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Yu Yu Hakusho
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Pojo's Pokemon Card of the Day


Glalie Lv. 46


Date Reviewed: 01.20.10

Ratings & Reviews Summary

Modified: 3.00
Limited: 2.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats



The first time I ever saw Glalie was fighting the Elite 4 in Pokémon Sapphire. I remember thinking ‘what the heck is THAT?’ before discovering that Blaziken pretty much destroys it!


The evil-looking snowball is one of those cards that has never been any good in the TCG. Is this one any different? Let’s take a look . . .


Well, it’s a Stage 1, which is not a good thing at the moment, it has a mediocre 90 HP, an acceptable Retreat cost, and an ok Weakness to Metal (well, it’s better than Lightning or Fire anyway). Glalie doesn’t have any PokeBodies or Powers, so any playability will be dependent upon its attacks alone.


The first attack, Wreck, is interesting. For a relatively convenient cost of [C][C] it does a meagre 20 damage. However, if a Stadium is in play, that goes up to a much more acceptable 70 damage, and it discards the Stadium. Obviously, this can be a handy way to get rid of your opponent’s Stadium, and this can be a good move against decks which need a Moonlight or a Stark Mountain in play to function at their best. At the same time, relying on your opponent playing Stadiums in order to do decent damage is not ideal. You can always play your own though . . . maybe use Broken Time-Space to get a Turn 2 Glalie and hit for 70 damage?


If Wreck is somewhat unreliable, then Glalie’s second attack is just plain bad. [W][W][C] for 50 and a coin flip for 10 spread? I’ll pass, thanks. That’s way too expensive, and that flippy spread bonus is almost useless in a format full of Nidoqueen, Poke Turn, and Garchomp C LV X. If you want a Water Pokémon with a much better version of this attack, look no further than Palkia G (a Basic that benefits from SP Support).


The female evolution of Snorunt, Froslass, gets better cards than this.




Modified: 1.5 (Still waiting for a playable Glalie)

Limited: 1.75 (there is ONE Stadium in the set . . . )


Good day, Pojo readers! Today we continue reviewing cards with Glalie from the Arceus expansion.

Glalie has 90 HP, which is pretty good for a Stage 1. Metal weakness can be a bit of a problem with all of the Dialga G around, but isn't too bad otherwise. No resistance is a shame, but can be somewhat expected. A Retreat Cost of one isn't too bad, as you can pay it without being too far behind.

Glalie's first attack, Wreck, is where I think this card really has a lot of potential. For two Colorless Energy, Wreck does 20 damage to begin with, but if there is a Stadium in play, the attack does 50 more damage and that Stadium is discarded. Discarding your opponent's Broken Time-Space or Galactic HQ can be disruptive enough on its own, but I'm sure there has to be some way to abuse this, such as playing your own Stadium every turn but then somehow getting it back into your hand to do 70 every turn.

The second attack, Avalanche, does 50 damage for WWC, and can do 10 to each of your opponent's bench if you flip heads. The attack is solid, but would be a lot more useful without Nidoqueen RR being around so much.

Modified: 3.5/5 This card has a hard time fitting into a lot of decks that are doing very well this format, but I can't help thinking that there has to be some way to abuse it. The possibility of a turn 2 70 damage is very enticing, and if Stadiums can be discarded consistently, this has the potential to really be a force.

Limited: 3/5 The only Stadium here is Ultimate Zone, which probably isn't worth running unless 1.) You have four and want to build a deck around Glalie
(unlikely), or 2.) You have a few of them and an Arceus to use it with. Otherwise, Avalanche can be a decent attack here, even if it is a little slow.


Yours truly is celebrating his twenty-seventh birthday, so happy birthday myself.  Otherwise, our focus today is on Glalie.


Glalie LV.46 from Platinum--Arceus is a quiet Stage 1 Water Pokémon whose unnoticeable attacks can freeze the competition.


Its Wreck attack, dealing 20 damage for 2 Energy, can deal 50 more damage if a Stadium card is in play; the Stadium card is discarded afterward.  Many decks are Stadium heavy with Broken Time-Space, Ultimate Zone, Moonlight Stadium, etc.  This attack can burn your opponent's Stadiums while dealing the extra damage.


Its second attack, Avalanche, deals 50 damage for {W}{W}{C} with 50% probability of dealing 10 damage to each of your opponent's Benched Pokémon.  This is a good attack with chance of causing spread damage, essential to easily knocking out your opponent's Pokémon later in the battle.


Its Metal-type weakness, +20, will likely be against Metagross and Dialga [G], and should be easily ignored.


Its one Energy retreat cost is very good to return to the bench, then come back later with enough Energy still in play to cause damage.



Modified:  4/5

I do not expect Glalie to be the primary attacking Pokémon, but should definitely be considered as the secondary attacker to burn Stadium cards and clean up or spread damage.


Limited:  2/5

Its Wreck attack would be ineffective with Ultimate Zone as the only Stadium in Platinum--Arceus, and its Avalanche attack will take three turns to be fully powered.

Bo Finley

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