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Pojo's Pokemon Card of the Day


Nidoqueen #28/102

HS Triumphant

Date Reviewed: Dec. 28, 2010

Ratings & Reviews Summary

Modified: 2.25
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Nidoqueen (Triumphant)


Nidoqueen is all about girl power. Ever noticed how we sometimes get good Nidoqueen cards (the FRLG one won Worlds and the RR version has been a nice tech for some decks), while her boyfriend (?), Nidoking is always somewhat clunky and useless?


That’s pretty much how I feel about the King and Queen we get in Triumphant. While Nidoking is a horribly slow Pokémon, his female equivalent has a quite a bit more going for her.


Stats-wise, she is basically what you would expect: a Psychic Type Stage 2 with the standard-but-good 130 HP, Weakness to her own type, and a slightly hefty Retreat cost of two. A couple of Warp Point or Switch would make sense in a Nidoqueen deck, to make for easy retreating and healing in combination with the Queen from Rising Rivals.


The good news is that Nidoqueen has a very handy, very cheap attack. For one Energy of any Colour, Return does a decent 30 damage AND lets you draw until you have six cards in hand. The damage itself is good value, but won’t get you many Prizes, while the effect has some nice synergy with Judge. Use the Supporter to disrupt your opponent’s hand, then attack with Return to re-stock your own. This is a neat combo to be using early in the game, fuelling your set up, while hopefully making life difficult for your opponent.


The not-so-good news is that Nidoqueen doesn’t have much to press home the advantage with. Her Prize Count attack isn’t terribly expensive at [P][C][C], and at least you can use a Double Colourless, but the trouble is that it only does 50 damage, or 80 if you are behind in Prizes. The sad thing is that this doesn’t work very well with the Return/Judge combo: if you can disrupt your opponent, then you should be able to prevent them going ahead in the first place, leaving you stuck with just a very poor 50 for three Energy attack.


Nevertheless, it’s a nice early-game Stage 2 and is certainly worth a slot in a Nidoqueen deck which focuses mainly on the RR version.




Modified: 2.5 (just like in chess, the Queen is more useful than the King)

Limited: 4 (draw is gold here . . . if you can get a Stage 2 line out)


Combos with . . .


Judge UL


12/28/10: Nidoqueen (Triumphant)
It's always hard to rate a card well after the previous version of the Pokemon was so good. Then again, when the newest version is so...meh, it's hard not to want more from a card.
What of this card, then? Return is nice; 1 for 30 and drawing until you have 6 cards in hand is nice...on something that's not a Stage 2. Prize Count is good when you're behind on prizes...and when you're not, it's rather overpriced. You could probably tech this in with some weird Monarchy deck, trying to compensate for the slow start you'll inevitably have, but apart from that, there's no real reason to play this.
Modified: 2/5
Limited: 2.5/5


Hello again, Pojo viewers! We are continuing our reviews of the HS Triumphant expansion today by reviewing one of the new Rare cards, Nidoqueen.

Nidoqueen is a Stage 2 Psychic Pokemon. Psychics are relatively common these days, given the popularity of Gengar decks, as well as common support Pokemon such as the pixie trio and Unowns like Q and R. A previous version of Nidoqueen from Rising Rivals was also commonly used as a support Pokemon at one time. Can this version see any play? Let's look at what it has to offer. 130 HP is pretty good for a Stage 2, meaning that it will probably be able to take at least two hits in the current Modified metagame, barring your opponent doesn't hit it for Weakness or increase their damage output somehow. Weakness to Psychic is quite bad with Gengar decks roaming about, but it could be much worse. No Resistance is unfortunate, and a Retreat Cost of 2 is getting a bit high, so you'll most likely want to use something like Warp Point, Warp Energy, or even Switch to retreat.

Nidoqueen has two fairly simple attacks. The first, Return, deals 30 damage for a single Colorless Energy and allows you to draw until you have 6 cards in hand. While the draw can be potentially useful, 30 damage is not a lot coming from a Stage 2, and you are probably better off using things like Uxie to draw anyway. Return really shines in Limited though, where attacks with Colorless Energy requirements and any amount of consistent draw power are great things to have.

The second attack, Prize Count, deals an expensive 50 damage for [PCC] but does 30 more if you are behind on Prizes. Not only is 50 damage for 3 Energy rather lackluster, relying on yourself losing in order to maximize damage output is never a great idea. One saving grace is that it is possible to use a Double Colorless Energy with this attack, but chances are you have better things to do with it.

Modified: 1.75/5 This Nidoqueen could theoretically be run in a deck with Nidoking TM to give it boosts from Pheromone Stamina, but if you want to run a Nidoqueen, the Rising Rivals version is far superior.

Limited: 2.75/5 Nidoqueen is decent here. Mostly Colorless Energy requirements and a way to consistently draw cards are great things to have in Limited. My only real problems with it are that getting it out could be difficult (it is a Stage 2, after all) and Prize Count's damage output is pretty bad for the cost if you are winning. That being said, if you have a full Nidoran (F) line, squeezing Nidoqueen in should be pretty good.

Combos With: Nidoking TM

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