Garchomp C LV X (Supreme Victors)
Hello and Happy New Year to all readers of Pojo’s CotD!
Over the next two weeks we will be counting down the
cards that we reviewers voted for as our Top 10 of 2009,
from Platinum to the most recent Arceus set. The votes
were counted, the final list was weighted and in 10th
place we have . . .
Garchomp C LV X – the card that breathed new life
(literally) into SP decks.
What makes Garchomp C LV X such a great card is that it
has two abilities, either one of which would probably be
enough to make it a playable card. Putting both on the
same Pokémon? Wow, I’ll have that in my deck, thanks
The first of these abilities comes with Garchomp’s
PokePower, Healing Breath. When you Level Up Garchomp C
from your hand, you get to remove ALL damage counters
from ALL of your SP Pokémon. That’s right . . . all that
damage that your opponent has worked so hard to get on
your tanked Dialga G miraculously vanishes; Bronzong G
can use Galactic Switch again without becoming an easy
snipe KO, and any self-damage from Luxray GL LV X’s
Flash Impact simply vanishes. Garchomp C LV X turns any
attack that does not OHKO an SP Pokémon into a complete
waste of time. It denies your opponents Prizes, saves
PokeTurns, and causes a whole lot of frustration.
And if that wasn’t enough, just take a look at
Garchomp’s attack. For three Colourless Energy (meaning
it can fit into virtually any SP deck), Garchomp can
attack a Pokémon of your choice for 80 damage. Hmmm . .
. I wonder if there are any 80 HP bench-sitters that it
would be worth sniping? Oh look, there’s Claydol!
Between this and Luxray GL LV X, your opponent is going
to have a tough time setting up and/or building a threat
on their Bench. Obviously an attack so powerful will
come with a drawback, and in this case it means
discarding Energy and being unable to use Dragon Rush on
consecutive turns. Don’t let it concern you too much
though, as Garchomp even has free retreat to get it out
of harm’s way while it prepares to strike again.
So, Garchomp C LV X is a healing tech, and powerful
sniper all in one. Build a deck around it, or include it
in your SP toolbox. You really can’t go wrong either
And you know the best thing? It’s available in a tin! So
now there is really no excuse not to run it.
Modified: 4.25 (Great power, great attack, small
Limited: 3.5 (not quite so good without the SP Support,
but still a more than useful attacker)