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Pojo's Pokemon Card of the Day


Mismagius GL Lv. 26

Rising Rivals

Date Reviewed: 05.14.09

Ratings & Reviews Summary

Modified: 2.00
Limited: 2.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 5/14 Mismagius GL Lv.26 (RR)

Hello everyone, and welcome to Thursday and the day of Mismagius GL from the new set, Rising Rivals! Rather than go on about nothing in particular, I thought I'd just go straight into the basics of the card, starting with it's 80 HP. Maybe it's just me, but I think that's slightly lower than the average for an SP card at the moment. It might only be by 10 HP, but than 10 HP can make all the difference, so I'm not a fan of it. x2 Weakness to Dark isn't great either, thanks to Weavile (SW) existing (now selfish of it), and the inclusion of Shiftry in RR. -20 Colorless Resistance is nice against Flygon from RR, but probably not enough to save it. 1 Retreat Cost is about average, but if you really don't want to pay anything, you could always try Moonlight Stadium.

Abilities now, and I'll start off with Psychic Removal. P for 10 is the sort of thing you'd see in the Base Set days. It wasn't good then and it isn't good now. However, the effect is quite interesting. You get to flip 2 coins. If both are heads, you discard all energies attached to the Defending Pokémon. 25% chance of Discarding energies. Even if it is only for 1 energy, it still isn't that good. If it was a 50% chance of Discard 1 energy, it might have been better, but this? It's way too risky to even consider relying on. It's nice if it works, but if it doesn't, it's horrible. You can't even use Energy Gain for this attack.
Grudge is maybe slightly better. PC (or P with Energy Gain attached) for 20 isn't a good start, but the extra 10 for each prize your opponent has taken is a nice effect. It's sort of like a cheaper, weaker version of Dusknoir (DP)'s Hard Feelings attack. I suppose it'd be nice late game, dealing 70 for P and Energy Gain, but it's too weak to really make full use of it. Dusknoir had the HP to really be able to abuse it's attack late game and possible even take a prize or two. With Mismagius GL, I feel as though you'd be lucky to even be able to attack with it twice late game, since 80 HP is too easy to OHKO.

So, what do you combo this card with. Well, first of all, there really is no way of using the horrible first attack, so I'll skip over that to the combos for Grudge. We have a couple of suiciders in this format, both of which are quite nice so could both be used. First, we have Electrode (SW), who can KO itself a do 100 damage and become an energy, all at the same time, powering up Mismagius GL in two ways. However, it doesn't help with the slightly low maximum power of Grudge though. Electrode G (RR), on the over hand, does. For L, it blows itself up and does 20 to each of your opponents Pokémon. Not only does it increase Grudge's attack power by 10, it also means Mismagius GL will need to deal 20 less damage to KO something, which is great if you can get them down to having a maximum of 70 HP left on all (or any) of their Pokémon. To get over the low maximum HP problem, Mismagius GL Lv.X (RR) is the perfect solution, increasing it to a massive, er, 100 HP. OK, so it isn't that massive, but it's better than before, right?

So, what are this card's counters? Well, any Dark or Psychic Resistant Pokémon will ruin Mismasgius GL's day, either OHKOing it or annoying it and reducing Mismagius GL's damage output due to Resistance. Either works equally fine. Weavile (SW) is a fine tech for if you feel as though Mismagius GL will give you problems, though it really shouldn't. To be honest, so long as you keep a Pokémon that can deal 80 or 100 (or 120 thanks to Snowpoint Temple and the Lv.X version) damage in one go alive with at least 80 HP remaining, Mismagius GL shouldn't be a problem. Another counter, is giving your opponent a double tailed (is that the right term?) coin so Psychic Removal won't work. However, I will advise against this second counter since it would be likely to get you kicked out of the tournament due to cheating.


Modified: Yeah, I'd recommend staying away from this card. 80 HP on a revenge attack is too low, even if it is an SP (and can be boosted by Snowpoint Temple and it's Lv.X), the revenge attack is a bit weak, and Psychic Removal is just pointless. I suppose it has potential, I suppose there is something about it that screams to be abused, but it won't be abused this format, I can tell you that already. Probably. 1.5/5

Limited: Grudge becomes even worse here. PC for a maximum of 50 isn't great, so other picks would be better. Psychic Removal is still bad, but if you can pull it off, might turn a game around for you. I still don't think it's good, even here. 1.75/5
Arbok14 05/14/09

Name: Mismagius GL Lv. 26
Set: Rising Rivals
Rarity: Rare Holo
HP: (80) - Pretty average for SP.

