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Yu Yu Hakusho
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Vs. System

Pojo's Pokemon Card of the Day


Altaria Lv. 48


Date Reviewed: 03.27.09

Ratings & Reviews Summary

Modified: 2.25
Limited: 1.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 3/27 Altaria Lv.48 (PL)

Hello, and welcome to the end of the week, and a card that has kind of interested me, but probably won't be a major threat, the new Altaria! It's quite interesting, but I'll get to the reason why later, since first, it's the basics of the card. First of all, it has 90 HP, which for a fully evolved Stage 1, is about average at the moment, so you can't grumble. Still, wish it was a little higher, so it might survive another hit, but you can't have everything. +20 Lightning Weakness isn't too bad, since there are few Lightning decks in the metagame. -20 Fighting Resistance is nice, since Rampardos (PL) and Machamp (SF) are still fairly big at the moment, so will help stop OHKOs (or at least make them less likely). 1 Retreat Cost for, what is essentially a cloud, seems a little too high. However, it's still quite low, so it's not too bad.

The abilities are what make this card interesting. First of all, we have the rather uninteresting attack called Midnight Eyes, which does 20 and automatic Sleep for C. Quite nice, but until you read the rest of the card, seems more of a back up attack or something to try and stall for a bit, but not something you can build a deck around.
Until you read Perish Song, that is. Perish Song does, for CC, an automatic KO. However, there are some conditions for this. First, the Pokémon being effected by Perish Song must have been attacked by Midnight Eyes last turn, and must also be Asleep when you attack with Perish Song. It seems like an awful deal, but there are some relatively easy ways of making sure you can fulfill both of these conditions, which don't rely on the 25% chance of your opponents active to stay Asleep from Midnight Eyes, but I'll talk about them later.
Healing Song is another rather unspectacular attack. For CC, you do 40 damage and get to remove a damage counter from each of your Pokémon. If Healing Song did more damage or Altaria had more HP, then it might have been worth it (a bit like for Torterra (DP), then). However, it didn't, so you really shouldn't use this attack since there are better healers around.

So, combos, and these are all ones that allow you to do the Midnight Eyes/Perish Song combo a bit easier, though none of these will get rid of the fact that you have to attack twice to pull of the OHKO combo. First, as always, you will have to use Midnight Eyes, there's no way round that. However, there are ways to make sure your opponent's Pokémon is Asleep when you use Perish Song. First, there's Darkrai (MD), who puts your opponents active Asleep when you play it from your hand to your bench. Good, but one use means you'll need to pack Super Scoop Ups. Secondly, there's Wigglytuff (GE). I would recommend it, just so you would play Jigglypuff, but Wigglytuff can be a bit self-destructive as well. Every turn, you can put your active and your opponents active to Sleep. That's fair enough, but putting Altaria to Sleep means you then can't use Perish Song, making the combo pointless unless you put in Switch/Warp Points/healing cards or Xatu (SW), at which point you will probably be running a deck of at least 3 Stage 1 lines (at least 3 since you could use Claydol (GE) or Uxie (LA) as your draw engine). No matter how you look at it, it's going to be cluttered. The final combo is with Vileplume (LA), who, upon attaching a G energy to it, will put your opponents active to Sleep. Slower than the other 2 due to being a Stage 2, and would need a G energy to be attached every turn, but if you pull it off, then it might be the best of the lot.

Of course, there is one counter that almost every deck nowadays should be playing since it counters most of the big decks: Unown G (GE). This card stops Perish Song from ever taking effect, so you would get the automatic 2 turn KO, and thus would need to rely on other attacks or Pokémon to do the job, which might end up being way too slow. Even without Unown G, most main attackers will be getting at least a 2HKO most of the time, with a fair few getting OHKOs a lot. Also, with Switch and Warp Point, it will be very hard to make sure you Perish Song the right Pokémon, unless you are willing to play Palkia Lv.X (GE), which would make any version of the deck extremly crowded, especially when you consider bench space.


Modified: I like the idea of this card. To be honest, the main combo of the card takes after the original Msidreavus (Neo Revelations, I believe), and I liked the idea of that card originally as well. However, trying to pull the combo off is another thing entirely. A simple Switch/Warp Point or even retreating if they wake up after Midnight Eyes stops Perish Song from doing anything, and it just happens that the most widely played tech at the moment (Unown G) also shuts Altaria down. An automatic 2HKO sounds nice, but when you consider that most main attackers in most decks are doing that already with damage, you need to think "Is it worth it?" My answer is I don't know since it's easily countered, but would surprise a lot of people. 2.25/5

Limited: Slightly worse here since your main combo (Midnight Eyes/Perish Song) will require you to rely on the 25% chance of keeping your opponents active Asleep with Midnight Eyes before Perish Song, which means you will either be using Midnight Eyes as your main attack, or Healing Song, and neither of which deserve that status. Healing Song might be quite fun if your opponent is struggling to do more than 10 damage per turn. 1.75/5

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