110 HP Fire Type – Stage 1 with a weakness +30 to water.
OK, not too bad here.
Retreat of 2, not hideous for a Magmortar.
Power that allows you to burn and confuse your opponent
when you evolve…that is helpful.
Attacks that shoot for 2 energy , 30 to anyone.
3 for 60, no drawback, but you get to move a fire energy
to your bench.
OK, be careful, I have nice things to say about this
guy! This is what a Magmortar SHOULD be and should be
the stepping stone to the Level X!!!
I can see this being played in Infernape (non SP) and
Infernape SP decks to cause havoc early, and allow you
to quickly finish their answer to the question.
Maybe not top, top tier…but definitely not straight
Limited 4/5 I really like this here.
There you go folks!! Yay!!!
Baby Mario Top 4 UK Nats
Magmortar, the fat, fiery, clown-face Pokémon returns!
Magmortar decks made a considerable impact in the HP-on
format, but have faded away from the tournament scene
over the last year. Will this card see them make a
This Magmortar has 110 HP, which is very nice for a
Stage 1 Pokémon. The +30 Water Weakness isn’t the best,
but at least the HP means that a Water deck will have to
work fairly hard to get a OHKO. The Retreat Cost of 2 is
on the harsh side, making the inclusion of Switches or
Warp Points in you deck a good idea.
Magmortar boasts two attacks. The first, Fire Arrow, is
a handy snipe attack, doing 30 damage for the acceptable
cost of [R][C]. The second, Flame Ball, is a very
average 60 for three Energy attack which gives you the
(sometimes useful) option of switching a Fire Energy
from Magmortar to a benched Pokémon. Handy if you think
Magmortar won’t survive your opponent’s next turn.
Unfortunately, although these attacks are not terrible,
they are completely eclipsed by those of Magmortar SW.
If you want an attacking Magmortar, then the SW one is
definitely the one to put in your deck. But . . .
Magmortar SV has a bit more going for it than just its
attacks, as we shall see.
Take a look at Magmortar’s PokePower, Evolutionary
Flame. When played from the hand it inflicts both Burn
and Confusion on the opponent’s active Pokémon.
Obviously, this is quite nice in itself, but it is not
worth the space in the deck unless you can find a way to
abuse these Status Conditions. One possibility is
yesterday’s CotD, Venusaur SV. Another is Blaziken FB
and its LV X. With Blaziken FB LV X on the field, any
Burned Pokémon takes 40 more damage from each of your
attacks. With this combo in play, a Magmortar drop can
be a very effective way of getting a key KO on a high HP
Pokémon. Obviously its use has to be timed carefully,
and watch out for Power Spray! If played right, however,
this gives an already powerful deck a tremendous boost.
Mediocre attacks mean that Magmortar SV will remain a
tech, but it is a tech with a lot of potential in the
Modified: 3 (good tech potential and just about
acceptable as a back-up attacker)
Limited: 3.5 (attacks are better here and there is no
Power lock. 5/5 if you also pull Baziken FB and Blaziken
FB LV X!)