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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day



HS Undaunted

Date Reviewed: July 13, 2010

Ratings & Reviews Summary

Modified: 1.75
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Honchkrow (Undaunted)


Our second preview card this week is Honchkrow. The last Honchkrow we got (in Supreme Victors) was a key component of the deck that won US Nationals, so this one has a hard act to follow.


Honchkrow is a Stage 1 Pokémon with a reasonable 90 HP, a horrible Lightning Weakness (horrible unless you are the person KOing it with Luxray), a very nice Fighting Resistance, and a relatively high Retreat cost of two. Grrrr . . . it just bugs me when they give Flying Pokémon a high Retreat – just doesn’t seem to make sense.


Like the Forretress we looked at yesterday, Honchkrow has two attacks that seem to be designed to work together. Unfortunately, they are very badly designed – so much so that the card doesn’t really work.


The first, Whirlwind, costs [C][C]. It does 20 damage and forces a switch. The damage is far from being good for the price, but the effect is a nice disruptive bonus. Now you may think that you could use Double Colourless Energy to get this attack going quickly, but doing that would be a big mistake. Why? Because Honchkrow’s second attack, Blindside, costs [D][D], so any DCE you attach to it will be wasted. But that’s ok, right? At least you get to increase attack damage with Special Dark Energy, right?


Wrong. Bindside is an attack that does 50 damage to an opponent’s Pokémon of your choice, provided it already has damage counters on it. Clearly the intended strategy is to use Whirlwind, then Blindside to hit the Pokémon your opponent was forced to switch. Unfortunately, if you do that and snipe a benched Pokémon, you will not get the attack boost from Special Dark Energy.


But you might still be thinking that a 50 snipe for [D][D] isn’t bad, and I suppose it isn’t. However, Honchkrow is simply not the best Pokémon for this kind of job . . . in fact it isn’t even the best Honchkrow for this kind of job. Why use a Stage 1 and 2 Dark Energy for a 50 snipe when you can use the Basic Honchkrow G which will snipe a damaged Pokémon for 40 at the cost of [D][C] (or [D] and an Energy Gain?


Outclassed by its SP counterpart, Honchkrow might have been just about playable if it could have taken more advantage of DCE or Special Dark. As it is you are better off sticking with the older Honchkrows.




Modified: 1.5 (annoying conflicts in the design)

Limited: 4 (relatively cheap disruptive attacks make it a good play here. Bench snipers are devastating in Unlimited)


Combos with . . .


Crobat G could put some damage on the Bench for you to work with.


Welcome back, Pojo readers. Today we are reviewing another preview card from the new HS Undaunted set: Honchkrow.

Honchkrow is a Stage 1 Darkness Pokemon. Dark Pokemon have started to see a lot of play recently, anywhere from Sableye SF, Tyranitar SF, Honchkrow SV, and even Tyranitar Prime. 90 HP, much like Forretress yesterday, is very average for a Stage 1, and a bit more HP would be welcome. Double Lightning Weakness is quite bad, allowing Honchkrow to be easy KO bait for Luxray GL Lv. X. Fighting Resistance is good, helping against Machamp SF, Donphan Prime, and Promo Toxicroak G. Finally, a Retreat Cost of 2 is somewhat average, but seems a little high. Switch and Warp Point are probably be best way to get Honchkrow back to the bench.

Honchkrow's first attack, Whirlwind, costs [CC], deals 20 damage and causes your opponent to switch the Defending Pokemon with a Benched Pokemon. The damage output is low, but the secondary effect is potentially quite nice. However, one could also just use Warp Point, Pokemon Circulator, or Luxray GL Lv. X to switch your opponent's Pokemon, and then attack with a higher-powered attack.

The second attack, Blindside, costs [DD] and deals 50 damage to one of your opponent's Pokemon with damage counters on it. This works quite well with the first attack, as one could Whirlwind a target and then Blindside it the next turn, but this attack is probably better off with help from other damage dealers like Crobat G.

Modified: 2/5 If Honchkrow's attacks did a bit more damage, it would be more worthy of consideration for a place in a Modified deck, but as it is, there are probably better options that hit harder. However, not all is bad for Honchkrow. Whirlwind has a potentially gamebreaking secondary effect, and Blindside is a very decent snipe attack. This being said, there is a chance that Honchkrow could find its way into a deck somewhere.

Limited: 3/5 I think Honchkrow will be pretty good here. Whirlwind can mess up your opponent's strategy if they don't have a good way to switch, and Blindside can be great to pick off a weakened opponent (if you can get the two Dark Energy that are required).


Welcome back to day two of COTD, today we'll be featuring Honchkrow # 15 from Undaunted.  A stage 1 Darkness type with 90HP (eh), a 2X Lightning Weakness (ouch), a -20 Resistance to Fighting (yay) and Retreat cost of 2 (eh).  The stats leave a bit to be desired and the attacks do too, with Whirlwind hitting for 20 and a bit of disruption for CC and Blindside doing 50 to anything on your opponent's side of the field already damaged for DD, if you use special Darkness Energies it can be 70, but only to the defending Pokemon... this attack has some potential to combo well with Crobat G, just use a Flash Bite on something and then you can hit it for 50, or if you use two Flash Bites you can hit for 50 still, but that makes 70 which will drop most benched techs (Uxie, Azelf etc).

Modified-2.5/5 (some potential as a tech but def not game changing)

Limited- 3.5/5 if you pulled Special Darkness Energies then go for it, it'll pay off!

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