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Pojo's Pokemon Card of the Day


Top 10 Pokemon Cards of 2008

#4: Leafeon Lv. X
Majestic Dawn

Date Reviewed: 01.13.09

Ratings & Reviews Summary

Modified: 4.38
Limited: 3.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 1/13 Leafeon Lv.X (MD) 4th Place

Tuesday, and the 4th place card is also the 4th Lv.X on the list (with Mewtwo Lv.X, Mesprit lv.X and Uxie Lv.X all being on the list last week), Leafeon Lv.X, and it's a very deserved 4th place as well. Now, I have reviewed this card before, but I'll happily review it again. First, the basics, and 110 HP on a Stage 1 Lv.X is slightly low. I wish it had more HP, but Espeon (MD) will happily solve your problems by giving it an extra 20 HP when in play. Great Stuff. +30 Fire Weakness is slightly annoying due to Heatran Lv.X (SF) being fairly popular, but since Kingdra (LA) is a lot more widely played, they shouldn't be too much of a problem. Speaking of Kingdra, Leafeon Lv.X has a -20 Water Resistance, which helps against that card, and is very useful. 2 Retreat Cost is annoying, but another Eeveelution gives it free Retreat Cost and no Weakness (Umbreon (MD) before anyone asks), so neither that nor the Weakness should be too much of a problem.

Abilities, and firstly, the reason why it's so brilliant, Energy Forcing. First of all, I wish it wasn't called that, and secondly, it's just incredibly useful. Basically, you get to attach an extra energy per turn. That is just brilliant, attaching an extra energy from your hand every turn will give you so much of an advantage. Best of all, it stacks. Have 2 Leafeon Lv.X in play and you will be attaching up to 3 energies every turn, which is nice. It also says energy cards, which last format, was great for attaching a DRE/Scramble and a Basic energy every turn. Now, it's slightly useless since there aren't many Special energies you will care about (Call? Multi? Soon, Rainbow will be added to that list, but that's for another day), so it isn't quite as good as it was, but that is still good. Energy Forcing has almost limitless combos, but one of them is with it's own attack. Verdant Dance does a fairly all right 30 for GC. However, it then does an extra 10 damage for each energy (again, includes Special energies) you have in play. Essentially, it's 50 for GC, and then you get more damage added to it when powering up other Pokémon with Energy Forcing and your normal attachment.

Combos, and first off, I have to talk about other Eeveelutions, making the deck, er, Eeveelutions! I've already mentioned Espeon and Umbreon, and, to be honest, they are the main 2 you will want to play with Leafeon Lv.X. There are maybe only 2 other ones that should be considered, Glaceon (MD Holo) and Vaporeon (MD). The reason is because both of these are Water types and will cover Leafeon Lv.X's Weakness. Umbreon (MD) already does that, but still, if you prefer a more direct approach to getting rid of your opponents Fire types. Another combo is with Sceptile (GE). Attach loads of energies to your Grass Pokémon, and they all double, adding 20 more damage to Verdant Dance. With Energy Forcing, you will (hopefully) be adding 40 damage every turn. You can leave it at that, or you can use a Grass type that can use another abuse loads of energies, such as Exeggutor (MT) or Tangrowth (GE). One final combo to consider is with just about any energy abuser in the game. Blissey (MT), Infernape (MD), Mesprit Lv.X (LA), Magmortar (SW)... the list goes on. Energy Forcing will happily give these cards the energies they need, adding damage or just powering up a massive damage, high discard attack.


Modified: This card is awesome. Energy Forcing is just such a brilliant Poké-Power, any deck thinking of adding an energy accelerator should think about this card. It may be a Stage 1 Lv.X, but it's worth it. The attack, which should be rubbish considering how brilliant the Poké-Power is, combos well with the attack, and can make a decent attacker. There is a problem. It's a Stage 1 Lv.X, which means you will need to get Leafeon active and then preferably beck to the safety of the bench in one turn will be quite tough and annoying, but it will be worth it every time that happens. 4.25/5

Limited: If you somehow get the cards to use this card here, do it. It's an energy accelerator and a power house. With the normal holo Leafeon, it's also a bit of a tank. However, 110 HP here on it's own it's rather nice anyway. However, it will be tough to get it into play, so if you ever do, you'll get luck. However, once you do, you will be pleased, both when you use it in the tournament, and afterwards, when you get swarmed with people trying to trade it with you. 3.25/5

OK, Leafeon Level X.

Let’s take an environment, totally dominated by one deck, and have a player win Nationals with this card! WOW!

Orion really opened a lot of eyes on that day.

Leafeon Level X will always be known for his power, allowing you an extra energy attachment every turn.

Really powers up decks that like energy, like, say, Leafeon Level X’s attack (30 + 10 more for each energy you have in play! WOW)

It also compliments “Energy Hogs” like Magmortar, and all his friends.

With energy acceleration always being a huge part of the game, this is one of the best.

Grass, with fire weakness, not good around the next tier Magmortar deck. When this card was at its height, almost everyone had ditched Magmortar for Gallade or Empoleon variants.

110 HP is quite good. And will keep him around.

Resistance to water frustrated the Empoleon decks of the day, and the Kingdra decks of today.

I am sorry to say, I don’t see much of him being played today. Hope that changes.

The doubling power of Sceptile GE really put a damper on this otherwise great power for grass decks. You could either attach an EXTRA energy with Leafeon Lvl X, or double ALL your grass in play with Sceptile GE…pretty easy choice for a Grass player (Torterra, Tangrowth), although I don’t think we’ve seen the last of Leafeon Lvl X.

2 Retreat cost hampers this card slightly. Of the final 4, I think this is the weakest one, but it DID win Nationals in the US!


Modified 4.5 out of 5. A good card. A fun play.

Limited 3 out of 5. Too hard to get the Leafeons to draft under him, and in a pass draft EVERYONE is taking eeveelutions. You should ALWAYS take him if you have the chance.

There you go! #4 in the books. 3 Great cards to go (most of you have figured them out, I am SURE)

Meganium45 Eagerly awaiting PLATINUM to come and change the game again!
Arbok14 Ranked this at #5 on his Top 10 List
Octillery49 Ranked this at #4 on his Top 10 List

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