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Pojo's Pokemon Card of the Day


Blissey #106/123

HeartGold & SoulSilver

Date Reviewed: 02.23.10

Ratings & Reviews Summary

Modified: 3.00
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Blissey (Prime) HGSS


Of all the new Pokémon Prime, Blissey has my favourite artwork. You know how Blissey normally looks happy and cheerful? Well, this one doesn’t: she looks angry . . . like she wants to give someone a (double) slap.


As you would expect, Blissey Prime has great HP for a Stage 1 and a x2 Fighting Weakness. The Retreat cost of [C][C] is a pleasant surprise though. It’s not something you would ever want to pay, except in an emergency, but it is less than most Blissey.


Like the Ampharos we reviewed yesterday, Blissey also has a PokePower reproduced from one of the old sets. Blissful Nurse is the same as the old Blissey EX’s Blissful Support Power. When you play Blissey from your hand, you can discard all the Energy attached to any number of your Pokémon, and then remove all the damage counters from them. Obviously, mass healing of all your Pokémon is great (just ask anyone who has used Garchomp C LV X), but losing all your Energy is a very hefty price to pay. This doesn’t mean that Blissey won’t be used though: Gyarados decks don’t need any Energy to attack, so they can use Blissey with no worries. Low Energy decks like Kingdra and Donphan can also drop Blissey without it causing too many worries. Another alternative is to move all your Energy on to an undamaged Pokémon before you use Blissey. There are several cards that can do this in the TCG, such as Gardevoir PL, Sceptile SF, and the card we will review on Friday. This can create somewhat awkward game situations for you, but on the other hand, it could also deny your opponent some game-winning Prizes.


Blissey’s single attack is Strength, which does a vanilla 60 damage for [C][C][C]. Although the damage output is relatively low, the Colourless cost is easy to work with, and there is always Double Colourless Energy. Being a Colourless type, Blissey could even function as a barely adequate secondary attacker against Colourless Weak Pokémon like Flygon and Garchomp.


Although I don’t see anyone building a deck around Blissey Prime, I do think it will see some play as a tech in those decks which can use its Power without being crippled by it.




Modified: 3 (Very useful tech in the right decks . . . but just a tech)

Limited: 3.5 (Blissey’s attack is actually pretty good here)

virusyosh Hello again, Pojo visitors! Today we are continuing our reviews of the HeartGold and SoulSilver expansion by reviewing Blissey Prime.

Blissey is a Stage 1 Colorless Pokemon. Being Colorless is generally always a good thing, as there are very few things that are weak to or resist it. Additionally, Colorless cards are very splashable into many decks, and this Blissey is certainly no exception. Blissey has 130 HP, which is great for a Stage 1, but a bit low overall. Weakness to Fighting is bad, considering Machamp SF and Donphan Prime. Having no Resistance is unfortunate, and a Retreat Cost of 2 is a bit expensive, so you should probably be using Switch or Warp Point.

Blissey has a Poke-Power that is very similar to a card released a long time ago called Pokemon Center. Blissful Nurse allows you to remove all damage counters from all of your Pokemon the turn Blissey evolves from Chansey, but you have to discard all of the Energy cards from your Pokemon that get healed. In energy-intensive decks this obviously is a very bad thing, but in decks with a low number of Energy, Blissey might make a good drop in a similar way that Garchomp C Lv. X works in SP decks. Unfortunately, the support in this case isn't quite as good, as non-SP decks don't have things as reliable as Energy Gain and PokeTurn. However, Nidoqueen RR is generally used to heal against spread damage, and doesn't have the major drawback of losing all of the Energy off of your damaged Pokemon. Blissey's single attack, Strength, does a vanilla 60 damage for [CCC]. While it can be powered up quickly with Double Colorless Energy, 60 damage for 3 still isn't very powerful for the cost.

Modified: 2.5/5 While by no means bad, Blissey Prime just has a lot to compete with in this format with Nidoqueen RR and Garchomp C Lv. X. Weak attacks and Fighting Weakness don't really help the cause, either. Even still, if you're looking for something different for keeping your Pokemon healthy, giving Blissey a try may be the way to go.

Limited: 3/5 Colorless energy requirements and high HP make Blissey a good choice in Limited. Having 130 HP, Blissey can soak up a lot of damage here. However, the format is much slower, so losing all of your Energy might be quite bad. Additionally, Donphan Prime can easily ruin Blissey's fun, so keep a look out for that as well.


Arise… Blissey Prime!


You’ve got the touch… you’ve got the power… yeah!


Mmmm… Transformers.  Aww c’mon, with her egg she even looks like she has the Matrix of Leadership.  If you turn your head and squint.  Kind of. ;)


Name: Blissey

Set/#: HeartGold and SoulSilver 106/123

Rarity: Prime

Type: Colorless Pokémon

Stage: 1 (Evolves from Chansey)

HP: 130

Weakness: Fighting x 2

Resistance: None

Retreat Cost: CC

Poké-Power: Blissful Nurse

Once during your turn, when you play Blissey from your hand to evolve 1 of your Pokémon, you may remove all damage counters from all of your Pokémon.  If you do, discard all Energy attached to those Pokémon that had any damage counters on them.

