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Pojo's Pokemon Card of the Day


Arcanine Lv. 53

Rising Rivals

Date Reviewed: 05.18.09

Ratings & Reviews Summary

Modified: 3.50
Limited: 3.90

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Pokmeman Arcanine Lv 53

I'm back after a bit of a hiatus because of heavy workload at school. Hopefully I'll be doing reviews more often from now.

On to the card. It has good HP with 100, though it's not spectacular, it's workable, because there will need to have been two deafens and a Crobat G before Second strike can get the knockout.

The Poke-body is quite useful, avoiding extra damage from Palkia G, Blastoise, and Abomasnow, though again, nothing spectacular.

It's first attack is reasonable considering the cost, though burning yourself can really hurt if you roll two tails. The additional damage allows for a One-hit KO on Dialga G or Dialga G LvX (Without any special Metal Energy), so the first attack is decent.

The second attack is quite good in my eyes with it being able to hit for 150 damage (Unlikely, but it is the upside). It can also make good use of the new Upper Energy. I like this card overall, but I don't know if it will see too much play due to it being only “good”.

3.5/5 Modified.
I consider 3 average, and like I said before, I like this card, I see it as possibly seeing some play, but it will not be a metagame – changing card.

4/5 Limited.
It has good attacks which do not need significant investment of energy type, though it may be tough to maintain Flames of rage.

Welcome back to a new week of Pokemon COTD!

Today's card is the new Arcanine from Rising Rivals. First off, it's a Stage 1 with 100 HP. That's really great on a Stage 1, even considering that's as far as Arcanine goes. However, it has a +20 Weakness to Water-type Pokemon. Kingdra, Blastoise, and Palkia G LV. X should all have fun KOing this guy. Arcanine has no Resistance to speak of, and its Retreat Cost of 2 is one more than what people would prefer.

Arcanine does have a Poke-Body though: Flare Condition eliminates Arcanine's Weakness if it has any Fire Energy attached to it (and it should). Water-types will have to put a bit more effort into defeating it.

Arcanine has 2 attacks. First: Burn out, which does 30 damage for a Fire Energy and another Energy of choice. However, you can do an additional 30 damage but Arcanine is burned afterwards if you do. (A Fire-Type burning itself? Very odd.) It's not a bad attack in my opinion. The chance you take Burn damage is 50/50, but that's upped to 100% if you face off against Heatran LV. X (LA). So don't do the extra damage if you really don't want to take the extra damage.

... Actually, the card was designed to make you WANT to take the possible extra damage from burning yourself: Arcanine's second attack, Flames of Rage (I like the sound of that) needs one Fire Energy and two other energies of choice to execute. Now, discard an attached Fire Energy from Arcanine to do 60 damage plus 10 more damage for every damage counter on Arcanine. If Arcanine is just 10 damage short of being KOed, it'll reach its max potential of 150 damage. Very few Pokemon can survive such an attack unaided. But you know, if that Fire Energy you discarded from Arcanine was the ONLY Fire Energy on it, Arcanine will regain its +20 Water Weakness. I think you'll be able to do good damage whether or not the attack is powered up or not.

Combos? Xatu (SW) can take the Burned condition away from Arcanine and place it on the opponent's Active Pokemon.


Modified: 3.5/5 Shaymin has another reason to be scared. It can get pretty good KOs on all kinds of Pokemon under the right conditions.
Limited: 4/5 It's even better here, Pokemon that attempt to KO Arcanine will easily bite off more than they can chew.

This is Steel_Winger, until next time!
Baby Mario
Top 4 UK Nats

This is a card that definitely will feature in its own deck. We will have to wait and see how good that deck will be.

Flare Condition is a more than useful PokeBody, which cancels Arcanine’s Water weakness if it has a Fire Energy attached. At last, a Fire Pokémon that isn’t going to be destroyed by Kingdra!

The first attack, Burn Out, CAN do 60 for [R][C]. This makes it a fast, cheap attack (that can OHKO a Dialga G), but it comes with the drawback that Arcanine inflicts Burn on itself (which is pretty careless when you think about it). That drawback can be a benefit, though, when you look at the second attack, Flames of Rage. For [R][C][C], and a discarded Fire Energy, Arcanine does 60 + 10 more damage for each damage counter on it. Get tails on a couple of burn flips, and Arcanine is soon doing 100 Damage and your opponent is going to be reluctant to use any attack on Arcanine which can’t KO it in one hit. You could even combo it with Pokémon that damage your own bench like Luxray GL LV X or Zapdos MD.

Arcanine’s Basic form, Growlithe RR is a very good Basic too, with 70 HP and an Energy accelerating attack. This, plus the new Upper Energy card, means that it is not difficult to get Arcanine doing big damage quickly.

There are a few downsides to the card, though. The Retreat cost of 2 for both Arcanine and Growlithe is expensive, and any card which self-damages is vulnerable to OHKOs. It’s a good counter to Dialga G based decks, but it may well be too fragile to stand up to the rest of the metagame.


Modified: 3.5 (Makes for a powerful rush deck, but lacks staying power)
Limited: 3.5 (A stage 1 that can hit hard is very useful here)

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