Weakness/Resistance: (Darkness x2/Normal -20) - Darkness is not something to fret over, and the resistance to colorless is awesome, especially considering the looming beast of Flygon. Oh, but the Flygon can still do 130 damage to it, since yo ushould be playing this as the level X. Its bottom stats also don't change for the level X.

Retreat Cost: (1) - Not bad at all.

Attack #1: (Psychic Removal) - Maybe good on like the first turn. Maybe?

Attack #2: (Grudge) - This is a nice attack for as the game gets longer. For 1 energy, you can't get any better. Well, you can, but not on this card.

Final Thoughts: This card will probably see a bunch of play, especially if the Lv. X catches on, which it probably will. I mean, this is a pretty average card, but the level X makes it more than just remotely playable.

Modified: Play with the Lv. X and never alone. (2.5/5)

Limited: Pretty good in this format, because it has a cheap retreat cost and cheap attacks. (4/5)
Baby Mario
Top 4 UK Nats
Mismagius GL

If your feeling lucky, Mismagius GL is a great card. Imagine discarding all those Special Metals from Dialga G, or leaving a fully powered up Tyranitar Energyless.

That’s a really big if though. Needing to flip 2 heads to get the effect of the first attack (Psychic Removal) makes Mismagius far too unreliable. The second attack is better: Grudge does 20 plus 10 for each prize card your opponent has taken, possibly giving a way back in to a match if the opponent gets a good head start on Prizes. Ghost types are pretty good right now, as they can hit Psychic Pokémon like Gallade 4 and Toxicroak G for X2 Weakness without being vulnerable to a return KO from one of those Pokémon.

In the end, though, Mismagius GL is too luck-based and situational to be worth a place in most competitive decks


Modified: 2 (might just work as a tech, but there are better options)
Limited: 2 (not much better here, the second attack is even weaker as there are only 4 Prizes in Limited)
Steel_Winger Welcome back once again to Pojo.com's Pokemon COTD!

Today we're looking at Mismagius GL, a Psychic-type SP Pokemon wielded by Fantina. Let's see... Mismagius GL has 80 HP, which appears to be average for SP basics at the moment. It also has a x2 Weakness to Dark-type Pokemon. Besides Mightyena (PT), Sableye (SF), and Tyranitar (SF), not a lot of other Pokemon currently played are Dark-type. Unless you throw in Weavile (SW) who can turn any of its allies into a Dark-type. Mismagius would certainly be in trouble then. It also has a Resistance: -20 to Colorless Pokemon. The new Snorlaxes from Rising Rivals may see a bit of play, and people still play with Garchomp LV. X (MD) and Regigigas (SF). A retreat cost of 1 is average, and it can be reduced to 0 by way of Moonlight Stadium.

Mismagius GL doesn't have any Poke-Powers of Poke-Bodies (fortunately and unfortunately), but it does have two attacks, the first one being Psychic Removal. For one Psychic Energy, you do 10 damage which is average. You also get to flip 2 coins, and if BOTH are heads, the Defending Pokemon is stripped of its attached energy. Not a bad effect.

Now what are the chances of this actually happening?


Not worth it if it's something you're actually trying to accomplish.

It's second attack, Grudge, inflicts a base 20 damage for a Psychic Energy and another Energy of your choice. If your opponent has taken any prize cards, add an extra 10 damage for each one. So this can reach a maximum of 70 damage for only 2 Energy. Not bad for a late-game attack and your opponent is close to winning, but Mismagius probably won't survive long enough to use it a lot. Well, there's Poke Turn to get it back to the hand when it's almost KOed, and Energy Gain reduces Grudge's cost by one. Still, use it as a late-game attack.

Here's a combo: Do you know of Unown [N] (SW)? (Yes, there are other Unowns besides [G] and [Z]). It's Poke-Power, NOD, gives your opponent the option of letting you take a Prize card. If they let you, then they can take a Prize card themselves (powering up Mismagius GL's Grudge attack in the process). If they don't let you, then you can draw a card from your deck. Mismagius GL makes that decision a bit harder for them.


Modified: 2/5 Psychic Removal is nice, but the low possibility of stripping away the opponent's energy lessens its appeal.
Limited: 2.5/5 Lots of Pokemon have high-energy attacks here, so you can possibly get one off while they're charging.

This is Steel_Winger, 'till next time!

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