Attack: (CCC) Strength [60]

Name: Chansey

Set/#: HeartGold and SoulSilver 58/123

Rarity: Common

Type: Colorless Pokémon

Stage: Basic

HP: 90

Weakness: Fighting x 2

Resistance: None

Retreat Cost: CC

Attack#1: (CC) Pound [20]

Attack: (CCC) Happy Punch [30]

Flip a coin.  If heads, remove 3 damage counters from Chansey.

Name: Chansey

Set/#: Mysterious Treasures 76/123

Rarity: Common

Type: Colorless Pokémon

Stage: Basic

HP: 90

Weakness: Fighting +20

Resistance: None

Retreat Cost: CC

Attack#1: (CC) Scrunch

Flip a coin.  If heads, prevent all damage done to Chansey by attacks during your opponent’s next turn.

Attack: (CCCC) Double-edge [80]

Chansey does 60 damage to itself.

Name: Chansey

Set/#: Platinum 69/127

Rarity: Common

Type: Colorless Pokémon

Stage: Basic

HP: 90

Weakness: Fighting +20

Resistance: None

Retreat Cost: CC

Attack#1: (C) Healing Trial

Flip a coin.  If heads, remove 3 damage counters from Chansey.  If tails, remove 3 damage counters from the Defending Pokémon.

Attack: (CC) Pulled Punch [40]

If the Defending Pokémon already has any damage counters on it, this attack’s base damage is 10 instead of 40.


Attributes: Blissey is a Stage 1 Pokémon, so we’ll have to look at Chansey to see where you’re coming from.  Keeping things simple, all three Chansey are Basic Colorless Pokémon with 90 HP, no Resistance, and (CC) for a Retreat Cost.  The big difference for attributes is that the newest Chansey has the classic double damage style Weakness while the two older merely have +20; a slight advantage for the older models.  The newest Chansey can Pound for 20 and (CC), a textbook example of Energy-to-damage.  Its second attack requires another Energy and does 10 more damage with a 50% chance of some useful healing.  The Mysterious Treasure version of Chansey can try to stall with Scrunch for that Energy, and it is indeed a decent defensive option.  If you want to go on the offensive with it, you’ll have to sink four Energy into it and inflict 60 points of self damage in order to score 80 against the opponent.  Even with Double Colorless Energy, the price is steep.  The Platinum version of Chansey needs only one Energy to use its Healing Trial attack, but those first few turns it might not have any effect, since neither Pokémon might have damage.  You might not want to risk healing the opponent either.  It might set up for its second attack, Pulled Punch, but that isn’t especially effective.  Pulled Punch on its own is a nasty little surprise at least.  I know the two attacks are supposed to combo, but how often will your opponent damage a Basic with 40 or less HP just to avoid a OHKO from Pulled Punch?  It’s not like you can even reliably heal them.  In general I’d use the new one, but if you intend to focus your deck on hitting hard and fast, the Platinum version is best.


Getting back to Blissey, we can see that Evolving adds a solid 40 HP and we get a nice, big Stage 1.  The Weakness is still something to watch: a powered up Fighting Pokémon will easily OHKO Blissey.  No Weakness is disappointing, but I guess another return to form for the TCG.  The Retreat Cost of two is quite manageable: if you must pay it you’ll be able to, but it’s enough to dedicate some slots in your deck to bypassing.


Looks like Blissey Prime is a wall… but is it meant to be a tank up front or a bench sitter?  Perhaps neither.


Abilities: Blissful Nurse is basically a one-time Pokémon Center.  It should always catch your attention when a Pokémon can duplicate the effect of a pre-existing Trainer.  When that Trainer isn’t currently Modified legal, or when it was from the Base Set (even though a few of those Trainers were duds), and especially when it’s both, it calls for testing.  You can flush away all damage on your side of the field at the cost of all Energy cards attached to those Pokémon.  Pokémon Center was a must run in certain decks, and it taught us how to use an effect like this.  You either run Pokémon with low Energy requirements, something that lets you shift your Energy around so you won’t discard any or something that lets you drop a lot of Energy all at once so the loss isn’t a major set back.


If you don’t want Blissey to waste away on the Bench, you can power her up and go on the offensive.  Strength is decent damage for the Energy going into it, but it certainly isn’t enough to make her the main attacker of your deck.


Uses and Combinations: Unless they reprint Boost Energy or possibly Scramble Energy, like I said she won’t be your main attacker.  She is solid enough to be a back up hitter and throw off type matching, but you’ll run her for her Poké-Power and then if convenient, bring her up.  If you can maintain a Chansey with no damage and a single Energy, your opponent will have to try and plan around you dropping Blissey and Double Colorless Energy: a single turn swing where all damage is flushed away and you have something big swinging away up front while you re-energize your main attacker.




Modified: 3.5/5 – I know the rest of the cards we are reviewing this week, and all three have potent abilities.  They also all look like they were designed to have at least a 2-2 line of Blissey behind them.


Limited: 4/5 – The downside is you can’t afford to flush too much Energy away and the sick Fighting Pokémon in this set.  The upside is major though: damage management is at its peak in this format.  You only need to take four Prizes, so denying them to your opponent could mean victory: you could actually stall for the win!



Blissey cannot carry the deck on her own but she looks like a popular partner for the newest heavies, and maybe some of the old.  Let her heal your crew then stall while you rebuild.


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