Pojo's Pokemon news, tips, strategies and more!

Pokemon Home


Price Guide Set List

Message Board

Pokemon GO Tips

Pokemon News

Featured Articles

Trading Card Game
- Price Guide
- Price Guide
- Card of the Day
- Professional Grading
- Killer Deck Reports
- Deck Garage
- William Hung
- Jason Klaczynski
- Jeremy's Deck Garage
- Johnny Blaze's Banter
- TCG Strategies
- Rulings Help
- Apprentice & Patch
- Apprentice League
- Spoilers & Translations
- Official Rules
- Featured Event Reports
- Top of the World
- An X-Act Science
- Error Cards
- Printable Checklist
- Places to Play

Nintendo Tips
- Red/Blue
- Yellow
- Gold & Silver
- Crystal
- Ruby & Sapphire
- Fire Red & Leaf Green
- Emerald
- Pinball
- TCG cart
- Stadium
- PuPuzzle League
- Pinball: Ruby/Sapphire
- Pokemon Coliseum
- Pokemon Box
- Pokemon Channel

GameBoy Help
- ClownMasters Fixes
- Groudon's Den
- Pokemon of the Week

E-Card Reader FAQ's
- Expedition
- Aquapolis
- Skyridge
- Construction Action Function
- EON Ticket Manual

Deck Garage
- Pokemaster's Pit Stop
- Kyle's Garage
- Ghostly Gengar

- Episode Listing
- Character Bios
- Movies & Videos
- What's a Pokemon?
- Video List
- DVD List

Featured Articles

Pojo's Toy Box

Books & Videos


Advertise With Us
- Sponsors


About Us
Contact Us

Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Venusaur Lv. 55

Supreme Victors

Date Reviewed: 09.23.09

Ratings & Reviews Summary

Modified: 2.25
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

OK, a Venusaur. Big Grass Pokemon 140 HP, weak to fire +40, resistant to nothing and a 4 retreat cost.

Pokebody of not allowing Grass pokemon to be hit by special conditions. Kind of helpful. Removes those in effect, once again, kind of helpful but not breaking in this envio.

Attack, 1 for 30, and if Venu has 8 or more damage on it, 3 special conditions for them! Burned, Confused and Poisoned!

Second attack, 40 plus 40 more for each special condition on the defending Pokemon. I know, you are all scheming, well I can use Skuntank SP, and I can use Magmortar Level X, and use Sceptile to double the energy, so it is a 2 cost, for what? 120 damage for 4?

Sorry folks, special conditions are NOT at ALL what they used to be, if they were EVER really good!

Take a deep breath, put down this Pokemon, and walk back to your Torterras if you really want to play a high HP, high retreat grass Pokemon. You know, I have a feeling Tangrowth will want to talk to you too before you jump off THIS bridge!

As you can tell, like with all Venusaurs, I am not impressed. Oh, did I mention that Infernape SP Level X one shots this thing?

Ratings…Modified…1.5/5 Cruel, but true. Sorry folks.

Limited…1.5/5 Stage 2’s, while tempting, and can be game breaking, until I see the search capabilities of this set, I have to assume they are minimal for limited, and therefore, this thing gets put down the well.

See you on Saturday and Sunday! Woot! First Woot of the season!!!
Baby Mario
Top 4 UK Nats
Venusaur SV

Venusaur is a very interesting card that seems to offer a lot to players, yet it has seen little or no hype since the release of Supreme Victors. Maybe it is part of a secret deck that you will run into at Battle Roads!

Venusaur certainly boasts some impressive stats. 140 HP is huge for a non-LV X, even a Stage 2. Only a handful of monster like Tyranitar SF and Torterra can compete with that. This is balanced somewhat by the +40 Weakness to Fire, but at least it isn’t X2. The massive Retreat cost of four isn’t going to shock anyone: Venausaur doesn’t look particularly agile, does it? Just make sure your deck packs some way of getting it out of the active position if needed.

The Green Aroma PokeBody, which prevents Special Conditions affecting your Grass Pokémon is pretty nice, especially as decks which abuse Burn (hello Blaziken FB!) are seeing considerable play. There are still a few lists around which make use of Poison (usually via Skuntank G), so the PokeBody will help out here too.

Venusaur’s first attack, Desperate Pollen, costs only [G] and does 30 damage. A low cost attack is a real bonus on a slow Stage 2 Pokémon like Venusaur, 30 for one is generous in terms of cost, and the attack comes with a nice bonus: if Venusaur has eight or more damage counters on it, the Defending Pokémon is now Burned, Confused, and Poisoned.

