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Pojo's Pokemon Card of the Day


Claydol Lv. 51

Supreme Victors

Date Reviewed: 10.20.09

Ratings & Reviews Summary

Modified: 2.10
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats
Claydol Lv 51 SV

The last time we got a Claydol (in Great Encounters) it ended up being a staple in 90% of competitive decks because of it’s amazing ability to provide draw every turn, so this new version has a lot to live up to.

Unfortunately, unlike its predecessor, Claydol SV boasts no PokePower or even a PokeBody. It does have 90 HP, which is kind of average for a Stage 1 and a +20 Weakness to Psychic, which doesn’t do it any favours. The retreat cost of [C] is manageable and should never cause too many problems.

So, what does this Claydol have to offer in terms of attack? For [C][C], you get Antique Magic, which is almost identical to Medicham EX’s Pure Power, letting you put three damage counters on any Pokémon in any way you like. Now Medicham EX was a very powerful Pokémon in its day, but things have moved on since then. Not only does Claydol lack Medicham’s ability to block Powers, but it also has to contend with higher HP Pokémon, Unown G stopping damage counter placement, and Nidoqueen RR techs negating any attempt at spreading. Yes, it could be used to get a key KO on a badly damaged Pokémon, but there are many faster and more efficient ways of doing that in this format (Crobat G and PokeTurn being the most obvious).

It seems that Antique Magic was designed to work with Claydol’s second attack. Synchro Attack does a mere 30 damage for [P][P], unless the Defending Pokémon has the same HP has Claydol, in which case it does 90 damage, effectively scoring a OHKO. Presumably the idea is to use Antique Magic to try and manipulate your opponent’s Pokémon so that they have the same HP as Claydol, and then sweep with Synchro Attack.

In practice, this is almost impossible to pull off. Your opponent will always try and ensure that they have an active Pokémon with a different remaining HP (either by switching, or simply reducing Claydol’s own HP). What this leaves you with is a Pokémon whose attacks are going to be largely ineffective in the current environment.

As far as competitive play is concerned, there is still only one Claydol in the format.


Modified: 1.5 (too much effort for too little reward)
Limited: 2 (Could just about work here . . . sometimes)

OK, the “other” Claydol…but don’t dismiss it too quick.

Psychic type, 90 HP, 1 retreat cost weakness to psychic.

Attack, the first for 2 place 3 damage counters as you like. Meh at best.

2nd attack, 2 psychic for 30, or 90 if Claydol has the same amount or remaining HP as the defending Pokemon.

Boy, 2 for 90, what is this, infernape DP?

This may be seen as an interesting Pokemon, a definite consideration for a 1-1 tech for an SP deck against Mewtwo that would be more effective than Dialga G!!!

Modified…I am going 3/5 Not as good as its “Big Brother” with the power, but a consideration.

Limited…going 3/5 here. Nice attack, and if you could set it up, it could be devastating.

Prereleases are coming!! Go to www.mopokemon.com for time and details in the St. Louis area!!!

Vince Krekeler – Meganium45


Welcome back to the Pokemon COTD!

Today, we're reviewing... Claydol! This should be easy...

...Wait, you mean it's the one from Supreme Victors? Never mind...

Well, let's look at it anyway: 90 HP on a Stage 1 is pretty good, and a bit more than the Claydol that we'd rather use. It's a Psychic Type, and that covers Weakness on quite a few Pokemon and allows for free retreat with Moonlight Stadium. A +20 Weakness means that Gengar and Gallade 4 and others will give it a hard time. No Resistance is... no Resistance. A Retreat Cost of 1 is average.

No Powers or Bodies, but there are 2 attacks. Ancient Magic, for 2 energies of choice, lets you put up to 3 damage counters on the field between you and your opponent's Pokemon. Well, your opponent will likely have an Unown [G] on th Pokemon that you want to target, and putting damage on your own Pokemon is a usually undesirable tactic (unless you're using Primeape LA and even then there are better ways than Claydol). However, it's designed (rather poorly) to combo with Claydol's second attack...

..which is called Synchro Attack. For 2 Psychic energy, you do an underpowered 30 damage. However, if the Defending Pokemon has the same remaining HP as Claydol does, it does 90 damage instead. Not bad, but that is VERY situational. I'd rather rely on Ancient Magic as a go-to attack.

On that note, I'd rather rely on the GE Claydol. Draw power in that shape and form is excellent, even if it isn't a good attacker.


Modified: 2/5 A decent snipe attack, and that's all it has going for it.
Limited: 3/5 Well, it's a bit more possible to pull off a Synchro Attack here, not to mention that there are quite a few low HP Pokemon in the set. Ancient Magic doesn't worry about Absol G's Weakness.

This is Steel_Winger, until next time!

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