Relicanth Lv 39
No, sorry, this isn’t the good Relicanth from SV . . .
this is the shiny one.
80HP is decent for a non-evolving Basic. Grass is a good
Weakness to have at the moment. That’s where the fun
stops with shiny Relicanth, unfortunately.
Basics that don’t have a one Energy attack (unless they
are SP and can use Energy Gain) just don’t see play as
they manage to combine slowness with vulnerability. For
two Energy, Relicanth’s Deep Sea Pressure will do a very
sub-par 20 damage and increase the defending Pokémon’s
Retreat cost by two. Well, at least it has an effect,
but it’s hard to see too many situations where it will
be all that useful. If it was a single Energy or a no
cost attack, it could possibly stop an opponent’s bad
start (like Baltoy, or Unown G) from retreating on turn
2, but even that is only marginally useful. It’s also
easily undone by Warp Point, Switch, PokeTurn, or Super
Scoop Up. It doesn’t negate Flygon RR’s Rainbow Float or
Moonlight Stadium’s ability to give free Retreat either.
You certainly wouldn’t want to lock a Pokémon active to
use Relicanth’s second attack on it. Three Energy for 40
damage with the possibility of an extra 10 or 20 if you
manage to flip heads? I’m sure we can all think of many
attacks that we would rather be using.
Probably the best thing you can say about Relicanth is
that there is no reason to spoil its shiny
collectability by taking it out of the binder.
Modified: 1.25 (if you’re a player, you want the other
Limited: 1.5 (not much good here either)