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Pojo's Pokemon Card of the Day


Solrock  #9/102

HS Triumphant

Date Reviewed: Dec. 7, 2010

Ratings & Reviews Summary

Modified: 3.00
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Solrock (Triumphant)


Experienced players will remember the old Lunarock deck that was very successful about four or five years back. The cool thing about it was the fact that it countered all the popular blinged-out EX decks like LBS (Lugia/Blastoise/Steelix) with nothing but a bunch of cheap rares and uncommons.


This Solrock isn’t like that: its purpose is to be a tech rather than the centrepiece of a deck. It’s a Fighting type Basic Pokémon with 70 HP (all good so far), a Grass Weakness (not bad either – not too many Grass decks around), and a Retreat cost of one (eh, can’t complain). That’s a decent place to start, but let’s see what else Solrock has to offer.


Well, Solrock does have a semi-decent attack (Sunflash) which can offer it some protection if it ever finds itself in the active slot, but the big selling point is the PokeBody, Heal Block. If you have a Lunatone in play, this PokeBody comes into effect and prevents both players from removing damage counters from their Pokémon. That means no Garchomp C LV X Healing Breath, no Nidoqueen RR Maternal Comfort, no Poke Healer+, and it makes Solrock (and Lunatone) a very attractive play in a deck that relies on spread damage to take KOs over the course of a few turns. The trouble is that spread decks have almost died out in this format; partly because of some of the cards I just mentioned, but mainly because there are a lot of very fast and disruptive decks around which can take their six Prizes before spread has much of a chance to work. Could this new Solrock combination fix things and see spread decks return once more? Hmmmm . . . maybe . . . it’s certainly something to consider and is probably worth testing with some of the better spread Pokémon we have available (Abomasnow SF and even Gallade 4 come to mind). Really though, I think this is a card you should definitely hold on to for future use: the format may not be kind to it now, but there may well come a time when this will be a highly sought after tech.


The remaining question is; what Lunatone should you play with it? There is really only one good answer to that: Lunatone SV has a nice Solrock-dependant PokeBody which prevents both halves of the combo from being damaged by LV X Pokémon, stopping Garchomp C’s from sniping your tech off the Bench and forcing Luxray GL to retreat for something else if it wants to drag it active for the KO.




Modified: 3 (near auto-inclusion for spread decks, and a sound counter to tanking/healing strategies)

Limited: 2.75 (the attack’s pretty nice, but it doesn’t really shine here except to stall for a bit)


Combos with . . .


Lunatone SV

Spread decks

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