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Pojo's Pokemon Card of the Day


Persian  #27/133


Date Reviewed: 04.30.10

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Persian HGSS


We finish the week with another Colourless Pokémon, but this time it’s from the HGSS Set.


Persian is a low 80 HP Stage 1 with a double Fighting Weakness, so durability is not going to be its strong point.


Just as well that it has cheap attacks then. For [C], Sharpen Claws flips three coins, and for each heads you get to discard a random card from your opponent’s hand. Now that COULD be extremely disruptive for an opponent who loses the vital cards they need to set up. On the other hand, it could be completely useless if you are unlucky with the coin flips or the discards, or if your opponent can use Claydol or Uxie on the next turn. As a coin flip Hand disruption tool, it is inferior to the newly-popular Sableye SF/Cyrus’s Initiative combo, purely because any discard from Persian is random. If you don’t mind the random factor in a hand disruption strategy, then you would probably be a lot better off running the old Absol SW which has the advantage of being a Basic.


Sneaky Attack, Persian’s second option is also low cost. For [C][C], it will do 30 damage (which is somewhat less than mediocre), but if a Dark Energy is attached, the attack’s base damage is 60. Although 60 for two is by no means terrible, there’s nothing special about it either in a format where Kingdras and Donphans can reach that figure with a single Energy attachment. They also stand a much better chance of surviving your opponent’s turn than Persian.


Persian does a couple of useful things for a reasonable cost, but it doesn’t do either of them quite well enough, and there are better alternatives out there. The facts that it is a weak Stage 1, and there is no real synergy between its attacks doesn’t help matters either. I just can’t think of any deck or strategy which would be improved by the use of this card.




Modified: 2 (not really good enough)

Limited: 3.25 (decent attack in this format, and random discard would be fun)

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