal with the basics first. KGL is a dual Water/Fighting type with a hefty 150 HP, a nasty Retreat cost of three, and a couple of very bad Weaknesses (Lightning and Grass). It is solid enough against most Pokémon, but anything that hits for Weakness (yeah, it’s time to bring up Luxray again) will be very bad news, considering the effort it takes to get it out in the first place.


KGL’s second attack, Massive Eruption, has the potential to do unnecessarily huge amounts of damage. For the big cost of [F][F][C][C], you discard the top five cards of your deck and do 100 damage times the amount of Energy you discard. In theory, you could do 500 base damage, which is more than enough to KO even an Expert Belted Wailord . . .  twice. It’s not even that hard to manipulate your deck so that you will hit for at least 200 . . . just use Delcatty PL’s Power Circulation. It’s a spectacular attack for sure, but to be honest, it’s not really worth all the set up and deck discard just to KO one Pokemon a dozen times over. The really good attack, the one you can base an entire deck and strategy on, is the first one.


Mega Tidal Wave also has a big cost: [W][W][C][C]. For that, you get to discard the top five cards of your opponent’s deck and do 30 damage times the amount of Energy discarded to all your opponent’s benched Pokémon. Wow . . . talk about a win/win. If you hit Energy you practically wipe out their entire set up. If you don’t, you cripple their deck by discarding Pokémon and Trainers. If you can get this attack off 3-4 times in a game you are virtually guaranteed a win because your opponent will be left with no Pokémon, or  no deck or (most likely) both. It’s a devastating combination of  deck milling and spread damage which is bordering on the obscene.


Luckily for the health of the game, it’s not that easy to pull off. You need to get a Legend into play, drop four Energy on it, and keep it alive for long enough to do the damage. Legend Box is a risky attempt to solve the first two problems, but it should be run alongside more consistent options like the Pokémon Collector/Pokémon Communicator combo. As for the Energy cost . . . well, KGL is part Water type, so you could use Feraligatr Prime to Rain Dance Energy on to it. The staying alive problem is more difficult. Being vulnerable to Luxray is a real issue, and so is the fact that Machamp can OHKO KGL seeing as it counts as an ‘unevolved’ Pokémon. At least Mewtwo LV X won’t be a problem as it won’t prevent the discard or the bench damage.


So, what you have is a card which is extremely difficult to use and support, but which can win games in two or three turns. Because it is so slow and needy, I can’t really see it being a top tier deck. One thing is for sure though: players will try this Legend. If you ever find yourself sitting opposite a fully-charged one, be afraid . . . be very afraid.




Modified: 2.5 (let’s just hope no-one finds a way to use Mega Tidal Wave consistently)

Limited: 1.25 (just because the chances of you even pulling both halves are so slim)


Combos with . . .


Feraligatr Prime

Delcatty PL

virusyosh Hello again and happy Friday, Pojo viewers! Today we were ending our preview week for the new HS Undaunted expansion with a LEGEND card: the new Kyogre & Groudon LEGEND.

Kyogre & Groudon LEGEND is a Water and Fighting LEGEND Pokemon. Both Water and Fighting see some play right now in a variety of decks, but are generally not seen together competitively. 150 HP is immense, and will allow the LEGEND to take some high-powered hits. Double Weakness to Lighting and Grass can be a considerable problem though, as Luxray and Jumpluff are common. Unfortunately for this LEGEND, Kyogre and Groudon don't have any resistance. Finally, a Retreat Cost of 3 is expensive, but is probably about right for these two huge world-shaping Pokemon. Finally, as with all of the other two Pokemon LEGENDs, if your opponent KOs it, they take two Prizes. Kyogre and Groudon LEGEND have two attacks, each costing a total of 4 Energy. The first, Mega Tidal Wave, costs [WWCC] and discards the top 5 cards of your opponent's deck. For each Energy that is discarded, the attack does 30 damage to each of your opponent's Benched Pokemon. The damage this attack causes is somewhat unreliable, given that most decks nowadays run about 12-15 Energy, so this attack will probably average 30 damage to each Benched Pokemon. This attack further loses its offense against speedy decks like Gyarados and Jumpluff, which may run as little as 4 Energy. However, making your opponent discard 5 cards is great, as the discard may get rid of a key Pokemon your opponent needed or a crucial Trainer or Supporter.

