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					Pojo's Pokemon Card of the Day 
					
                        
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							Arcanine Lv. 53 Rising Rivals 
							Date Reviewed: 
                            05.18.09 
							
							Ratings
                            & Reviews Summary
 Modified: 3.50
 Limited: 3.90
 
							Ratings are based
                            on a 1 to 5 scale. 1 being the worst.
 3 ... average.
 5 is the highest rating.
 
							
							Back to the main COTD 
							Page 
							 |  
 
            
              | Pokmeman | Arcanine Lv 53 
 I'm back after a bit of a hiatus because of heavy 
						workload at school. Hopefully I'll be doing reviews more 
						often from now.
 
 On to the card. It has good HP with 100, though it's not 
						spectacular, it's workable, because there will need to 
						have been two deafens and a Crobat G before Second 
						strike can get the knockout.
 
 The Poke-body is quite useful, avoiding extra damage 
						from Palkia G, Blastoise, and Abomasnow, though again, 
						nothing spectacular.
 
 It's first attack is reasonable considering the cost, 
						though burning yourself can really hurt if you roll two 
						tails. The additional damage allows for a One-hit KO on 
						Dialga G or Dialga G LvX (Without any special Metal 
						Energy), so the first attack is decent.
 
 The second attack is quite good in my eyes with it being 
						able to hit for 150 damage (Unlikely, but it is the 
						upside). It can also make good use of the new Upper 
						Energy. I like this card overall, but I don't know if it 
						will see too much play due to it being only “good”.
 
 3.5/5 Modified.
 I consider 3 average, and like I said before, I like 
						this card, I see it as possibly seeing some play, but it 
						will not be a metagame – changing card.
 
 4/5 Limited.
 It has good attacks which do not need significant 
						investment of energy type, though it may be tough to 
						maintain Flames of rage.
 |  
              |  Steel_Winger
 | Welcome back to a new week of Pokemon COTD! 
 Today's card is the new Arcanine from Rising Rivals. 
						First off, it's a Stage 1 with 100 HP. That's really 
						great on a Stage 1, even considering that's as far as 
						Arcanine goes. However, it has a +20 Weakness to 
						Water-type Pokemon. Kingdra, Blastoise, and Palkia G LV. 
						X should all have fun KOing this guy. Arcanine has no 
						Resistance to speak of, and its Retreat Cost of 2 is one 
						more than what people would prefer.
 
 Arcanine does have a Poke-Body though: Flare Condition 
						eliminates Arcanine's Weakness if it has any Fire Energy 
						attached to it (and it should). Water-types will have to 
						put a bit more effort into defeating it.
 
 Arcanine has 2 attacks. First: Burn out, which does 30 
						damage for a Fire Energy and another Energy of choice. 
						However, you can do an additional 30 damage but Arcanine 
						is burned afterwards if you do. (A Fire-Type burning 
						itself? Very odd.) It's not a bad attack in my opinion. 
						The chance you take Burn damage is 50/50, but that's 
						upped to 100% if you face off against Heatran LV. X 
						(LA). So don't do the extra damage if you really don't 
						want to take the extra damage.
 
 ... Actually, the card was designed to make you WANT to 
						take the possible extra damage from burning yourself: 
						Arcanine's second attack, Flames of Rage (I like the 
						sound of that) needs one Fire Energy and two other 
						energies of choice to execute. Now, discard an attached 
						Fire Energy from Arcanine to do 60 damage plus 10 more 
						damage for every damage counter on Arcanine. If Arcanine 
						is just 10 damage short of being KOed, it'll reach its 
						max potential of 150 damage. Very few Pokemon can 
						survive such an attack unaided. But you know, if that 
						Fire Energy you discarded from Arcanine was the ONLY 
						Fire Energy on it, Arcanine will regain its +20 Water 
						Weakness. I think you'll be able to do good damage 
						whether or not the attack is powered up or not.
 
 Combos? Xatu (SW) can take the Burned condition away 
						from Arcanine and place it on the opponent's Active 
						Pokemon.
 
 Ratings:
 
 Modified: 3.5/5 Shaymin has another reason to be scared. 
						It can get pretty good KOs on all kinds of Pokemon under 
						the right conditions.
 Limited: 4/5 It's even better here, Pokemon that attempt 
						to KO Arcanine will easily bite off more than they can 
						chew.
 
 This is Steel_Winger, until next time!
 |  
              | Baby Mario Top 4 UK Nats
 | Arcanine 
 This is a card that definitely will feature in its own 
						deck. We will have to wait and see how good that deck 
						will be.
 
 Flare Condition is a more than useful PokeBody, which 
						cancels Arcanine’s Water weakness if it has a Fire 
						Energy attached. At last, a Fire Pokémon that isn’t 
						going to be destroyed by Kingdra!
 
 The first attack, Burn Out, CAN do 60 for [R][C]. This 
						makes it a fast, cheap attack (that can OHKO a Dialga 
						G), but it comes with the drawback that Arcanine 
						inflicts Burn on itself (which is pretty careless when 
						you think about it). That drawback can be a benefit, 
						though, when you look at the second attack, Flames of 
						Rage. For [R][C][C], and a discarded Fire Energy, 
						Arcanine does 60 + 10 more damage for each damage 
						counter on it. Get tails on a couple of burn flips, and 
						Arcanine is soon doing 100 Damage and your opponent is 
						going to be reluctant to use any attack on Arcanine 
						which can’t KO it in one hit. You could even combo it 
						with Pokémon that damage your own bench like Luxray GL 
						LV X or Zapdos MD.
 
 Arcanine’s Basic form, Growlithe RR is a very good Basic 
						too, with 70 HP and an Energy accelerating attack. This, 
						plus the new Upper Energy card, means that it is not 
						difficult to get Arcanine doing big damage quickly.
 
 There are a few downsides to the card, though. The 
						Retreat cost of 2 for both Arcanine and Growlithe is 
						expensive, and any card which self-damages is vulnerable 
						to OHKOs. It’s a good counter to Dialga G based decks, 
						but it may well be too fragile to stand up to the rest 
						of the metagame.
 
 Rating
 
 Modified: 3.5 (Makes for a powerful rush deck, but lacks 
						staying power)
 Limited: 3.5 (A stage 1 that can hit hard is very useful 
						here)
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