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Pojo's Pokemon Card of the Day


Meganium #26/123

HeartGold & SoulSilver

Date Reviewed: 04.23.10

Ratings & Reviews Summary

Modified: 1.95
Limited: 2.87

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Meganium HGSS


Another Grass Pokémon and another example of the great card art in HGSS. Not quite as epic as the tin version of Meganium Prime (go look it up -  Meganium looks crazy angry!), but still very nice. Being a Grass type does bring some benefits as it is probably the best supported of all types, thanks to cards like Sceptile GE, Sunflora HGSS, and Shaymin LV X. On the other hand, Grass Pokémon don’t often get to hit for Weakness. Of all commonly played Pokémon, only Claydol GE is weak to Grass, and that is not likely to ever be active. That could change in future if Feraligatr Prime ever finds itself a decent attacking partner.


Meganium has a respectable 130 HP and a very useful Water Resistance with Gyarados still hovering around the metagame. Double Fire Weakness isn’t so bad at the moment either. The retreat cost of two is no surprise, but it still isn’t something you would want to pay.


What IS a surprise is that Meganium actually has a cheap, quick attack. For just a single Grass Energy, Sleep Powder will do 30 damage (bargain!) AND put the Defending Pokémon to Sleep. Now Sleep isn’t the best Special Condition out there (in fact it is arguably the worst), but it’s better than nothing. If your opponent flips tails and can’t remove the Sleep, then Sleep Powder can buy Meganium time to attach enough Energy to use a powerful second attack . . .


. . . Except that it doesn’t have one.


Sure, Giant Bloom has a reasonable cost of [G][C][C] (thanks to Double Colourless Energy), sure it’s effect of removing two damage counters from Meganium will help the Pokémon to survive a hit or two from most non-Fire Pokémon, but the main problem is the damage output. Only being able to do 60 damage means that Meganium is struggling to 2HKO most Stage 2 Pokémon and will have real difficulty knocking out sturdy SP Basics, thanks to Poke Turn and Garchomp C LV X’s Healing Breath PokePower. Yes, you could beef it up a little with Expert Belt, but all you are doing there is spending resources and deck space in trying to bring a mediocre attacker up to standard when there are plenty of cards out there that will do a much better job as a main attacker, with or without an Expert Belt.




Modified: 2.25 (very average . . . and average won’t cut it in tournament play)

Limited: 3 (low damage output isn’t so much of a problem here, and Meganium can be a useful tank) 

virusyosh Happy Friday, Pojo viewers!

Today we finish our COTD week with a review of Meganium from the HeartGold and SoulSilver set.

Meganium is a Stage 2 Grass Pokemon. Being Grass right now isn't so bad, as Fire use is dropping (at least in my area) and there is a lot of Grass support. However, because there is so much support, this means that most Grass decks are very crowded, and something must be really good if it is considered for deckbuilding. Meganium has a very solid 130 HP, pretty bad double Weakness to Fire, a really nice Water Resistance, and a fairly average Retreat Cost of 2.

Like many of the other Pokemon in HGSS, Meganium has two very straightforward attacks.The first attack, Sleep Powder, deals 30 damage and automatically puts the opponent to sleep for a single Grass Energy. This attack fairly good for the cost, and is great for potential stalling while you wait for something better. The second attack, Giant Bloom, unfortunately isn't anything too special: For [GCC] you deal 60 damage and remove 2 damage counters from Meganium. The attack is a bit expensive for the effects, and should probably do some more damage in order to be truly competitive.

Modified: 1.75/5 Meganium isn't bad by any means, there are just many other Grass types that are potentially more effective as support Pokemon (shaymin Lv. X, Sceptile GE, Leafeon Lv. X) or attackers (Jumpluff) to warrant Meganium a deck slot.

Limited: 2.5/5 Not so bad here. Sleep Powder is very cheap and potentially very disruptive, and Giant Bloom isn't so bad here, especially since you heal yourself after attacking.
Have a good weekend! Jeff / virusyosh


Today we look at the normal rare version of Meganium from HeartGold & SoulSilver.  It’s not a great way to end the week, I am afraid: it has an average 130 HP for a Stage 2 Pokémon.  Its Fire Weakness x2 isn’t crippling and is expected of a Grass Pokémon, and the Water Resistance -20 is very welcome indeed!  The two Energy required to retreat is solid, though you’ll want to use a card effect to switch out if you can.


The attacks just don’t amount to much.  Sleep Powder isn’t a bad start: 30 damage for a single Energy and automatic Sleep is decent since this is a Stage 2 Pokémon.  Giant Bloom just isn’t going to make this a strong enough attacker and without a Poké-Power or Poké-Body that is the only role for it.  The 60 damage for (GCC), even when it removes 2 damage counters from Meganium just can’t carry the card.  One more attack, perhaps a “rage” style one for two Energy could have actually given the card a solid strategy, or else Bloom needs to heal more.  Enjoy it in Limited, where the little it does becomes a lot.




Modified: 1.75/5


Limited: 3/5

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