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						Aggron 
						  
						No surprises here. Aggron is a big, slow Metal tank with 
						massively expensive attacks. 
						  
						The first one, Return Blow, is not too bad. For [C][C] 
						it hits back for the same amount of damage that was done 
						to it last turn. Of course, that is easily played around 
						by a sensible opponent who will either be prepared for 
						it, or be ready with the OHKO (expect to see a lot of 
						Infernape 4 LV X). 
						  
						Metal Fang is slightly worse, needing 3 Energy to do 
						just 40 Damage and allowing you to remove 2 damage 
						counters at the cost of discarding a card from the top 
						of your deck. That right there is a risky play, and for 
						very little reward. 
						  
						It doesn’t get any better with the third attack either. 
						[M][M][C][C] for 70 and no effect? That is just nowhere 
						near the kind of return that we expect from our Pokémon 
						these days. Dialga G LV X does 80 for the same cost, AND 
						you get a chance to send your opponent’s Energy to the 
						Lost Zone. 
						  
						With attacks like that, it would need a great PokePower 
						or Body to be playable, and it has . . . ummm . . . 
						nothing. 
						  
						Rating 
						  
						Modified: 1 (it’s meant to keep hitting for low-ish, no 
						effect, damage while absorbing attacks. Unfortunately, 
						the game is now way too fast and OHKO-based for this 
						strategy to make much sense) 
						Limited: 1.5 (IF you can get it out, it might do some 
						damage, but beware all the Fire Pokémon in the set). |