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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Lucario GL Lv. 32 
							Rising Rivals 
							
							Date Reviewed: 
                            05.07.09 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 3.50 
							Limited: 1.90 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                        
					
 
            
              | 
          Jigglypuff13 | 
              
						5/7 Lucario GL Lv.32 (RR) 
						 
						Hello, and welcome to the continuation of our Rising 
						Rivals preview week, and I'm afraid this is going to 
						have to have a short review on a card I could really go 
						in depth about, Lucario GL! When you've all stopped 
						cheering, I'll continue. Right, Lucario GL, and like I 
						said, I could go in depth, but not about the basics of 
						the card. First of, it's has a not too shabby 80 HP. I'm 
						not too sure how good that actually is for an SP 
						Pokémon, but on non-evolving basics in general, it's 
						pretty really. x2 Psychic Weakness is to be expected, 
						and is quite annoying really, with a lot of big Psychic 
						types floating around or will be around (Like Gallade 4 
						Lv.X (RR)). No Resistance can be glossed over, and the 1 
						Retreat Cost is average as well, so no real big deals or 
						shocks in the basics department. 
						 
						The abilities are where this card start to get 
						interesting. First off, it's Poke-Body, Boundary Aura, 
						and it's Lake Boundary in a Poké-Body, which is 
						brilliant. Lake Boundary, as I'm sure everyone reading 
						this will know, is a Stadium that changes all weaknesses 
						into x2. Use correctly and it can be devastating. 
						However, it's one weakness is that you can only draw 
						into it and not search it out (unless you use Palkia (DP 
						or GE or one of the Promos), at which point, why aren't 
						you using the superior PL version with Palkia Lv.X, the 
						only reason you'd ever use either?), which means timing 
						can be a bit of a problem. However, since Lucario GL is 
						a basic Pokémon, it's easy to search for it, with staple 
						Supporters like Roseanne's and Bebe's searching it, to 
						often over-looked trainers like Great Ball. Because it's 
						so easy to search out, the devastating effect can be 
						much timed right a lot easier. I suppose the only 
						downside is that it takes up a bench space, but the 
						reward simply outweigh the costs. 
						Combo Throw deserves minimal attention really, since 
						it's a rather average attack . MCC for 30 plus 10 more 
						damage for each energy attached to the Defending Pokémon 
						means it will often max out at 60 damage, which 
						shouldn't be enough to 2HKO most main attackers out 
						there. I suppose the only reason it would see play is 
						because of Energy Gain reducing it to a MC cost attack, 
						or as as tech in SP decks for Tyranitar (SF) if it still 
						sees any play at all, to take out a heavily loaded T-Tar 
						in one hit. Otherwise, though, leave it on the bench. 
						 
						Combos, and really, just leave it on the bench in any 
						deck and it will have done it's job well. It's best off 
						in SP decks since all of their Pokémon already have x2 
						Weakness, so won't adversely effect them. Other good 
						Pokémon to but Lucario GL with are those without 
						weaknesses or that can easily get rid of them (so many 
						Psychic types with Azelf Lv.X (LA) in play as an 
						example). If you really want to use the attack, I 
						suppose you could use Tentacreul (LA) which can load up 
						your opponents Pokémon with loads of energies, but there 
						really isn't much point to it. 
						 
						Counters, and it really doesn't have a lot of them. 
						Dialga G Lv.X (PL) won't shut it off because Lucario GL 
						is an SP Pokémon, so they can happily be played side by 
						side. I suppose Lucario GL might have to be afraid of 
						Dusknoir (DP) or snipers, but really, it's the same with 
						any bench sitter. 
						 
