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Pojo's Pokemon Card of the Day


Probopass G. Lv. 53


Date Reviewed: 09.03.09

Ratings & Reviews Summary

Modified: 1.37
Limited: promo

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 9/3 Probopass G Lv.53 (Promo)

Hello, and welcome to another day of our promo week, and today, it's the turn of the promo Probopass G! Basics of the card first, and it has 90 HP, which of an SP Pokémon, is about average or maybe slightly above, so it's in good stead there. It has a x2 Water Weakess, which in the current metagame where Water isn't seeing that much play (Kingdra (LA), Palkia G and it's Lv.X (PL) and not much else), isn't too bad, but will be costly against either of those two decks. No Resistance is there to be glossed over, and it has a massive 3 Retreat Cost, which is way too much, so make sure you pack enough Switching/Retreat Cost reducing cards in your deck to help out there. Finally, it's an SP Pokémon, so has access to all that lovely SP support.

Abilities now, and the names of the two will make you smirk at least. First is Nose Unit. Yes, you read that right, Nose Unit. Once you stop laughing I'll continue. For MC (or M and an Energy Gain), it does 20 damage to each of your opponent's Pokémon that has a Poké-Body. It can be nice spread, but it's a little situational. Against a deck like LuxApe, it's pretty much pointless since only the odd tech will be hit, but against a deck like Flygon (RR), it can be quite deadly.
Now, the second attack, Loud Snort. When you pick yourself up off the floor, I'll continue. It costs a massive MCCC (or MCC and an Energy Gain) and does a measly 70 damage. It's effect really doesn't make up for it. All that does is give Probopass G free Retreat Cost until the end of your next turn. It sounds nice for if you want to Retreat it next turn, but that's the thing, it forces you to make predictions as to what your opponent will do during their turn (which you probably should be doing anyway) to make sure a) Probopass G survives during your opponents turn and b) make sure your opponent doesn't bring anything into play that will punish you for your free Retreat Cost (Dugtrio (PL) or Breloom (SW), of which, neither are actually that popular, I realise, but they are possible). It can be a useful effect, but it does depend a lot on what the opponent does, and the damage is too low as well.

Combos, well, I suppose I can only really suggest combos to go with the less funny sounding Nose Unit, since the hilarious Loud Snort just isn't worth it as an attack goes. Nose Unit could be used with other SP Spreaders, like Gallade 4 Lv.X (RR) to create a SPread deck, and one that can be quite harsh either against everything in general, or targeting annoying Pokémon, likes those with PokéBodies. The only thing lacking is something to take out Poké-Powers, but I think Power Spray is enough for that really. Nidoquen (RR) can be a problem to Probopass G (and spreaders in general), so Dialga G Lv.X (PL) could be used to shut it off. It's really nice with Probopass G since not only are they punished for having any Poké-Bodies, they can't use any either.

Counters now, and they are the obvious ones for a SPreader. First, Machamp (SF), whose Take Out attack with OHKO this card without an Unown G (GE) attached, but that can be said for any Basic Pokémon, so there's nothing new there. Like I said earlier, Nidoqueen (RR) is this cards' bane for it will negate every single bit of damage Nose Unit does, though, like I said, Dialga G Lv.X does stop that. Really, any deck that doesn't rely on Poké-Bodies is perfect to take on Nosepass G, and to be honest, that is most decks in this format really.


Modified: It's got not too bad stats and hilarious attack names, but that's where the plus points end. Nose Unit doesn't effect alot of decks in this format (Flygon decks is about it really), and Loud Snort is really over-priced to even be considered useful. Because of this, I should give it 1/5, but I'm not. The reason is that is can be useful, if only against Flygon, and it does have a pair of the best attack names ever created for Pokémon. Because of this... 1.25/5

Limited: Just for the attack names, I wish you could use this in any Limited Format. You can't though, which I think is a shame. N/A
Baby Mario
Top 4 UK Nats

Probopass G LV 53


Probopass is a serious contender for the title of weirdest looking Pokémon ever. That’s quite an achievement, I mean . . . just look at Drifblim.


If his goofy looks don’t make you smile, then take a look at Probopass G’s attack names. Nose Unit??? Loud Snort??? Someone in the translation department at TPCI has a sense of humour!


Is Probopass G good for anything more than a laugh though? Nose Unit is an interesting attack, doing 20 damage to each opponent’s Pokémon with a PokeBody. The cost of [M][C] seems on the high side, but, being an SP Pokémon, Probopass G benefits from Energy Gain, as well as all of the other great SP Support. Although this attack seems to provide a decent spread of damage, the fact is that most Pokémon which are used for their Body have a high enough HP not to be worried about a mere 20 damage. Nidoqueen will just heal it off it two turns, while Dialga G LV X, especially with Special Metal attached, will just laugh at it. Other playable Pokémon with PokeBodies (Heatran LV X, Blaziken FB LV X, Manctric PL, Metagross SV, for example) would simply take too long to KO with a 20 spread.


Loud Snort does a reasonable 70 damage for the rather high cost of four Energy, but it does give the minor benefit of free Retreat to Probopass should it survive until your next turn. Survival might be a problem though if you come up against a Kingdra or a Palkia G as Probopass G has an X2 Water weakness.


In the end, Probopass G is one of those cards that, while not completely horrible, doesn’t really do enough to force its way into competitive decks. If you want a Fighting SP tech, there is the much better Lucario GL and Toxicroak G promo. If you want a non-SP Fighting tech, then SV delivers better in the form of Mankey and Relicanth. Finally, I’d just like to say that it is a little annoying to have a Pokémon which requires Metal Energy for its attacks, but can’t benefit from the protection that Metal Energy gives. If it could, it would have been just a touch more playable.




Modified: 1.5 (falls short of playability and is outclassed by other techs)

Limited: n/a



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