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Pojo's Pokemon Card of the Day

 

Champion's Room

Supreme Victors

Date Reviewed: 09.15.09

Ratings & Reviews Summary

Modified: 2.75
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Meganium45
As I sit here in my ivory palace, heading to my own “Champion’s Room” to drink from the chalice of victory….

OK…

What a cool trainer for an SP deck.

The ability to reduce your retreat cost by 1 is HUGE for those few SP Pokemon that we LIKE and have 2 retreat costs, such as…

The Fighting Toxicroak Promo

Dialga G Level X

Toxicroak Pt1

And others I am too lazy to think of!

Then just imagine all your 1 retreat pokemon being free retreat pokemon! Free retreat Luxray, Free retreat Infernape…and so on!!!

Then imagine all of your crobat having a negative 1 retreat cost (-1) (OK, the last thing DOES NOT HAPPEN, but…)

I think this is a gym that MUST be considered in an SP deck. Just too valuable!!!

Ratings.

Modified 4/5. Good gym, few drawbacks, extremely useful.

Limited 4/5…Sometimes saving that 1 energy in retreat is game breaking. Take it so you control the choice!!!

See, I actually CAN rate a card high in this set!!!

See you all Saturday at GameNite in South County Mall and Sunday at Heroic Adventures in Edwardsville IL!!!
 
Baby Mario
Top 4 UK Nats

Champion’s Room

 

At last! Some support for SP Pokémon! [/sarcasm]

 

Today’s Stadium is another card which has a simple and seemingly nice effect. When it is in play, the Retreat cost for all SP Pokémon is reduced by [C].

 

Reducing retreat costs can be very beneficial to a deck. Moonlight Stadium has seen a fair bit of play for this reason, as did the old Phoebe’s Stadium which had a similar effect. At first glance it seems that it would fit well into an SP deck, as they tend to run low on Energy (10-12 is common), and can’t always afford to waste it on retreating Pokémon.

 

But . . . SP decks already have PokeTurn, and this will almost always be the preferred method of switching out an undesirable or damaged active Pokémon. In addition to this, many of the most played SPs have either free Retreat (Infernape 4 LV X, Luxray GL LV X, Crobat G), or a very low Retreat cost (Blaziken FB, Honchkrow G) which is easily managed. For everything else, like I said, there is PokeTurn.

 

One possible situation in which this card would shine is in decks which use Dialga G LV X as a tech for its PokeBody (say, to shut off Nidoqueen RR or Mewtwo LV X). These decks will often need to have Dialga G active to Level Up (unless they rely on a Level Max flip), but won’t want to pay the retreat cost of [C][C] to move it to the bench. However, there is always Warp Point and Switch for these situations, and they are much more useful in general play.

 

If you want an obscure combo, you could also pair it with Breloom  SW or Lunatone SV who both hit Pokémon with a zero Retreat cost.

 

Rating

 

Modified: 2.25 (it does something nice for SP decks, but it is not necessarily something that they need).

Limited: 3.75 (the set is full of SP Basics, and you don’t have the other switching cards to use here)
 

Steel_Winger Welcome back to the Pokemon COTD!

Today's card is the second of the two Stadiums released in Supreme Victors: Champion's Room. This Stadium lowers the Retreat Cost of all SP Pokemon by one energy.

This card has potential, but let's discuss why a person would use this in an SP deck besides Snowpoint Temple or Galactic HQ.

There are plenty of SP Pokemon that are commonly played that could use a Retreat Cost deduction: Dialga G (LV. X), Palkia G (LV. X), Turtwig GL, Luxray GL (non-LV. X), Infernape 4 (non-LV. X), Gallade 4 (LV. X), Absol G (LV. X), Blaziken FB (LV. X)... you get the drift. The ones I listed are the most commonly played. Sure, there's Poke Turn and Switch and Warp Point and Super Scoop Up, but there's no guarantee you can draw into them (unless you use Cyrus's Conspiracy to search for Poke Turn), so this can be of help if you REALLY need to conserve your attached energy cards. If you feel that you can get to the other 4 mentioned cards in your deck reliably (and good builds can and will do so) then you probably don't need this card in your build. Still, I think it deserves a go at least once.

Combos? Try using this with Turtwig GL and Sceptile (GE). Champion's Room reduces the Retreat Cost of Turtwig GL by one, and Sceptile counts every Grass attached as 2 energies, so that means that you can retreat Turtwig GL for one energy. Of course, When Turtwig GL is in dire straits, it can heal itself by a lot, so there's probably no need for it. Still, the option is there.

Ratings:

Modified: 2/5 This is extra insurance that you can get your SP Pokemon out of harm's way when you need to. But this card has some great competition for the Stadium slots in your deck.
Limited: 3/5 There are a lot of Pokemon that need this in play if they wish to see another day, like Electivire FB. If you use a good amount of SP Pokemon, put a copy or two of this card in.

This is Steel_Winger, until next time!
 


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