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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Alakazam [四] LV.56

Rising Rivals

Date Reviewed: 07.21.09

Ratings & Reviews Summary

Modified: 1.08
Limited: 1.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

80 HP Psychic Type weak to Psychic. Double Weak.

Ok, not a good start.

1 Energy attack that allows you to discard an energy and remove 4 damage counters from Alakazam GL. OK, why would you want to do that? That damage Shifty Level X thing? Really?

3 Energy attack that only does 30 damage, and flip a coin to remove an energy from the defending Pokemon. Last I checked, we had 1 energy attacks that did more than this!

Sure, you can wait to level it up…but this thing is an uncommon for a reason.

Like with Yanmega, you flip this over against me as your opening Pokemon, I am going to smile thinking I have this game in the bag.

Ratings. Modified 1/5 I would rather play Golem. And that is saying a LOT.

Limited 1/5 Let it go. PLEASE. Even if they get the Level X, if they decide to play it, you win.

Have I made my thoughts clear enough yet??

Jeez. I am thankful we never get to review this card again.

mew2 master Hey Mew2 master back. Today it’s Alakazam. Alakazam is I believe Lucians witch I probley screwed up on the spelling. Is it just me or is rising rivals not that great of a set. Imp seeing a lot of weak points in this set. And this is one of them. Its hp based is ok 80 isn’t bad. However recover isn’t great, but it beats potions… soda. And let put it the g rated way. What the… is mysteries beam. Oh wait awful. However its retreat cost is ok only 1 energy. Buts its weakness is a killer. So yea not cool. Till next time mew2 master living the pojo grounds.

Baby Mario
Top 4 UK Nats

Alakazam 4


Hmm . . . so . . . what do you get while you are waiting for your Alakazam 4 LV X (which is the only reason to be playing this card)?


Well, the good news is that Alakazam 4’s first attack may allow him to survive a little longer if he is ever active. Though it will cost you a Psychic Energy,  Recover will let you remove 4 Damage counters from Alakazam 4. With 80 HP and a X2 Psychic Weakness, though, the chances of it being OHKO’d are pretty high. The second attack, Mysterious Beam, is rubbish to be honest. [P][C][C] for 30 damage and a coin flip to discard an Energy attached to the defending Pokémon is pretty useless, even with Energy Gain.


Short review today as there isn’t much to say about this card. If you want to try running the LV X, then you will need one of these in your deck. Just make sure that it isn’t active for any longer than it takes to Level it up and Warp/Switch it back to the Bench.




Modified: 1.25 (You need it for the LV X. It has no other use)

Limited: 1.5 (Not much use here either)

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