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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Tangrowth Lv. X


Date Reviewed: 10.26.09

Ratings & Reviews Summary

Modified: 2.87
Limited: 1.87

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Tangrowth LV X


Welcome to a week of cards from the new set. I hope you managed to get to some prereleases and pulled or traded for the cards you need.


We kick off with Tangrowth LV X, a card that has seen a reasonable amount of hype as a possible new archetype. It basically has two things going for it: a healing PokePower and an Energy accelerating attack.


The Power, Healing Growth, gives you a once-per-turn coin flip to remove four damage counters from one of your Pokémon. That’s a nice bonus and could work well with the kind of Grass decks that like to tank (Torterra, and Tangrowth itself). If you plan on using this as a bench-sitter for its Power, though, bear in mind that a Stage 1 LV X with a retreat cost of three is not the easiest card to bench. You will need to run Level Max, or Warp Point/Switch to make it work. You will also need to protect it while on the bench, where it will be an easy target for Flygon LV X or Gengar. That means using Bench Shield or Unown G, depending on which scares you most!


Tangrowth LV X’s only attack, Big Growth, does no damage and is all about Energy acceleration. For [G] you search your discard for as many Grass energy as you like and attach them to your Pokémon. Discarding Energy with card like Felicity’s Drawing (or Blissey PL to keep up the healing theme) is easy enough, and this can provide a workable way of dealing with the high Energy costs of Grass Pokémon like Torterra and Tangrowth. Again, though, there are downsides. Tangrowth LV X is slow to get out and Grass decks already have a much faster and more efficient Energy accelerator in Sceptile GE (which, unlike Tangrowth LV X, can be evolved on the bench with Rare Candy).


With Tangrowth LV X and the new Tangrowth that goes with it, there is definitely the chance to build a new archetype deck that takes advantage of existing Grass support like Sceptile and Shaymin LV X. Whether it will be successful or not is going to depend on how much Fire will be played. Existing top decks like Luxray/Infernape and Blaziken/Luxray will tear Tangrowth apart with their disruption, ability to hit for weakness and sheer speed advantage. With people sure to be trying the new Charizard as well, this is going to be a difficult environment for a Grass deck to try and compete in.




Modified: 2.5 (Big HP and energy acceleration . . . but Grass decks already have that and still are not played much)

Limited: 1.5 (very hard to get out, and you won’t have an all-Grass deck)

Kevin Ditzler

Tangrowth LV X

This is a pretty interesting card! It's actually one of the very few cards that have ANY potential from this terrible set.

Tangrowth has 130 HP. It's basically a stage 2, so this is normal HP. X2 Weakness to a very popular type, which includes Blaziken FB and Infernape 4. Resistance to water is decent due to Gyarados' popularity. 3 Retreat cost basically kills this card since you're going to be wanting it on your bench.

In my opinion, Healing Growth is what makes this card. For a successful flip, you may remove 4 damage counters from any pokemon. This has so much potential with big tanks like Dialga G or Flygon Lv X. It can turn a 2HKO to a 3HKO which wins games. You can combo this with Landmin Lv X to further increase tanking capabilities for grass tanks such as Torterra; although Torterra would be hard to run successfully in this format due to fire's popularity. Big Growth is decent, but in grass, where there is already so much energy acceleration in the form of Sceptile, Leafeon, and Landmin, I can't really see it making any impact on your game.

Cards that do a better job:
Nidoqueen RR
I guess this could be argued, but Nidoqueen is much more consistant, easier to get out, has better typing, and actually has decent attacks.

Leave Tangrowth in your League deck and out of your competitive deck!

Limited:2/5(Stage 1 Lv X? No thanks!)

Have a nice day.
-Kevin Ditzler


OK, a lot of people in my area are barking like this is THE card in the set…


If it is, I am just not seeing it.


True, a 140 HP beast with the ability to remove 4 damage counters every turn with a good flip…Good.


Weakness to fire, bad.  Resistance to water, one set ahead of its time.


Retreat cost of 3…not good.


An attack that gets as many grass out of your discard, and allows you to attach them in any way you like.  Don’t like it.


The play partners for this are pretty obvious with Sceptile (GE) and Leafeon Level X…and some others for you to try of course.


This will really have to be a wait and see type Pokemon for me.  I think fire is growing, and that’s not good for this little guy.


Ratings…modified 3/5  Come back and toss this in my face when TangX starts winning events ZZ, I’ll let you.


Limited…2/5.  OK, you are GOING to take it, but the Tangrowths are too hard to get to bank on ever seeing one, even in pass-draft.


There you go!


More Prereleases all week, at B&B Eureka Tonight (Monday), and at the Neutral Zone in Mid Rivers mall tomorrow night (Tuesday)!


www.mopokemon.com for more details!!!




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