						Ratings: 
						 
						Modified: Brilliant, just brilliant. Boundary Aura is a 
						fantastic Pokémon, proving devastating when played at 
						the right time. It's hard not to like it really. OK, it 
						can't go into decks whose Weakness is already a bit iffy 
						in the metagame because that would just accentuate it no 
						end. I suppose the attack could've been, and I do wish 
						it had a little more HP, but they are minor problems 
						with an otherwise brilliant card. 4.25/5 
						 
						Limited: I'm not so sure about it here. Combo Throw is 
						even more useless here, so it's never going to attack 
						(if you are sensible, anyway). Boundary Aura probably 
						won't be that helpful either since most people will use 
						SP's, all of which already have x2 Weakness, making 
						Lucario GL obsolete. I suppose it will be helpful 
						against non-SP, but it's limited in it's usefulness 
						really. 1.75/5 | 
             
            
              
          
			  
			KFT 
			MN State 
			Champion  | 
              
						Today's card of the day is one of Maylene's, probably 
						because it's her very own Lucario! 
						 
						Lucario GL has average SP stats, once again, with 80 HP, 
						a x2 weakness, this time, one that could hurt it if any 
						non-Gengar Psychic decks are still around, and a retreat 
						cost of one, along with no resistance. All of those are 
						pretty average, so I'll skip over them and get to the 
						meat. 
						 
						Lucario GL's Pokebody is Boundary Aura. As long as 
						Lucario's in play, all Pokemon have their weaknesses x2. 
						Hmm, haven't we heard that before. Oh yeah, Lake 
						Boundary does the exact same thing! well, hopefully the 
						attack will be better... 
						 
						And Lucario Gl fails to deliver. For one Metal and two 
						colorless (one colorless with Energy Gain), Lucario GL 
						does 30 damage plus 10 damage for each energy on the 
						defending Pokemon. In an enviroment of fast attacks 
						costing one or two energy, Lucario GL lacks stopping 
						power and will be ran over like a ugly kung-fu dog in 
						the middle of a highwway. 
						 
						Modified 1/5 
						Given the choice, use Lake Boundary until it gets 
						rotate, it stops Suntank G and doesn't get Take Outed by 
						Machmap. 
						Limited 2/5 
						This may just stem from my long hatred of Lucario, but 
						this card has no real advantage in the entire Rising 
						Rivals set. Unless you were running some freaky Flygon-All 
						Color deck designed to take advantage of weakness, don't 
						use this card unless running metal. 
						 
						Prereleases are 2 days away! 
						 
						~KFT | 
             
            
              | 
          Octillery49 | 
              
						Lucario is an AMAZING tech in many decks. He's 
						searchable with Roseanne's and Bebe's, so you can get 
						him into play when needed. His attack isn't awful, but 
						you mostly would use him for his Pokebody anyway, so it 
						doesn't matter. Sadly, he can be shut down by Dialga G 
						X, so that keeps him from getting a perfect score. 4/5 | 
             
            
              
          Baby Mario 
			Top 4 UK Nats | 
              
						 
						Lucario GL 
						
						  
						
						This is a great tech for SP decks. Lucario GL’s  PokeBody, 
						Boundary Aura, makes it into a searchable Lake Boundary 
						which evens things up against decks which don’t have x2 
						Weakness like the SP Pokemon. It allows you to play 
						another Stadium (like Galactic HQ) and STILL hit your 
						opponent’s Pokemon for double Weakness. 
						
						  
						
						So far, SP decks have been missing a Fighting-type, and 
						this fills the gap nicely. It can take advantage of the 
						Weakness of Lightning Pokemon like Raichu, Luxray, 
						Manectric, and Ampharos, and is even capable of getting 
						a OHKO on a Tyranitar SF if they have at least 4 Energy 
						attached to it (which they most probably will). 
						
						  
						
						Psychic Weakness isn’t great, but most of the time, 
						Lucario GL will be sitting on the bench for its Pokebody. 
						If you need to use its attack, then Energy Gain makes 
						the cost much more reasonable. 
						
						  
						
						Rating 
						
						  
						
						Modified: 3 (very useful tech for SP decks) 
						
						Limited: 1.5 (no Energy Gain makes its attack expensive) 
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