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Pojo's Pokemon Card of the Day


Raichu GL Lv. 46

Rising Rivals

Date Reviewed: 06.03.09

Ratings & Reviews Summary

Modified: 3.50
Limited: 4.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats
Raichu GL

Although no-one is ever going to make a deck based on Raichi GL, it is a card that deserves a slot of two in any SP deck that is based around spreading damage to the opponent’s benched Pokémon.

Luckily, there are a few SP Pokémon that do this pretty well. Yesterday’s review card, Infernape 4, Palkia G, and (the one you will be seeing most of) Gallade 4 all come to mind.

For an astonishingly cheap [C], Raichu GL will do 10 damage to two benched Pokémon, putting the opponent under pressure from T1, and setting up nicely for future spread attacks and Spiritomb drops. If that was all that Raichu GL did, though, it would be barely average. It is the second attack (which has such great synergy with the first) that makes Raichu worth its place in spread decks. For [L][C], Raichu will do 30 damage, plus 10 more for each of your opponent’s benched Pokémon that has damage counters on it. That is a possible 80 for 2, although in practice, 60-70 for 2 is more realistic. That’s still an undercosted attack for an SP Basic, and more than enough to secure a KO or two after spreading damage, or against Lightning Weak Pokémon like Palkia G and Kingdra. Free Retreat makes it all the sweeter.

Of course, Raichu has some popular enemies in Rising Rivals, like Nidoqueen, whose PokeBody allows her to heal the bench between turns, and Flygon who is Resistant to Lightning. Even so, expect Raichu GL to be popping up in most spread-based SP decks from now on.


Modified: 3.5 (very useful tech with two good attacks)
Limited: 4 (it can survive long enough to be an absolute beast here)
Steel_Winger Welcome back to the Pokemon COTD!

Today's featured card is Raichu GL, one of the 2 electric Rares from Rising Rivals. This card seems to be getting almost as much attention as Luxray GL and its LV. X does. It has 80 HP, which is about average for SP Pokemon right now. Snowpoint Temple boosts it up to a good 100 HP. However, some well-placed atacks will send it to the discard pile before long. Its Lightning-type gives it an advantage against any Water-type Pokemon, Kingdra, Blastoise, and Palkia G to name a few. A x2 Weakness to Fighting-type Pokemon... any decent attack from one of them that does at least 40 damage will KO it in one shot. A -20 Resistance to Metal-types... seen on almost all Lightning-type Pokemon. It's like earplugs against Dialga G's Deafen attack. Retreat cost... WHAT retreat cost? Raichu can retreat with the best of them whenever he wants.

Now for its 2 attacks. The first, Thunder Throw, does 10 damage to 2 Pokemon on the opponent's Bench for the low cost of 1 Energy of choice (an even lower cost of 0 with an Energy Gain attached!). Weaker sniping than Infernape 4 can do, but more cost efficient.

Thunder Throw is really a lead-in to the second attack, Repeat Lightning. For 2 Energies, one of which must be a Lightning Energy (or just the Lightning Energy itself with Energy Gain attached), the attack does a base 30 plus an extra 10 damage for every opposing Benched Pokemon that's been damaged already. Depending on how many damaged Benched Pokemon your opponent has out. That can become a max of 80 damage for just 2 Energy, or even just 1! Even after first using Thunder Throw, it'll most likely be 50 damage from the start!

...Now I see why this card is hyped so much.

So, how do you utilize Raichu GL to its full potential? Spread a lot of damage around with the likes of Infernape 4, Gallade 4 LV. X, Crobat G, or even Raikou (SW) and watch Raichu's power surge upwards. Worried about resistance? Use Sunyshore City Gym. Just watch out for Flygon, that guy wrecks places and does it well.

Counters? Fighting-type Pokemon. And other type Pokemon with powerful attacks. Machamp can KO it instantly, even if Raichu GL has an Unown (G) equipped to prevent the instant KO, it's STILL an instant KO due to the x2, unless you have Sunyshore City Gym in play. Manetric's Electric Barrier Poke-Body prevents damage done to the bench, limiting Raichu GL's power from the get-go if it's already set up. Any card that can heal a Pokemon back to full health, from Bertha's Warmth to Poke Healer + or even some Potions for light injuries from Crobat G can mitigate Raichu GL's power.

But you know, I think I might attempt to get a playset of these to try them out myself.


Modified: 3.5/5 It's powerful under the right conditions. Just make sure it's going to do some damage before you unleash it. It's like a glass cannon, powerful, but not that hard to destroy.
Limited: 4.5/5 It'll be worth your while to spread damage around here. This guy has amazing power for cheap energy costs which rival Luxray GL LV. X. Combined with the Gym if you can get it, this guy can be a powerhouse.

This is Steel_Winger, until next time!

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