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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Countdown:  
							Top 10 Pokemon Cards of 2008 
							
							#3: Kingdra Lv. 
							52 
							Legends Awakened 
							
							Date Reviewed: 
                            01.14.09 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 4.70 
							Limited: 3.33 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
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              | 
          			Arbok14 | 
              
					 
						Hello, sorry that I have missed the last few days, I 
						just moved back into my dorm. Anyway, today I am back to 
						review the 3rd best (by our standards) card from last 
						year, Kingdra! I voted Kingdra #4, but because we did 
						not include trainers, Premier Ball would have been 
						ousted and Kingdra was my 3rd best card as well. 
						 
						Name: Kingdra Lv. 52 
						Set: Legends Awakened 
						Rarity: Rare Holo 
						 
						HP: (130) - Very good for a Stage 2. 
						 
						Weakness/Resistance: (Lightning+30/none) - Lightning 
						wasn't a terrible weakness to have, but Luxray obviously 
						easily countered Kingdra decks. 
						 
						Retreat Cost: (1) - Great retreat cost, especially for a 
						stage 2. You can get the energy back later anyway, and 
						with Kingdra's cheap attacks, 1 retreat cost is decent. 
						 
						Attack #1: (0 - Aqua Stream) - One of the main reasons 
						it was played, this attack could easily do 100 damage in 
						mid-game. 
						 
						Attack #2: (W - Dragon Pump) - This is also why Kingdra 
						was played. This attack is so cheap and so destructive, 
						that it was a great play. It also combos very well with 
						Aqua Stream. 
						 
						Final Analysis: Kingdra was, and still somewhat is, the 
						force to be reckoned with. It was the strongest play 
						when it came out, and still presents a great deck. In 
						addition to that, this is an easy deck to play. 
						 
						Modified: Definitely the most influential attacker of 
						the year. There is no reason it should get less than a 
						perfect score. (5/5) 
						 
						Limited: Still a great attacker here, especially with 
						the many water pokemon that was in this set. If you get 
						the line, play it! (4/5) 
				 | 
             
            
              | 
          Jigglypuff13 | 
              
						1/14 Kingdra Lv.52 (LA) 3rd place 
						Mid week and the 3rd place card of our top 10 is given 
						(and rightly so) to Kingdra! This card got the most 
						Battle Roads wins under it's belt (I believe) and has 
						had a rather good showing at cities as well. The reason? 
						Well, that's the reason why I'm doing this review. 
						First, the basics of the card, and it has the rather 
						nice 130 HP, which is a slightly above average amount 
						for a Stage 2 main attacker at the moment, which is 
						nice, and should survive a hit or 2. It's +30 Lightning 
						Weakness isn't too bad, with the only really largely 
						played Lightning deck at the moment being Raichu/Lv.X 
						(SF) variants, with Raichu (SF) being able to do the 
						required 100 damage with it's last attack. There are 
						other Lightning types that can do the same, but few are 
						actually played. No Resistance, well, who cares, most 
						Pokémon don't have a Resistance and it's never effected 
						most of them. 1 Retreat Cost is very nice, lower than 
						the average for a Stage 2, so you probably won't need 
						quite so many Warp Points or Switches. 
						 
						Abilities next, and I'll start with Dragon Pump. It may 
						be the second attack, but it will be the first one you 
						use. For W, you do 40 straight away. That isn't exactly 
						bad on it's own, but not enough for a main attacker. 
						However, it's effect does. You can discard 2 cards from 
						your hand. If you do, you W and discarding 2 from your 
						hand for 40 turns into a W for 60 and 20 snipe to one of 
						your opponents bench. With such a low energy cost, 
						getting a swarm of Kingdra's out isn't hard, and so long 
						as you can refill your hand with cards to discard, you 
						will be getting the most out of this little attack. 
						However, there must be some point to this discarding, 
						you must be asking. Now, go back and check that first 
						attack, Aqua Stream. Read it? You see what to discard 
						not then. If you were lazy and didn't go back to look at 
						the card, then discard Water energies for dragon Pump. 
						The reason is because Aqua Stream, for nothing, does 10 
						damage for each Water energy card in your discard pile, 
						and then shuffle those Waters into your deck. Basically, 
						this is a great little combo in this one card, discard 
						Waters from your hand for Dragon Pump, then when you've 
						run out of Waters, use Aqua Stream for loads of damage. 
						Simple, but very, very effective. 
						 
