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Vs. System

Pojo's Pokemon Card of the Day


Beedrill [G] LV.56


Date Reviewed: 02.03.10

Ratings & Reviews Summary

Modified: 2.00
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Beedrill G LV 56


Quite possibly the last SP Basic to be released, Beedrill G needs to be very good indeed to be worthy of a spot in SP decks, which already have a plethora of excellent Pokémon at their disposal.


Is it going to make the grade?


Ummm . . . sadly, no.


Beedrill does have an ok 80 HP. Unfortunately, it also has a X2 Fire Weakness and a Retreat cost of one which seems unnecessarily high for a card like this, for some reason.


It also has two attacks. The first, Raid, does 10 damage for [G]. That’s just poor, but, if Beedrill G was played from the hand that turn, the damage is increased to 40. While 40 for [G] seems like good value, it really isn’t enough to worry most Pokémon these days, except for the occasional very low HP evolving Basic. What’s worse, you can’t even use the effect to get a turn 1 KO if Beedrill G was your starting Pokémon. The second attack, Fury Attack, is even worse. If you really want to put 3 Energy (or two and an Energy Gain) on Beedrill you can use a completely flippy attack that does 0, 30, 60, or 90 damage, depending on how lucky you are. Coin flip attacks are usually something to be avoided, and ones that can end up doing nothing are to be avoided like the plague. Yuk . . . basically.


Poor Beedrill G . . . one of the last, and least, of the SP Pokémon.




Modified: 1.25 (Conditional 40 for one saves it from the lowest possible score)

Limited: 1.5 (eh . . . most things aren’t quite so bad in Limited)


Happy midweek, Pojo readers! Today we are looking at one of the last SP Pokemon to be released, Arceus's Beedrill G.

Beedrill G is a Basic SP Pokemon, and gets all of the wonderful support available to SPs (PokeTurn, Power Spray, Energy Gain, the list goes on...). 80 HP is pretty low for a non-evolving basic. Weakness to Fire is terrible, no Resistance is unfortunate, and a Retreat Cost of 1 is manageable.

Beedrill G has two attacks. Raid normally deals 10 damage for [G], but deals 40 damage if you've played Beedrill G from your hand that turn. This attack has some potential for a surprise KO if your opponent isn't expecting it, and sometimes even if they are. The attack's effect can be further abused with PokeTurn, if you are willing to use them to pick up and drop Beedrill to get the extra 30 damage. An important consideration to keep in mind that this effect doesn't activate if you start with Beedrill G, so if you start the game with it, Raid will only do 10 damage.

Beedrill G's second attack, Fury Swipes, isn't nearly as exploitable as Raid. For [GCC], it flips 3 coins and does 30 damage times the number of heads. Although the cost can be lowered by Energy Gain, the attack can be unreliable and probably isn't worth using very often.

Modified: 2.5/5 I can actually see this being used as a finisher of sorts in a dedicated SP deck. Picking off a weakened opponent with Raid can be a great. However, Weakness to Fire and low HP may make it difficult for Beedrill to find a deck spot.

Limited: 3/5 Relatively high HP for a basic here, a potentially powerful cheap attack, and another attack with Colorless energy requirements. When I went to the Arceus Prerelease in November, nearly everybody was playing Beedrill G, with good reason. Just watch out for Rapidash and other Fire types. Too bad the second attack is so flippy.


Beedrill [G} LV.56

Platinum--Arceus, #53

Pokémon Card of the Day 2010-02-03


The Poison Bee Pokémon returns as one of Team Galactic's Pokémon in Platinum--Arceus.


Its first attack, Raid, does 10 damage for {G}.  The attack is better maximed on the turn you play Beedrill {G] from your hand as the base damage is 40 instead of 10, and this I consider Beedrill [G]'s most effective moment in a game.


Its second attack, Fury Attack, can deal 0, 30, 60 or 90 damage for {G}{C}{C} dependent on the result of three coin flips.  It takes two additional turns after using Raid to build up the attack cost.  Next, you have to deal with three coin flips to determine damage.  Three successful flips is 90 base damage.  Three unsuccessful flips deals no damage, and that may set you back greatly in battle.  The attack's high attack cost and risk of damage dealt causes much concern.


Its x2 weakness against {R} Pokémon can be fatal with Beedrill [G]'s 80 HP and {R} Pokémon's attacks dealing 40 base damage considered.  Attacks from Pokémon dealing 80 damage or more with the use of Expert Belt can one hit knockout Beedrill [G].


Its one Energy Retreat Cost is good to escape damage, but Beedrill [G] will take up bench space having no other uses.



Modified:  2/5

Limited:  3/5



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