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Yu Yu Hakusho
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Vs. System

Pojo's Pokemon Card of the Day


Pidgeot #29/102

HS Triumphant

Date Reviewed: Dec. 29, 2010

Ratings & Reviews Summary

Modified: 1.90
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Pidgeot (Triumphant)


This card did actually get a second glance from a lot of players when Triumphant was released, being looked upon as a potential counter for low attack cost decks (which is basically almost all of the good ones!). I’ve yet to see anyone actually use it though, so let’s see if people are missing out on a good tech or sensibly avoiding a duff card.


Pidgeot comes complete with average-ish 120 HP, terrible Lightning weakness (yes Luxray is still everywhere!), useful Fighting Resistance (but so are Machamp and Donphan!), and the best possible Retreat cost of zero. I should say that probably all balances out . . . nothing there to make you want to play it, but nothing to keep it from being played either.


The attack that gets all the love is Headwind (the other option, Quick Attack, is just rubbish). The cost is a reasonable [C][C], the damage is a pathetic 20, but it’s all about the effect. When you use Headwind, each of the Defending Pokémon’s attacks cost an extra [C][C] on their next turn. Now that sounds as if it would be a great counter to cards like Gyarados (which attack for no Energy), or Donphan (which will usually only have one Energy attached). In fact, considering most decks run very low Energy counts, it looks as though it would be generally very useful. However . . .


The first problem is the low damage output. Keep using Headwind on Donphan or Gyarados as much as you like . . . they will still have multiple turns to find the Energy they need to negate the effect. The more serious problem is that it is all too easy to remove Headwind’s effect simply by benching or scooping up the affected Pokémon and playing it down again or using a different attacker. If you really want to try and block your opponent’s most threatening attacks, I suggest using a card with an Amnesia-type attack like Relicanth SV. For pretty much the same cost as Headwind, you can block an attack on the Defending Pokémon . . . and don’t forget that Relicanth is a Basic as well.


Pidgeot is one of those cards that seems useful in theory, but when you look more closely, you get a better idea of just how easily a good opponent will play around its effect. Of course, it might cause a bit of inconvenience to a bad player, but then you don’t really need to waste space on tech Stage 2s to beat players like that do you?


It’s really a binder card . . . but it’s one you should definitely want in your binder because the artwork is stunningly beautiful.




Modified: 1.75 (if only it was as good as it looks)

Limited: 3 (moderately useful, but Stage 2)


Happy midweek, Pojo readers! Today we continue down the list of HS Triumphant cards with another rare from the set. Today's Card of the Day is Pidgeot.

Pidgeot is a Stage 2 Colorless Pokemon. Colorless Pokemon are great because they can easily be fit into any deck, and can use any type of Energy for their attacks. Additionally, one of the most common cards in the Modified format (Garchomp C/Lv. X) is weak to Colorless, so Pidgeot could hit it for Weakness. Pidgeot has 120 HP, which is decent for a Stage 2, meaning that it will usually be able to survive two hits. Lightning Weakness is absolutely terrible in Modified, as Luxray GL Lv. X will gladly OHKO. Fighting Resistance is awesome against Machamp and Toxicroak G, and a free retreat is also amazing.

There are once again two attacks, with one being a lot more interesting than the other. The first, Headwind, deals a rather weak 20 damage for [CC], but has a very interesting effect. During your opponent's next turn, each of their Active Pokemon's attacks costs [CC] more. This sounds really great, but isn't so much in practice. The effect of this attack is on the Defending Pokemon, so all your opponent needs to do is retreat in order to remove the effect. Since decks these days are all about clever retreat, this significantly diminishes this attack's usefulness. However, it is for the opposite reason that this attack is great in Limited. Your opponent will not be able to retreat as easily, therefore they will have to waste precious resources in order to attack, or sit there and do nothing. Unfortunately, the damage output is a little low.

The second attack, Quick Attack, deals 40 damage with a chance for 30 more if you flip heads for [CCC]. Definitely not worth it in Modified, but could definitely see some play in Limited. I guess it is noteworthy that it can OHKO a Garchomp C Lv. X if you flip heads, but that's why we have Ambipom G and Dragonite FB.

Modified: 1.5/5 Pidgeot has a horrible weakness and the attacks don't do enough to compete here. Maybe if the format ever slows down (such as after rotation), but not right now.