						Combos, and basically, use it with itself mainly. Swarm 
						Kingdras, but make sure you use a good hand refresher. 
						Claydol (GE) or Uxie (LA) are obviously the best for 
						this. Claydol is the best for this, since it will refill 
						your hand with Water energies every turn with near 
						certainty. Uxie and it's Lv.X may, but it won't be as 
						reliable as Claydol. If you want any other discarders to 
						help Kingdra, then the best for this are Felicity's 
						Drawing, for getting rid of, hopefully, 2 Water energies 
						and also drawing 4 cards. Another discarder you may want 
						to think about is Regice (LA), for getting rid of 2 
						cards from your hand for either switching your opponent 
						active Basic with one of your opponent bench, or nothing 
						if they don't have a Basic active. You could use 
						Registeel (LA) instead, but at least Ice would have some 
						use (maybe). 
						 
						Ratings: 
						 
						Modified: This is a brilliant card. It was hyped 
						massively, and has been a massive success, with cheap, 
						powerful attacks being the main source of it's success. 
						It needs support, mainly from a drawer like Claydol or 
						Uxie, otherwise it's not bad on it's own. Other 
						discarders can be used, but due to Dragon Pump, they 
						probably aren't really needed. 4.5/5 
						 
						Limited: Chances are, you won't have many Water energies 
						here, so Aqua Stream won't be that much use until you 
						have defiantly run out of them. Dragon Pump is still 
						brilliant, for only being a single energy attack and can 
						get rid of any useless cards in your hand. However, it's 
						still a Stage 2, so won't be easy to get out. Or play. 
						2.5/5  
						 
						The top 2 in our top 10 are coming up, and hopefully, 
						you will have at least a vague idea as to what they 
						could be, otherwise you better have a really good 
						excuse. | 
             
            
              
            
          Meganium45 | 
              
						OK, here we go… 
						 
						130 HP Stage 2…Great 
						 
						Weakness to Lightning, that is OK, good too. Other than 
						Raichu, not much electric played (yet) 
						 
						No resistance….boo (colorless resistance would have been 
						nice) 
						 
						1 Retreat…that works too and allows for it to be a 
						swarming Pokemon! 
						 
						A 0 energy attack that can do 10 damage for each energy 
						in your discard pile. This is a GREAT finishing attack. 
						 
						A 1 energy attack that does 40 damage. Pretty good. 
						Discard 2 cards from your hand (maybe powering up the 
						first attack) and it does 60 damage to the active, and 
						20 to one of your opponent’s benched Pokemon. 
						 
						Wow. 
						 
						Wow. 
						 
						This card is hard for any Pokemon to take down right 
						now. Even with the “Hot” decks that have been released, 
						it still ends up doing well, and winning a good number 
						of cities. 
						 
						The ability to, going 2nd, Rare candy Horsea to Kingdra, 
						attach and energy, and discard 2 cards to do 60 is, 
						well, as broken as can be. 
						 
						There are plenty of draw and search cards to make this 
						work too…Wow. 
						 
						The only “heel” to this card is the limited damage it 
						can do…especially to Tangrowth decks (eh, eh???) 
						 
						Ratings. 
						 
						Modified 4.5/5 This is one of those cards that either 
						you play, or have to expect to see played. It is not to 
						the point of “play it or lose” like Feraligatr was, but 
						it dogged close. 
						 
						Limited 3/5..Stage 2s are tough to get out. Good card 
						though | 
             
             
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