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Pojo's Pokemon Card of the Day


Top 10 Cards of 2009: #9

Team Galactic's Invention G-105 Poke Turn - Platinum

Date Reviewed: 01.05.10

Ratings & Reviews Summary

Modified: 4.75
Limited: 4.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Team Galactic's Invention G-105 Poke Turn (Platinum)


I must admit, I was quite surprised to see this card only placed at #9 on the Top 10 list. SP decks have been incredibly powerful this year and, to me, this is the card that broke them.


Anyone who ever played during the days of Base Set will remember how amazing Scoop Up was. With this card you could return any Pokémon to your hand, discarding anything that was attached to it. That card has long been out of modified and instead we have the ironically named Super Scoop Up which requires a coin flip to work (don’t get me wrong, it’s a very good card, it just isn’t ‘super’ when compared to its ancestor).


If you play any SP Pokémon in your deck, though, you will be overjoyed to learn that PokeTurn will give you all of the benefits of the old Scoop Up with none of the drawbacks: that’s right, you get to keep all of the cards that were attached to your Pokémon! Combine this with Bronzong G’s Galactic Switch Power and you can even preserve one of your Energy drops!


Together with SP Pokémon, PokeTurn has ridiculously high utility. Deny your opponent Prizes; re-position your Energy; clear Bench Space; and re-use amazing coming-into-play Powers on Pokémon such as Crobat G, Garchomp C LV X, and Luxray GL LV X. This card can do all of this for you. Near-broken in an SP deck, and essential in a deck that has SP techs, the only thing that keeps this card from getting a perfect score is that it can’t be used on non-SP Pokémon. It’s even searchable (via Cyrus’s Conspiracy) for goodness sake!




Modified: 4.75 (the reason people complain about SP being broken)

Limited: 4.75 (loads of SP Pokémon and support in the set)


Poke Turn comes in at number 9 this year. Poke Turn can be absolutely vicious as one can return an sp pokemon and all cards attached to it to their hand. You can use this on Crobat G to add some extra damage, pull the Luxray GL back to the hand to use Bright Look again, Poke Turn that Dialga G tank right before it would be knocked out, use it on any SP Pokemon to perform a number of Poke-tricks. You can use it to get an energy, Expert Belt, Unown G, or Energy Gain back to the hand as well. Poke-Turn is a 4.5/5 for sure. If not higher!


Any deck relying on Pokémon SP should never be without Team Galactic's Invention G-105 Poké Turn. This nifty Trainer card allows you to return a Pokémon SP and all cards attached to it you have in play back to your hand.

This card has several beneficial uses:
1.) You return a Pokémon SP that has taken moderate to high damage and all cards attached, if any, to it to your hand to avoid a knock out.
2.) You return a Pokémon SP to you hand to use whatever cards attached to it, if any, on other Pokémon.
3.) You return a Pokémon SP you have in play to make room for another Pokémon to use at a specific time in battle.

Modified: 5
Limited: 5

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