Pojo's Pokemon news, tips, strategies and more!

Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Lanturn (Prime)

HS Unleashed

Date Reviewed: 04.28.10

Ratings & Reviews Summary

Modified: 3.08
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Lanturn (Prime) Unleashed


Unlike yesterday’s Pokémon, Roserade, which has had more than its fair share of card time in recent sets, Lanturn is one of those Johto Generation Pokémon that has been relatively neglected in the TCG. Now it’s been upgraded to Prime Status (not that that means anything as far as game mechanics are concerned), let’s see if it can make an impact on the format.


Lanturn Prime comes with a pretty solid HP of 110. True, it’s not as beastly as other Stage 1 Primes like Donphan and Steelix, but it should ensure that it doesn’t fold to easy OHKOs . . . unless your opponent is hitting it for double Fighting Weakness, which could be a problem, thanks to the Donphans and Promo Toxicroak Gs that see a fair amount of play.  I’m a bit sad that Lanturn doesn’t have Lightning Resistance (Lanturns with the Volt Absorb ability are immune to Electric attacks in the video game). That would have been amazing in this Luxray-infested format. The Retreat cost of two is a bit stiff, so be prepared to either slug it out if you have an active Lanturn, or run some cards which will get it out of harm’s way without paying the cost.


I’m more impressed with Lanturn Prime’s PokePower, Submerge. Once per turn, you can use it to change Lanturn from a Lightning to a Water-type Pokémon. The great thing about this is that you get excellent type coverage . . . something that will become more and more important as the new releases are all coming with double Weakness. Even with our present card pool, it means Lanturn can hit a ton of popular cards for Weakness: Gyarados, Donphan Prime, Blaziken FB, and Palkia G are just a few examples. On top of that, it also has a built-in way around Flygon RR’s annoying Lightning Resistance.


But the ability to hit for Weakness would be meaningless unless Lanturn Prime had an attack which made it worthwhile. Luckily, it has something which is . . . hmmm . . . I think ‘adequate’ is the word I’m looking for. Powerful Spark is not the quickest attack in the game, with a cost of [L][C][C] (although Double Colourless Energy helps a lot), but it does have the potential to do serious harm to your opponent’s Pokémon, even though the attack’s base damage is a measly 40. The reason for this is that the attack adds 10 damage for each Energy (note: not Energy card, so DCE does count for two!). So, even if you only have the Energy on the board for Lanturn, it is still doing 70 for three Energy. Now that is barely acceptable these days, but once you realise that that damage can be increased further with subsequent Energy drops, and that Lanturn will often be hitting for Weakness . . . well, then you have what could be a solid attacker which is more than capable of racking up OHKOs on a number of popular Pokémon.


I must admit, I like this card, and so I will probably over-rate it a bit. I don’t see Lanturn Prime decks dominating  tournaments in the future, but I do think the ability to hit different types for Weakness, combined with a solid attack, makes Lanturn worth a second look as a tech . . . especially if Fire and/or Water decks prove to be popular.




Modified: 3 (Good type coverage, decent attack . . . let down by being somewhat slow)

Limited: 3.5 (It’s not unusual to have a lot of Energy on the Field in Limited . . . which could set up Lanturn to sweep)

