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Pojo's Pokemon Card of the Day


Flygon Lv. X

Rising Rivals

Date Reviewed: 07.15.09

Ratings & Reviews Summary

Modified: 4.25
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 7/15 Flygon Lv.X (RR)

Hello, welcome to the middle of the week filled with Rising Rivals cards, because we haven't had anymore Supreme Victors cards revealed yet, which is annoying. Anyway, todays card, and it's one that was hyped up alot before it's release, yes, as you may have already guessed, it's Flygon Lv.X! The basics of the card first, and it has 140 HP, which for a Stage 2 Lv.X, is alright, possibly just below average. x2 Colorless Weakness is to be expected, and is annoying, but only really when against other Flygon (RR) decks. -20 Lightning Resistance is nice against all the Luxray GL Lv.X (RR) that are running around at the moment. No Retreat Cost is perfect, there is nothing better, and nothing else that can be said about it really.

Abilities now, and these are the reasons why it has been hyped. First off, it has a Poké-Body, Wind Erosion, which a simple Poké-Body. Inbetween turns, whilst it's your active Pokémon, you get to discard the top card of your opponents turn. It's brilliant, mill always is, since discarding the top card of your opponents deck might be able to get rid of something important from your opponents deck. It's great. However, the only thing is mill is a rather unsupported ability in Pokémon, which is a shame. There are other mill cards in the format, but the main one is Rhyperior (DP) and Earth Fissure, which discards the top 3 cards of your opponents deck when you evolve it. The others all use attacks, so Rhyperior is probably the best of the bunch.

Next, we have it's attack, and it's rather pleasingly called Extreme Attack. It costs CCC, but it's worth it, since you get to choose any of your opponents Lv.X's in play and deal 150 damage to it. If your opponent has a bench sitting Lv.X, then you can get rid of the annoying Pokémon in one hit thanks to Extreme Attack (unless it happens to be called Torterra Lv.X (DP), or has some HP increasing effect in play), and ditto for if they have an annoying and heavy hitter Lv.X active. It's very nice, but not every deck will be running Lv.X's, so it's not always going to be useful. Mind you, it doesn't always have to be.

Combos now, and first of all, you'll probably want to be using the RR Flygon with this card, due to it's Rainbow Float Poké-Body, which will help when you want to put this Lv.X active when you've had a tech or back-up attacker active, or something similar. For this card specifically, you'll want to abuse the milling effect of Wind Erosion, mainly because it's hard to combo anything like Extreme Attack when it depends upon your opponent's deck. Anyway, if you want to discard more cards your opponents deck, your best combo is with Rhyperior (DP), since you'll be able to discard 3 cards for each Rhyperior you evolve during the game, and 1 inbetween each turn thanks to Flygon Lv.X. For even more discarding, Super Scoop Up can be used to bring already used Rhyperiors back into your hand, and then use Broken Time-Space to evolve it again to discard 3 more. It's obvious really. I've tried this combo out. It may have been how I played it, but it didn't seem to work that well, was a bit slow, and couldn't really do much against anything faster that it, which is everything really.
However, I do have a really nice combo for this card, that I've used several times to great effect. First, you really need to hope your opponent has used up all of their Switches and Warp Points for this to work, and your opponent to have gone through their deck very quickly. While you may not know about the former, the latter is very likely however, since Claydol (GE) and Uxie (LA) will mean your opponent will probably be drawing alot of cards. Anyway, for the combo, you need your Flygon Lv.X to be levelled up from a Flygon (RR) that's evolved from Trapinch (SW) and to use Memory Berry. Thanks to Memory Berry, you can use Trapinch's Inviting Trap to bring up one of your opponents Pokémon with a high Retreat Cost and not a good attacker, like Claydol (GE), and then start using Sand Tomb (Memory Berry again) to deal 10 damage and stop them from Retreating. Their Claydol can't Retreat, and you get to discard the top card of their inbetween each turn, which could lead to your opponent decking out very quickly. Unown K (SW) can be used to stop their Claydol from being KOed, thus continuing the lock for as long as needed. It's great fun, though not sure if it can really have a deck made round this combo by itself, but can be incorporated into your normal Flygon deck.

Counters, and the main one that most people may think about saying is then easily countered again by this card. That is Dialga G Lv.X (PL), since it will stop Rainbow Float (from Flygon RR) and Wind Erosion in one card. However, Extreme Attack will then counter Dialga G Lv.X by OHKOing it. It's rather obvious that Dialga G Lv.X isn't going to stop this card that quickly. Night Maintenance and Pokémon whose attacks or Poké-Powers or whatever that need anything in the Discard Pile to deal damage, or can get them back are good counters, since then even if something is discarded, they'll be able to deal more damage, or get it back or whatever. Really, if you can OHKO it, then you should be fine, since then, you won't be effected that greatly by Wind Erosion.


Modified: Wind Erosion is a brilliant Poké-Body. The mill effect is just nasty, and really give your opponent alot of problems, depending on what's discarded, and late game, could give your opponent a fright when they realise that most of their deck is gone. Extreme Attack is situational, but against most decks, very useful. However, it's still easy to counter, since OHKOing will do to reduce the effects of Wind Erosion. 3.5/5

Limited: Extreme Attack will generally be pointless since, well, who's going to be using a Lv.X here? Wind Erosion is nice due to the reduce deck sizes you have to play with here, thus making decking out a viable strategy. However, the main problem is getting Flygon, Vibrava and Trapinch here, and then getting them all evolved and active and everything to get Flygon Lv.X out. If you can do that even once, you deserve the tournament win. However, I don't see it being likely. 2.75/5

OK, this is one of the “Hype” Cards from this set.

Take ANY other stage 1 or stage 2 card. Add a Flygon Level X. Boom, you have a deck variant!

