Makuhita LV 21
Evolving Basics are nearly as hard to review as evolving
Stage 1 cards. However, unlike Stage 1s, they can’t just
be skipped altogether. If you play them in your deck,
you have to be prepared to have them active if you start
Makuhita is not a terrible Basic in those circumstances.
It has a very good 70 HP, which makes it very tough to
KO on the first turn for most decks. Even a Kingdra will
need a PlusPower or a Crobat G to do the job. Makuhita’s
Weakness to Psychic shouldn’t be too much of a problem,
as it is only a +10 Weakness. The Retreat cost of two
is, however, very high for a Basic and makes it tough to
swap it out on the first turn if you draw into a more
Makuhita’s chances of surviving are enhanced by its Sand
Attack which, for [C] means that the Defending Pokémon
has to flip a coin to see if it can attack on the next
turn. Unfortunately, switching out or evolving the
Defending Pokémon will negate this effect, but it could
still be handy early game while you wait to evolve.
Makuhita’s second attack, Magnum Punch, is an
unremarkable 30 for [F][C] which is not going to worry
anything but the weakest of Pokémon.
Of course, no matter how good Makuhita is, the amount of
play it sees is completely determined by how good its
Stage 1 is. Sadly, there are no Hariyamas that are even
remotely competitive at the moment, making it very
unlikely you will ever see this card at a tournament.
Modified: 1.5 (decent Basic for a horrible Stage 1)
Limited: 1.75 (can stall for a couple of turns)