The second attack, Massive Eruption, costs [FFCC] and has you instead discard the top 5 cards of your own deck, and this attack does 100 damage for each Energy discarded in this way. Unlike the first attack, this attack can be made more reliable through your own support, and specifically can consistently do 200+ with the support of Delcatty PT. Although the attack can total 500(!) damage, is any more than 200 really necessary in most cases?

Modified: 2.25/5 Of all of the LEGEND sets released so far, I like this one quite a bit. While the attacks are very slow for our format, they have the possibility to be devastating to your opponent, and can be sped up with Legend Box and even ligatr Prime. Just keep it far away from Luxray or Jumpluff, or your opponent will end up with two more Prizes very fast.

Limited: 1.75/5 Getting both pieces will be very difficult in draft, and the attacks are slow. However, with the amount of Energy played in Limited relative to your deck size, the attacks are going hurt your opponent considerably. Combos with: Delcatty PT, Legend Box, Feraligatr Prime

Have a good weekend! Jeff / virusyosh
Mad Mattezhion
 Professor Bathurst League Australia

Kyogre and Groudon Legend (HS Undaunted)
Now here we have a really cool card to review! This one could actually prove to be worth the hype!
K&G (as I will now call it) has an impressive 150 HP, though that is only to offset the drawbacks of 2 weaknesses (grass and lightning), the trouble in playing it early and the 2 prize penalty. Also, it isn't the highest HP we've seen on a Legend so it actually isn't all that impressive. Still, play it early (somehow) and watch your opponent squirm! Other stats are the heavy retreat cost (3 to be exact) and Dual typing. Being both water and fighting isn't very good, since weakness will probably prove unecessary for getting a KO while resistance to these types is common. Also, K&G don't get a lot of support, though they can abuse Dawn Stadium and Feraligatr Prime which is a saving grace as the attack costs are massive.
K&G have 2 attacks which are both very costly. Massive Eruption will cost you FFCC and 5 cards from the top of your deck. The effect is too deal 100 damage for each energy card in the top five cards of your deck. The catch? You have discard those top 5 cards. Obviously, this attack has the same problem as Tyranitar Prime in thinning your deck way too quickly (especially since K&G will usually only come into play late game) as well as not even being sure of dealing damage! Obviously, a very bad idea to use this attack unless you know precisely what cards are on top of your deck and you really, really, REALLY need the KO.
Mega Tidal Wave is much more exciting. It is still costly at WWCC, but Feraligatr and Legend Box can help with that. The effect of this attack is to discard the top 5 cards of your opponent's deck, and then deal 30 damage for each energy card you discard from their deck to each of their benched Pokemon. Chopping 5 cards from your opponent's deck is great, as well as the chance of dealing massive damage to the bench, possibly resulting in a wave of KO's that could win you the match. The problems are the high cost and the amount of energy in your opponent's deck. You will quite often deal absolutely no damage, but I still think that is beside the point. If you can get K&G set up to attack, with Exploud SV to remove weakness, then you have a massive tank that can quickly erode your opponent's deck. Even if you don't deal damage, you will be denying important cards your opponent needs for their strategy. With only 47 cards in a deck to begin with, and the high draw of today's metagame, you will probably win when you opponent runs out of cards, rather than by taking your prizes. Milling may well be a viable strategy again!
Modified: 3 (I'm hesistant, as all Legends are slow to play and vulnerable to OHKOs with nasty results for your game. But if somone can consistently pull this off, there will be a new dawn in Pokemon!)
Limited: 2 (It will be nigh impossible to power this Pokemon up, even if you do pull both halves, though Legend Box may make it easier and the high energy counts in Limited will make the attacks more effective)
Combos with: Legend Box, Feraligatr Prime, Exploud SV (removes the wekness, which just about everyone seems to forget. Why does Exploud get absolutely no love when it should be remaking Pokemon as we know it?)

Copyright© 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.