What’s more, Desperate Pollen has some nice synergy with Venusaur’s second attack, Special Reaction. For the much steeper cost of [G][G][C][C], it does 40 damage, plus 40 more for every Special Condition on the Defending Pokémon, giving you a potential 160 damage! With all the Burn and Poisoning going on, this should OHKO even the toughest of Pokémon.

In actual gameplay, this is going to be very hard to pull off. A Venusaur with eight damage counters on it is unlikely to survive another turn, and an opponent’s Pokémon affected by Special Conditions will most likely be Evolved, Retreated, or PokeTurned. So to make the deck work, it makes sense to look elsewhere for combos which will make the most of Venusaur.

Luckily, there are a few very playable ways of doing this. You could tech in a Venusaur SW whose Miracle Aroma PokePower lets you flip a coin each turn to inflict the Status Condition of your choice. Skuntank G, with a Stadium in play, will let you poison both Active non-SP Pokémon every turn (not a problem for Venusaur SV because of Green Aroma). Gliscor LV X and Wigglytuff GE also give you ways of triggering the extra damage from Special Reaction. In addition, the high cost of Special Reaction can be dealt with by the inclusion of Sceptile GE whose PokeBody makes all Grass Energy count double for your Grass Pokémon.

With Venusaur, there is definitely the potential to make a nasty, troublesome deck. Whether or not it can compete in this format is very much questionable, though. Fire is an increasingly popular type at the moment and despite its one Energy attack and the availability of Sceptile GE, Venusaur still suffers from speed issues against the lightning-quick decks that are dominant in tournament play.


Modified: 2.75 (has a lot to offer, but difficult to get the best out of it)
Limited: 3.5 (a tank that can do tons of damage in a slow format . . . if you can get it out)
Steel_Winger Welcome back to the Pokemon COTD!

Today's card is Venusaur from Supreme Victors, one of the bigger Pokemon out there TCGwise. Let's look at its stats: 140 HP on a Stage 2 is great, and practically ensures that it'll survive at least one hit, maybe even two. It's a Grass-type, which hits for weakness on Claydol (GE) and Relicanth (SV), and isn't resisted by anything. A +40 Weakness to Fire is something to really worry about, especially since Infernape 4 LV. X can OHKO it with Fire Spin, so be wary. No Resistance, but that's expected on most Pokemon. A Retreat Cost of 4 = Horrendous.

Venusaur has a Poke-Body: Green Aroma, which removes all Special Conditions from your Grass-type Pokemon and keeps then from being affected by Special Conditions. Reminds me of the Safeguard attack from the games. It's useful against decks based around Sleep (Snorlax, Darkrai), Burn (Blaziken FB), and Poison (Mightyena, Skuntank G). Other than those, you probably won't see many Special Conditions in competitive decks.

Now let's look at it's 2 attacks. The first, Desperate Pollen, does 30 for 1 Grass energy. Nice cost efficient attack, but if Venusaur already has 80+ damage on it, the Defending Pokemon is Burned, Confused, and Poisoned. So, they'll be taking an extra 10 damage for sure, and possibly another 20 for Burn, and if they're not smart enough to keep from attacking next turn, they could wind up with 30 extra damage. It racks up! However, there is a downside with this attack: None of these Special Conditions keep your opponent from retreating. That's right; one simple action negates all of that good stuff! There's also Poke Turn and Super Scoop Up to worry about.

The second attack, Special Reaction, is designed to work with Desperate Pollen. For 4 energies, two which must be grass, you do... 40 damage!? Not another Arcanine (SV)! Oh wait, you do an extra 40 damage for each Special Condition on the Defending Pokemon, which maxes out at an extra 120 damage. So you can possibly do 160 from this one attack. But if the opponent doesn't have any Special Conditions on it, this attack is useless.

What works well with it? Let's see... Shaymin (Land Forme) LV. X (PT) gives it +40 HP boost, making it a 180 tank, second only to Torterra LV. X. Sceptile (GE) doubles your grass energy count to help with the second attack (and that horrendous retreat cost). Combo it with Pokemon that inflict Special Conditions outside of battle: Blaziken FB, Venusaur (SW), Darkrai (MD), even Wigglytiff (GE) and Skuntank G (PT), since Venusaur protects itself and your other Grass-types with Green Aroma.


Modified: 2.5/5 A nice attack when you're on the ropes, it forces the opponent to switch almost all the time. This card is great if you love Special Conditions. Still with Infernape 4 and Blaziken FB running about, this puts a damper on it.
Limited: 3.75/5 Not many Pokemon can retreat easily in Limited, and there are very few Pokemon that can KO Venusaur easily here. It's hard to pull the line, but it makes a great defense against Blaziken FB's Luring Flame and Manetric G's Thunder Fang attacks.

This is Steel_Winger, until next time!

Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.