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Vs. System

Pojo's Pokemon Card of the Day


Lucario GL Lv. 32

Rising Rivals

Date Reviewed: 05.07.09

Ratings & Reviews Summary

Modified: 3.50
Limited: 1.90

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 5/7 Lucario GL Lv.32 (RR)

Hello, and welcome to the continuation of our Rising Rivals preview week, and I'm afraid this is going to have to have a short review on a card I could really go in depth about, Lucario GL! When you've all stopped cheering, I'll continue. Right, Lucario GL, and like I said, I could go in depth, but not about the basics of the card. First of, it's has a not too shabby 80 HP. I'm not too sure how good that actually is for an SP Pokémon, but on non-evolving basics in general, it's pretty really. x2 Psychic Weakness is to be expected, and is quite annoying really, with a lot of big Psychic types floating around or will be around (Like Gallade 4 Lv.X (RR)). No Resistance can be glossed over, and the 1 Retreat Cost is average as well, so no real big deals or shocks in the basics department.

The abilities are where this card start to get interesting. First off, it's Poke-Body, Boundary Aura, and it's Lake Boundary in a Poké-Body, which is brilliant. Lake Boundary, as I'm sure everyone reading this will know, is a Stadium that changes all weaknesses into x2. Use correctly and it can be devastating. However, it's one weakness is that you can only draw into it and not search it out (unless you use Palkia (DP or GE or one of the Promos), at which point, why aren't you using the superior PL version with Palkia Lv.X, the only reason you'd ever use either?), which means timing can be a bit of a problem. However, since Lucario GL is a basic Pokémon, it's easy to search for it, with staple Supporters like Roseanne's and Bebe's searching it, to often over-looked trainers like Great Ball. Because it's so easy to search out, the devastating effect can be much timed right a lot easier. I suppose the only downside is that it takes up a bench space, but the reward simply outweigh the costs.
Combo Throw deserves minimal attention really, since it's a rather average attack . MCC for 30 plus 10 more damage for each energy attached to the Defending Pokémon means it will often max out at 60 damage, which shouldn't be enough to 2HKO most main attackers out there. I suppose the only reason it would see play is because of Energy Gain reducing it to a MC cost attack, or as as tech in SP decks for Tyranitar (SF) if it still sees any play at all, to take out a heavily loaded T-Tar in one hit. Otherwise, though, leave it on the bench.

Combos, and really, just leave it on the bench in any deck and it will have done it's job well. It's best off in SP decks since all of their Pokémon already have x2 Weakness, so won't adversely effect them. Other good Pokémon to but Lucario GL with are those without weaknesses or that can easily get rid of them (so many Psychic types with Azelf Lv.X (LA) in play as an example). If you really want to use the attack, I suppose you could use Tentacreul (LA) which can load up your opponents Pokémon with loads of energies, but there really isn't much point to it.

Counters, and it really doesn't have a lot of them. Dialga G Lv.X (PL) won't shut it off because Lucario GL is an SP Pokémon, so they can happily be played side by side. I suppose Lucario GL might have to be afraid of Dusknoir (DP) or snipers, but really, it's the same with any bench sitter.


Modified: Brilliant, just brilliant. Boundary Aura is a fantastic Pokémon, proving devastating when played at the right time. It's hard not to like it really. OK, it can't go into decks whose Weakness is already a bit iffy in the metagame because that would just accentuate it no end. I suppose the attack could've been, and I do wish it had a little more HP, but they are minor problems with an otherwise brilliant card. 4.25/5

Limited: I'm not so sure about it here. Combo Throw is even more useless here, so it's never going to attack (if you are sensible, anyway). Boundary Aura probably won't be that helpful either since most people will use SP's, all of which already have x2 Weakness, making Lucario GL obsolete. I suppose it will be helpful against non-SP, but it's limited in it's usefulness really. 1.75/5

MN State Champion
Today's card of the day is one of Maylene's, probably because it's her very own Lucario!

Lucario GL has average SP stats, once again, with 80 HP, a x2 weakness, this time, one that could hurt it if any non-Gengar Psychic decks are still around, and a retreat cost of one, along with no resistance. All of those are pretty average, so I'll skip over them and get to the meat.

Lucario GL's Pokebody is Boundary Aura. As long as Lucario's in play, all Pokemon have their weaknesses x2. Hmm, haven't we heard that before. Oh yeah, Lake Boundary does the exact same thing! well, hopefully the attack will be better...

And Lucario Gl fails to deliver. For one Metal and two colorless (one colorless with Energy Gain), Lucario GL does 30 damage plus 10 damage for each energy on the defending Pokemon. In an enviroment of fast attacks costing one or two energy, Lucario GL lacks stopping power and will be ran over like a ugly kung-fu dog in the middle of a highwway.

Modified 1/5
Given the choice, use Lake Boundary until it gets rotate, it stops Suntank G and doesn't get Take Outed by Machmap.
Limited 2/5
This may just stem from my long hatred of Lucario, but this card has no real advantage in the entire Rising Rivals set. Unless you were running some freaky Flygon-All Color deck designed to take advantage of weakness, don't use this card unless running metal.

Prereleases are 2 days away!

Octillery49 Lucario is an AMAZING tech in many decks. He's searchable with Roseanne's and Bebe's, so you can get him into play when needed. His attack isn't awful, but you mostly would use him for his Pokebody anyway, so it doesn't matter. Sadly, he can be shut down by Dialga G X, so that keeps him from getting a perfect score. 4/5
Baby Mario
Top 4 UK Nats

Lucario GL


This is a great tech for SP decks. Lucario GL’s  PokeBody, Boundary Aura, makes it into a searchable Lake Boundary which evens things up against decks which don’t have x2 Weakness like the SP Pokemon. It allows you to play another Stadium (like Galactic HQ) and STILL hit your opponent’s Pokemon for double Weakness.


So far, SP decks have been missing a Fighting-type, and this fills the gap nicely. It can take advantage of the Weakness of Lightning Pokemon like Raichu, Luxray, Manectric, and Ampharos, and is even capable of getting a OHKO on a Tyranitar SF if they have at least 4 Energy attached to it (which they most probably will).


Psychic Weakness isn’t great, but most of the time, Lucario GL will be sitting on the bench for its Pokebody. If you need to use its attack, then Energy Gain makes the cost much more reasonable.




Modified: 3 (very useful tech for SP decks)

Limited: 1.5 (no Energy Gain makes its attack expensive)

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