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Yu Yu Hakusho
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Vs. System

Pojo's Pokemon Card of the Day


Kricketune #24/102

HS Triumphant

Date Reviewed: Dec. 23, 2010

Ratings & Reviews Summary

Modified: 1.45
Limited: 2.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National

Kricketune (Triumphant)


This card takes me back a couple of years to the time when a Kricktune deck was actually playable (for a few weeks). It featured Kriketune MT and tried to swarm fast to do some decent damage. By the standards of today’s format though, it was very weak and relatively slow.


This version is not even as good.


The HP is a low, low 80 . . . in a format where most decks hit that number from turn 2 onwards, that’s just not going to cut it. The Fire Weakness and Retreat cost of one aren’t terrible, but won’t save the card from the binder either.


It’s the attacks that really seal Kricketune’s unplayability though. A low HP Stage 1 needs to be fast if nothing else. Kriketune is not. Enchanting Melody costs [G][C] and does 30 damage with a flip for Confusion (the lamest of all the Special Conditions), while Fury Cutter demands [G][G][C] (yeah, like it will survive long enough to build up three Energy) and is a terrible coin flip attack, doing somewhere between 20 and 120 depending on how lucky you are. I don’t know about you, but before I pile a load of Energy on an 80 HP Pokémon I want to know that it will be doing something amazing . . . not trusting to coin flips for a very sub-par average damage.


It’s true that Grass Pokémon are the best supported type in the game (Shaymin Lv X, Sunflora, Metapod etc), but if you really want to devote that support to a slow-ish Stage 1 Pokémon, you would still be a lot better off using Scizor SF . . . and I wouldn’t even recommend taking that to a tournament.


If someone gives you a Kricketune TM for Christmas, ask them nicely if they kept the receipt.




Modified: 1.25 (weak, slow, underpowered, flippy)

Limited: 1.5 (still not good)


Ok, that’s the final whistle on this week’s reviews. The only thing I have left to do is to wish everyone a happy Christmas, and may all your coin flips come up heads in the New Year (except for the one that decides who goes first, of course!).

conical 12/23/10: Kricketune(Triumphant)
Happy holidays! This will be the last COTD before the holidays, so in the spirit of the season, we're reviewing a...cricket. With a mustache. Erm...OK.
I'll be honest, I've always had a fascination with any Fury Cutter attack printed. I know they're always flippy, but there's so many options! You could deal 40 damage, or you might deal 120! The possibilities!
This doesn't mean I'll be any kinder to Kricketune, however. As cool as Fury Cutter is, it's still a 3 energy attack that won't do enough to justify its cost. Entrancing Melody might be a decent backup attack on something with a better second attack, but there's not much to say about it on this card. In short, if you really want to play a bug with a curly mustache for some reason, play Kricketune PL.
Modified: 2/5
Limited: 3/5


We end our short week with Kricketune, who always reminds me of Mario (I blame the red coloring and the mustache).  I guess since we have a red insect on a green (Grass-Type) card, it works as a Christmas theme (since there won’t be a card on Christmas Eve Day or Christmas Day).  Merry Christmas!


Kricketune is a Stage 1 Pokémon Grass Pokémon.  Grass Pokémon have some interesting support but not much in the way of strong decks this format.  Being a Stage 1 should be good but with the current card pool usually isn’t: instead of being a compromise between the speed of Basic Pokémon and power of Stage 2, Stage 1 Pokémon end up being the worst of both worlds.


80 HP is bad.  I usually considered that a low score in the past and with power creep, it keeps getting worse.  It can still work, but it needs to do a lot.  The Fire Weakness isn’t crippling right now, as Fire decks are prominent, but they have a tendency to flare up and burn out multiple times in a format, so don’t forget about it.  The lack of Resistance is lame: something is better than nothing.  A single Energy Retreat Cost is good, but with the HP so low they probably could have gotten away with make it free.


Kricketune has two attacks.  The first is Entrancing Melody hits for 30 and Confusion on a successful coin toss and requires (GC).  Even ignoring power hitters like Gyarados and Donphan Prime, that’s a poor return.  At the very least Confusion should have been automatic given how easy it is to shake Special Conditions.  The attack probably needed to cost only (G) or (C), inflict guaranteed Confusion, and hit for 30 or even 40 damage to really keep up with current standards.  The second attack is Fury Cutter and it doesn’t fair much better.  You have to invest (GGC) to use it, and hit for 20 points of damage and flip thee coins.  If you get no “heads”, you still hit for 20 points of damage.  If you get one, you’ll hit for another 20, two “heads” for plus 40, and if all three come up “heads”, get an extra 100 points of damage.  So, four possible results; roughly one in eight uses will result in 20 damage, three in eight will result in 40, three in eight will result in 60, and one in eight will result in 120 points of damage.  Mostly you’ll get a 40/60 split and your mean result will be 55 points of damage.  Since this is the “big” attack of the final stage of Evolution possible, that’s pretty lousy for (GGC).  The sad part, if they had made both attacks Double Colorless Energy compliant (that is (CC) and (GCC) respectively) Kricketune might have stood a chance of being played.  First, it would have been a slightly better return on investment.


If you really want to use this card, I’d back it up with Shaymin Lv.X (Platinum, 126/127) so that your HP is boosted to 120.  I’d also split with the Platinum version of Kricketune as well: same Stage and Type, 90 HP, Fire +20 HP and same Retreat Cost.  So besides slightly better stats, you get slightly better attacks.  Revenge Melody only requires (CC) and hits for 20 damage times the number of Kricketot and Kricketune in the Graveyard.  While not on par with Gyarados, with some dumping you can hit a quick 120 points of damage (max).  Bug Buzz will require some combos to hit its 80 damage through its effect, so I’d just settle for the 50 for (GG).  That isn’t good but it isn’t bad.  In a deck built around this Kricketune, today’s version can serve as a back-up, probably at a single copy, just in case something went wrong.  As I like to be thorough, I’ll point out that the Kricketot from Platinum is the clear best pick to run with either Kricketune due to slightly better stats and attacks.




Modified: 1.5/5


Limited: 2.5/5


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