Yanma Lv 22
Oooh! A shiny!
Apart from the shiny Duskull and Vulpix which have seen
some play, shiny cards tend to be for binders only.
As a Basic, Yanma isn’t bad. 70 HP for a non SP Basic is
good. Weakness to Lightning is horrible (mainly due to
Luxray GL), and Resistance to Fighting is more or less
irrelevant as Machamp will just use Take Out. The first
attack, Sonicboom, does 10 damage regardless of Weakness
or Resistance, which is pretty meaningless. Its second,
Baton Pass, is an underwhelming 30 for [G][C][C] attack,
but at least it lets you Retreat Yanma and move the
energy on to another Pokémon.
Like any Basic, Yanma’s playability is determined by how
good its Evolutions are. The shiny Duskull and Vulpix
see play because they evolve into Pokémon that have a
place in some decks. As there are no really good or
useful Yanmegas in the format, the only place you will
likely see this card is in people’s binders, next to
shiny Swablu and shiny Lotad.
Modified: 1.75 (ok for what it is, but there aren’t any
Yanmegas that make it worth using).
Limited: 2.25 (saving Energy and free switching are
nice, but even in limited, the damage output is weak)