This is, and has been a deck building strategy for the last several months.

We have seen Hippo/Flygon, Gengar/Flygon, Blissy/Flygon, Weavile/Something/Flygon.

Cool combos for a really cool card.

140 HP weak to colorless. Without crystal shard, colorless is NOT a really popular type.

Free retreat. Excellent.

3 energy attack for 150 to any other Level X. Can’t be stopped with Unown G…Easy assassin for those using Level Xs as support (Heatran, Magmortar, Dialga), or saving them on the bench for later!

The underling Flygon is powerful onto itself.

The power, of discarding a card between every turn while Flygon Level X is active can be gamebreaking!

The ultra-fast SP decks kept this card down, but just barely.


One of the better Level Xs…Modified 4.5/5 If it wasn’t a “Stage 3” it would be a perfect 5

Limited 2/5. You will draft it. You will like it. You just will NEVER get to be able to play it. Too much to get it out.

Baby Mario
Top 4 UK Nats

Flygon LV X


Now this was the REAL money card in Rising Rivals (or at least it was until Infernape 4 and Luxray GL won US Nationals).


It’s not hard to see why either. Just take a look at Extreme Attack. For [C][C][C] it does 150 damage to one of your opponent’s LV X, regardless of where they are on the field. There’s no hiding on the bench and, because it is damage (not damage counters) Unown G won’t save you either. 150 damage is huge and will easily KO any LV X short of Regigigas. Suddenly those SP LV Xs don’t look so formidable any more, with Dialga G, Palkia G, and Alakazam G all becoming easy targets for the big dragonfly.


Don’t overlook the PokeBody either. Wind Erosion can be extremely annoying, discarding a card from the top of the opponent’s deck every turn it is active. Watch and laugh as your opponent looks on helplessly as the Night Maintenance, Rare Candy, or PokeTurn they were counting on hits the discard pile.


Flygon LV X has impressive stats too. 140 HP puts it at the top end, Resistance to Lightning is great against Luxray GL decks, and Free Retreat is always good. There are some downsides to the card, though. An X2 Weakness to Colourless makes mirror matches interesting, and it can be vulnerable to techs such as Ninetales MT, Ditto, and Fan Rotom. The relatively high attack cost means that Flygon isn’t the fastest deck out there either, and being a LV X means that it can’t use Upper Energy. It is also significantly weaker against decks that don’t rely on LV X Pokémon such as Gengar or Kingdra.


The Colourless Energy requirement does give it a lot of advantages, though, making it easy to pair up with a whole range of other Pokémon. It is especially devastating when combined with Mewtwo LV X against SP decks. Mewtwo’s PokeBody  means that it can’t be attacked by Basic Pokémon, and if they bring out Dialga G LV X to shut it down . . . well, just snipe it with Flygon for an easy prize and sweep with Mewtwo.


Flygon had a relatively disappointing showing at US Nationals, but it won a couple of Nationals in Europe and, if the deck gets set up, it can be extremely difficult to stop. The hype around Flygon might have died down, but you write the deck off at your peril.




Modified: 4 (slow-ish but absolutely deadly when set up)

Limited: 2.5 (are you going to get this out? Really? Why not just put it safely in your binder for now?)

Steel_Winger Welcome back to the Pokemon COTD!

Today, we'll be looking at one of the best cards in Rising Rivals: Flygon LV. X!

The basics: 140 HP on a Stage 2 LV. X is standard. A x2 Weakness to Colorless Pokemon means other Flygons (especially other LV. Xs) and any other Colorless Pokemon with a decent attack will put a hurting on it. A -20 Resistance means Luxray GL (LV. X) and Raichu GL will have trouble taking it down. And there's a Retreat Cost of... well, nothing, which is great!

Flygon LV. X has plenty of things going for it, one being it's Poke-Body, Wind Erosion. Your opponent discards the top card of his/her deck between turns. Even though it's only one card out of a 60-card deck, it can add up, especially with all of the searching and draw power this game has. And there's a good chance your opponent will discard something that may be useful, like a Rare Candy. It's like dropping actual candy in a trash bin... chances are that you want it back, but you'll have to live with the fact that you probably won't get it back. This guy could force an early Night Maintenance, I believe.

Flygon's Poke-Body really messes with your opponent's deck, but there's one thing that everyone should know by now: it despises other Pokemon LV. X. All you have to do to confirm this fact is to look at it's attack: Extreme Attack. For 3 energies of choice, Flygon LV. X does an extreme (lol!) 150 damage to an opposing LV. X. That... is... AWESOME! There is only one LV. X that can survive this attack unaided, and that's Rhyperior LV. X. If you like overkill, hit an active Regigigas or Garchomp LV. X with this. 300 DAMAGE! And the best part about this attack is, it even hits Benched Pokemon.

This card makes AMU tremble. That's capital T-R-E-M-B-L-E.

This card talks smack and gives a big smack to Dialga G LV. X.

This card can wreck havoc among InferRay (or Luxnape, whatever you want to call it).

This card can destroy the recurrence of Fire energy from Houndoom, Blaziken, and others like them by hitting Heatran LV. X.

This card... can OHKO opposing copies of itself. That's funny!

An excellent tech because it's Colorless, both in actual type and energy for it's attack. You will be seeing this card a LOT in the future, if the high demand and high price ($40-70 on some sites!) is any indication.


Modified: 5/5 What else can I say besides what I've outlined? This card is a subtle and aggressive force all by itself at the same tme.
Limited: 5/5 No person in their right mind would pass up a chance to run Flygon LV. X if they had the means to play it. Pull this guy, and with the already excellent Stage 2, your chances of winning should go nowhere but up.

This is Steel_Winger, until next time!

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