And another card that gives a “bonus” for having no
cards in your hand…odd little advantage this one.
Let’s go through this quickly.
80 HP stage 1 evolves from Feebas (which is NEVER good).
1 Retreat cost weakness to lightning which is getting
worse and worse.
Pokebody that states if you have no cards in your hand,
prevent all damage done to Milotic by your opponent.
This can be a tough thing to work around, to say the
least. Can still have damage counters dropped on you,
special conditions, and be pushed/pulled out of the way
by InfernapeGL/LuxrayGL/Warp Point, but could still be
Attack for 3 does 80 minus 10 for each damage counter on
Milotic. Either attack with a clean one, or I worry
about the effectiveness here.
Overall, not my favorite Milotic in the set, but a cute
card nonetheless. I can see people going for the 0 card
hand as a wall, only to try to Claydol or Uxie and get
Ratings – Modified – 2/5 Not great. Not great.
Underpowered. Much better water in this envio to use.
Limited – 2.5/5 Better. You WILL draft it, due to it
being a shining, but not much better at all.
Battle Roads a comin’!!!
Baby Mario Top 4 UK Nats
Milotic LV 52
I am back from my holiday in the US and my visit to
Worlds. I did ok; going 4-3 in Swiss, but it wasn’t good
enough to make the top cut. I would like to congratulate
all the winners for doing a fantastic job, and give a
shout out to the players from the UK who did so well:
Sami (2nd in Masters), Nicholas (3rd
in Seniors), and Karl (9th in Masters). It
was a great tournament : I met a lot of amazing players
and really enjoyed myself.
Anyway, today’s card is the shiny Milotic from Supreme
Victors. The main attraction here is its PokeBody Aqua
Mirage which protects Milotic from attack damage as long
as you are holding no cards in your hand. Now having no
cards in your hand is not too difficult to achieve. You
can combine Milotic with Pokémon such as Alakazam MT,
which allows you to block an opponent’s PokePower by
discarding two cards, or with Regice LA which can switch
out your opponent’s unevolved Pokémon for the same cost.
In addition, you can use the new Night Teleporter
Trainer Card which (if you flip heads), lets you shuffle
your hand into your deck and search for one card of your
Aqua Mirage’s ability to protect Milotic from damage
works well with its only attack, Dwindling Wave, which
does a just-about-acceptable 80 for [W][W][C], but then
does 10 less damage for each damage counter on Milotic.
In order to keep up a reasonable damage output, you will
need to use Unown G to prevent Milotic taking damage
from effects such as Poison, or from attacks which place
damage counters (Azelf LV X’s Deep Balance, Gengar’s
Shadow Room), as these are not covered by Aqua Mirage.
In the end though, I doubt that anyone will find Milotic
worth the effort. Yes, there ARE ways of dumping your
hand to protect it, but holding no cards makes it very
difficult for you to recover when Milotic DOES
eventually get knocked out. Its low HP and the fact that
it is a slow attacker itself, means that you are having
to focus your whole deck and all of your play on keeping
a mediocre attacking Pokemon alive. At first glance,
Milotic seems to have promise, but the whole set up is
much too fragile to survive in a competitive
Modified: 1.5 (interesting, but not very practical)
Limited: 1.25 (almost impossible to get the body to
Milotic Lv. 52
Secret Rare (SH)
Ooh, ahh, we've got a shiny Pokemon on our hands today,
and it just so happens to be one of the most popular
Pokemon, Milotic. Milotic's always been the polar
opposite of Gyarados. While both Feebas and Magikarp are
just about equally useless (although I was personally
amazed at the sheer number of Magikarp/Feebas donks I
saw in my two Supreme Victors pre-releases), Gyarados
rests on the angry, atrociously powerful side of the
spectrum, while Milotic reigns over the beautiful,
elegant yet strong side of things. Now, the question is:
Does the Shiny Milotic have what it takes to be more
than a card that's destined to rot away in the binder?
Just leave it in the binder, please.
Basics of the card are pretty average, unfortunately. It
comes in at 80 HP, which for a stage 1 is just average,
and only manages to stand equal or below most of the
popular SP Basics right now. Its +20 Weakness to
Lightning is pretty devastating when Luxray is involved,
and it's being teched into everything nowadays. Hey, at
least it doesn't have a x2 Weakness, right? Right?
Anyways, no Resistance isn't bad, but not great either.
Finally, we've got the 1 Retreat Cost, which is a shame,
especially considering how graceful Milotic is, but
understandable due to its weight. Nothing too horrible,
just completely average.
Now Milotic has an interesting Poke-Body, Aqua Mirage.
If you have no cards in your hand, Aqua Mirage prevents
all damage done to Milotic. Cool effect, but
unfortunately, effects of attacks aren't prevented, so
you're stuck with status conditions, switching, etc.
Now, the problem is the Poke-Body only works when you
don't have any cards in your hand, so it's pretty
situational, and it most likely won't save you when
you're really stuck. It's attack, Dwindling Wave, which
costs 2 Water and 1 Colorless, does 80 MINUS the 10
damage for every damage counter on Milotic. Yeah, it
goes great with Aqua Mirage, but I doubt that you'll be
able to really make use of Dwindling Wave to the point
where it's actually worth it in most normal games. If
you can keep drawing into energy and attaching, keeping
your hand empty, it might work...but what happens when
you've got a full bench? You get a Lv. X? Something you
can't just toss down? Dwindling Wave gets less useful
every single turn, if it doesn't get KOed first.
Unfortunately, this card just isn't really worth it. In
order to get Aqua Mirage to work, you can't have any
cards in your hand, so it would probably be best to
build something around this card that focuses on
discarding, mainly because unless you're stuck without
Uxie/Claydol, you're rarely left without any cards in
your hand (energy you can't use at the moment, extra
supporters, extra Pokemon, etc.). However, why use
Milotic when you could use Rayquaza C? Rayquaza does
more damage, has more HP, and has stats that keep it
from being worthless. If you like the concept of this
card, just use Rayquaza C instead, and even then, don't
really use this card. Sure, you may initially think that
it works well with Rayquaza...but unless you have
Rayquaza C as your active, you WANT cards in your hand
so you can GET Rayquaza active, so Milotic would be
pretty null at that point. I could see this card being
used in some psuedo-Milotic deck, but only then as a
last resort in case you can't get an Uxie/Claydol out.
Night Matienence can help out, by getting an
energy/something else you need and having an empty hand,
but still, why waste it on a small fry like Milotic?
Modified: 2/5 I could see this card being useful in some
cases, but it's a stage 1 with a very situational
Poke-Body and a Three Energy attack that could
potentially become less useful as you're charging
Milotic up. While 80 damage could be useful, why not put
in something that can do 80 consistently? That's what
you really need. It's a pretty card, but please, don't
run this just because of that. I think this card has
potential, but I haven't really seen any deck ideas that
can really take advantage of it yet.
Limited: 3.5/5 Now, if you can pull this card in
limited, you might have yourself a good strategy. I saw
this thing almost sweep a Pre-Release...until Chatot G
showed up and re-arranged cards so the player couldn't
just play through the cards she was getting. If you're
going to play this, keep a few bench spots open, because
that's what'll kill you. You don't have many extra cards
in this format, so it's a lot easier to get this type of
Pokemon going, especially considering some of the
horrendous Pokemon in the set.
God, it's such a pretty Pokemon...but also pretty
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