Willy G

One of the most talked about Primes from Heart Gold Soul Silver was Feraligatr Prime, for it's astounding Rain Dance Power. However, outside from a few decks with Lumineon MT, Feraligatr Prime has seen very little play. The popular explanation for this is that Feraligatr Prime lacks a powerful attacker to make use of Rain Dance. Many have suggested today's card, Lanturn Prime, as the attacker for which Feraligatr Prime has been waiting. I feel that it is safe to say that this is the most likely way that Lanturn Prime will see play. Therefore, my entire review today will be focused on one question: Is Lanturn Prime a better partner for Feraligatr Prime than Lumineon MT?
Lanturn Prime has a higher HP than Lumineon by 30 points, which is very good in this hard-hitting format. They both have terrible weaknesses, with OHKOS going to Lanturn Prime from Donphan Prime and Lumineon from Luxray GL Lv.X. Neither of them have resistance, and not much can be said about that. Lumineon has one less Retreat Cost, which is definitely a plus in case Rain Dance gets locked or something else.
Submerge is clearly superior to Lure Ring. Rarely will it be necessary to switch in a Pokemon with over 100 HP, since they will be harder to KO. So what advantage does Submerge give Lanturn Prime over Lumineon? The answer is simple: Sunyshore Gym. Since Lanturn Prime will always be Electric on your opponent's turn, this stadium keeps Donphan Prime at bay, leaving Lumineon to deal with Luxray GL Lv.X. One point to Lanturn Prime.
The attack, however, is where Lumineon proves itself superior. While Powerful Spark is similar to Reverse Stream in that it does more damage with more Energy attached, and while Powerful Spark counts all of your Energies in play, not just those on Lanturn Prime, Powerful Spark requires an Electric Energy. Ooh. Bad. That means that you will have a few Electric Energies, to which Rain Dance does not apply, taking up space in your deck. The real advantage of Lumineon, however, is in its synergy with Dawn Stadium. Reverse Stream for massive damage, send Water Energies back to the Hand, lay them back on Lumineon with Rain Dance, and thus probably heal Lumineon fully due to Dawn Stadium. Lanturn has nothing nearly this efficient and will be KOed much sooner than Lumineon.
Modified: It all depends on your playing style, but I believe that Lumineon is superior. 2.5/5
Limited: Energy-powered attacks are always nice, and the double-type optio is useful for hitting weaknesses. 3.5/5


When today's Card of the Day was first spoiled in one of the Japanese Reviving Legends spoilers, I was very excited and immediately started coming up with things to do with it. Today's Card of the Day is Lanturn Prime from HS Unleashed.

Lanturn is a Stage 1 Lightning Pokemon. Stage 1s generally need some good abilities or statistics to be viable in this format, and Lanturn might have what it takes to compete. 110 HP is very good for a Stage 1, and it can probably take a few hits easily. Double Weakness to Fighting is bad with Donphan Prime and the occasional Machamp, but more on that in a bit. Sadly, Lanturn has no Resistance, and a very average Retreat Cost of 2.

Lanturn Prime has a Poke-Power and a single attack. The Power, Underwater Dive, allows you to change Lanturn's type to Water once per turn. This is incredibly useful, as there are a good number of Fighting Pokemon with Water weakness (I'm looking at you, Donphan) and a fair number of Fire-types around the format (Blaziken FB, the occasional Infernape 4 and Charizard). Thus, being able to change your type will be incredibly useful if you want to hit for Water Weakness, or get around Lightning Resistance. Additionally, turning into a Water type gets you some pretty awesome support from Rain Dance, as Lanturn's single attack can then be powered up quickly.

Speaking of Lanturn Prime's attack, I think it has quite a bit of potential. Powerful Spark costs [LCC] and does 40 damage plus 10 more damage for each Energy attached to all of your Pokemon. This means that the attack starts at a very respectable 70 damage for 3 Energy, and continues to grow given you have a couple of attackers or support Pokemon powered up on your bench. In a Rain Dance deck, Lanturn could be an excellent attacker, using Underwater Dive to change to Water, Attach a Lightning Energy, attaching two Water Energy using Rain Dance, and then swinging for KOs, especially if you have a fully powered Feraligatr Prime, an Expert Belt, and a few other Pokemon with Energy. However, be careful in the matchup with Donphan Prime, as Donphan will KO you with Earthquake if you don't have an Expert Belt.

Modified: 3.75/5 I may be rating this a bit high, but I really like Lanturn Prime. I think it's the missing attacker that Rain Dance decks sorely need, as it's more consistent than Lumineon MT or Lapras PL and less prone to disruption. Yes, it needs Lighting Energy to attack, but with Rain Dance, it shouldn't matter. Being able to change its type to Water also has really awesome benefits, as it enables you to get around opposing Weakness and Resistance with ease.

Limited: 3.5/5 High HP, an attack with mostly Colorless Energy requirements, and good damage output make it a good pick here, although it probably won't be hitting quite as hard as it would be with proper support. Still a top choice, just make sure to avoid Fighting types.

CopyrightŠ 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.