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Pojo's Pokemon Card of the Day


Gengar Lv. 44


Date Reviewed: 12.02.09

Ratings & Reviews Summary

Modified: 2.75
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Gengar Lv 44


Yesterday’s card showed that we are still waiting for a truly playable Salamence to be printed. There are no such issues with today’s Pokémon. Gengar SF features in some of the most common decks in the format thanks to its low Energy costs, sniping ability, and of course the dreaded Fainting Spell. If this new Gengar is going to replace it in any decks, it had better be something special.


Just like its Stormfront cousin, this Gengar has 110 HP (low for a Stage 2), a +30 Weakness to Dark (only really a problem against Tyranitar, or decks using Weavile SW’s Dark Engage), and a useful Resistance to Colourless (helpful against Flygon). It also has no Retreat Cost, which is always great as it allows you to conserve Energy.


Gengar’s Pokémon Power, Curse, is like a less good version of Cresselia LV X’s Full Moon Dance. It allows you to move one damage counter from one of your opponent’s Pokémon to another. This can be a useful way of getting the last 10 damage needed for a KO (for example if you use Gengar SF’s Shadow Room against a 70 HP Uxie), or it can work with the LV X’s Compound Pain attack to make sure you hit the Pokémon you want to.


Where this Gengar is inferior to the SF version is when it comes to attacks. While SF Gengar can hit hard for very little Energy, this Gengar needs [P][P][C] to use Shadow Skip (so no boost from Upper Energy). The damage output isn’t hugely impressive either, at just 60 + 10 to a Benched Pokémon.  Luckily, there is something more to the attack, and that is its optional switching effect. With this, it’s possible to hit-and-run with Gengar and send up another Pokémon (such as Mr Mime MT or Spiritomb AR) to lock and/or frustrate your opponent. For what it does though, Shadow Skip is still an expensive and, more to the point, slow attack.


So, is this new Gengar good enough to take the place of its SF counterpart? Hmm . . . not exactly, though it is a possible tech for a standard Gengar deck. It’s slow and lacks the massive disruption capabilities that Fainting Spell provides. What it does do is open up the possibility of playing a different kind of Gengar deck: one focused on spreading damage in conjunction with Gengar LV X. It probably won’t be as effective or popular as Gengar SF, but it is an interesting card nevertheless.




Modified: 2.5 (nice Power, overcosted attack, outclassed by Gengar SF)

Limited: 3 (if you can get it out, spread is an effective strategy here)




Today we are looking at a card that has gotten a lot of attention with the release of the Arceus set. This Gengar has essentially the same hp, resistance, weakness, and retreat cost as the Fainting Spell Gengar, but will this one see much play? This Gengar has a poke-power that allows you to move a damage counter from one of your opponents pokemon to another of their pokemon. This power can be helpful from the bench as it allows you to use the Fainting Spell Gengar's attack (Shadow Room) to someone that already has 10 damage on them. The attack is pretty costly in my opinion, but it does provide damage counters to be moved around with the Curse poke-power. Combo that power with Crobat G and Poke Turn and you can be sniping almost anything 90 hp or lower 9depending on if that pokemon has a pokepower or not) with Fainting Spell Gengar's attack. Some people combo this Gengar with the lv. X to spread damage across the board. If you went that route, that would limit the Fainting Spell Gengar count to only 2 in the deck, and I do not know how efficient that would be in this deck. Personally, I believe if this Gengar is to see play, it should be as a 1 card tech in the Fainting Spell Gengar deck to help move damage around, and the lv. X should be left out. I just see the traditional Gengar losing its focus if it plays the X and this Gengar at the same time. Keep at least 3 Fainting Spell Gengar in the deck! The exception would be if you are building an intentional spread deck using Gallade 4 lv. X, Spiritomb, Omastar, and this Gengar with the X to try and take as many prizes at once. Personally that seems quite complicated to me, and simple decks seem to hit the hardest. But we shall see.


Modified: 2.75/5

Limited: 2/5

Kevin Ditzler Wednesday

Sorry for the long absence, I've been swamped from school! Anyways, on to the card!

Cursegar is an interesting card. It has 110 HP which is horrid for a stage 2. No retreat cost and colorless resistance help it out somewhat. Weakness to dark is not so bad, seeing as how the only dark is Tyranitar or some deck using a Weavile engine. All in all, his stats are above average!

On to his attack and power! His power, Curse, is what makes this card. Essentially a free pluspower! It works great with SF Gengar for his spreading, of course. His attack does 60 and 10 to one bench pokemon for 3. Too expensive, not enough damage, and the fact that it takes 2 psychic energy instead of 1 makes it a below average attack.

Cursegar is a card that should be in almost any Gengar deck. Why not use it for his power? IMO, I'd rather run Cursegar than Gengar LV X.

Cards that do a better job:
Cresselia LV X
Cresselia is a little harder to get set up, but it's power is way better than Cursegar's. Though, Cresselia takes 2 spots while Cursegar takes one that is already filled by a Gengar. For Gengar decks, stick with Cursegar; for everthing else, Cresselia LV X.

Modified: 3/5

Limited: 1/5

Have a nice day.
-Kevin Ditzler

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