Limited: 3.5/5 Colorless Energy requirements, free retreat, and decent attacks make Pidgeot a pretty good Pokemon for Limited. The attacks could be a little stronger and you'll have to watch out for Lightning-type heavy hitters like Magnezone Prime, but it's definitely usable in most decks if you happen to pull it.

Mad Mattezhion
 Professor Bathurst League Australia

Pigeot (HS Triumphant)
Hey everyone, hope the holidays have been good to you. I'm slowly working on the reviews I missed, but here is a new one to let you know I haven't forgotten to write.
Pigeot looks like it has possibilities, but I'll discuss that later. For now, the stats: 120 HP (better than expected), Colourless typing, free retreat (awesome), Lightning weakness (dang) and Fighting resistance. All in all, Pigeot will survive a hit from anything but a Luxray or a fully buffed attacker (Machamp, Tyranitar, Charizard, Gyarados, the usual suspects) and will frustrate Donphan and Machamp users with the resitance as well as laying decent hits on all of the popular dragons around. Just watch for Spiriomb and ghost who will laugh at your pathetic attacks.
Now the attacks and abilities. Pigeot lacks any passive abilities aside from looking intimidating (brilliant artwork there, Suwama Chiaki! And to think I usually don't like your work, I should kick myself) so the attacks are what will make or break the card.
I look down and I say... damn, not enough damage. Quick Attack is never good as the heavy attack on a card since it always involves flips and this version gives you a base of 40 damage with 30 extra damage for a Heads result. At the cost of [c][c][c] it doesn't make the grade even with a rigged coin.
Headwind is the much more powerful first attack, costing [c][c] for 20 damage with the bonus of increasing the Defending Pokemon's atack costs by [c][c] during your opponent's next turn. Obviously switching out cancels the effect, but it still means your opponent has to burn cards getting their attacker out of and back into the Active slot in the same turn, or facing the fact that they have lost their attack. Combo this with Vileplume UD to prevent the aforementioned trainer-based switching, and you can enjoy a maniacle laugh as you watch your opponent relise that their plan to drop a DCE and smack your Pokemon into orbit is suddenly worthless. The damage is pitful (I expect 30, and 40 would have been both justifiable and entering into playable range) so I don't expect to see this at tournament level anytime soon, but players who like to mess with their opponent's heads should seriously look at this card and test it in a few friendly matches. Maybe stall decks are making a tentative comeback? I'd say that isn't going to happen (best defence is a good offence, yada yada yada) but it is something to consider.
I would like to see more cards with this mechanic, the only others I've seen were Azelf MT and Igglybuff HGSS, both of which were pretty ineffective because they only added 1 extra energy to the opponent's attack cost (though Azelf was okay, since it was a Pokebody and not an attack but the LA version still crowded it out).
In the end, Pigeot is a card that can be splashed into any deck that uses Rare Candy and Double Colourless Energy but the attacks were printed the wrong way around. Quick attack should cost 1 energy and do 20 plus 30 more on Heads while Headwind should either stay the same or cost [c][c][c], depending on how much you want to boost the damage. Conclusion: not fully playable, but a damned fun card with which to annoy your opponent.
Modified: 2 (could go up in the next rotation if the reversal of power creep continues in the future sets with both Rare Candy and DCE still in the card pool, but for now it is just decent to own, enjoyable to look at and fun to play occasionally against the newbies)
Limited: 3 (if you can get it out, you can really annoy your opponent with Headwind and it is splashable)
Combos with: Vileplume UD

conical 12/29/10: Pidgeot (Triumphant)
Hello, Gyarados counter?
Let's ignore Quick Attack; it's not that good. Let's talk instead about Headwind, which for CC deals 20 damage and increases the energy cost for the Defending Pokemon's next attack. For most decks, this is more of an annoyance than a lasting problem. That said, Gyarados runs like, 8 energy? Meaning that Headwind could pose a problem to a deck with such a low energy count. And then they topdeck a Warp Energy, and Pidgeot is no more. The problem with Pidgeot is that even with Headwind, it doesn't deal enough damage to bother even Gyarados that much. It could help against a Gyarados that ran no energy(not a good idea!), but otherwise, I wouldn't recommend using this.
Modified: 2.25/5
Limited: 3.25/5

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