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Vs. System

Pojo's Pokemon Card of the Day


Rayquaza C Lv. X

Supreme Victors

Date Reviewed: 08.20.09

Ratings & Reviews Summary

Modified: 3.00
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 8/20 Rayquaza C Lv.X (SV)

Hello, and welcome to the 4th day of our first real Supreme Victors week, and we continue the week with a card that has received a little hype, mainly due to one number, yes, it's Rayquaza C Lv.X! I'll get onto that number in a bit, but first, the basics of the card. First off, it has 120 HP, with for an SP Lv.x, is the tied highest so far. I can't help but think that until we get a SP Regigigas Lv.X of some sort (probably FB), we won't see higher for an SP Lv.X, but it's still a nice number to have. Next, we have a x2 Colorless Weakness, which is annoying since Flygon (RR) could still be around, and new Colorless types coud see play like Staraptor FB Lv.X (SV) and other Rayquaza C Lv.X's. -20 Fighting Resistance seems nice, but is only really effective against Relicanth (SV), since the only other Fighting type that is likely to see play (Machamp (SF)) can just Take Out Rayquaza C Lv.X (unless you Unown G (GE) Rayquaza C Lv.X, then it's nice). 3 Retreat Cost is hideous, so make sure you pack Retreat Cost reducing cards or cards like Warp Point and Switch. Finally, it's an SP Pokémon, so has access to all that lovely support.

So, it has a good frame to work with, but does it have the abilities to go with it? The answer is possibly. Dragon Spirit, the Poké-Body, allows to search your search your Discard Pile for an Energy Card (doesn't have to be basic, so it's already nice) and attach it to Rayquaza C Lv.X whenever it's damaged by an attack, but not KOed. It makes use of that bulky 120 HP frame, and gives in-built energy acceleration, so it's not bad. However, I would rely on it since many Pokémon will aim for a OHKO or using effects like the placement of Damage Counters to get round the Poké-Body. However, Unown G will force your opponents to damage Rayquaza C Lv.X, and some decks won't be able to do anything but damage it, so it's not too bad.

Now, I can't hold it off any longer, and I now have to talk about a number that hasn't appeared on damage for a card since Mesprit Lv.X (LA), yes, it's another 200 damage attack. Final Blowup (rubbish name) does 200 damage. However, it has a very steep cost. It requires WPFC (or WPF and an Energy Gain attached) to pull it off, which is hard enough on it's own, and you have to discard all energies attached to Rayquaza C lv.X when you use Final Blowup as well! However, there is a saving grace, which is that you don;t have to discard any energies if you have no cards in your hand when you use the attack. This leads to a very risky little play. Do you have no hand so you can keep Final Blowuping, but risk not being able to come back if you lose Rayquaza C Lv.X, or have a hand and try to keep powering up Final Blowup?

Well, there are plenty of ways of using either way. For the no hand way, it may take a while to build up Rayquaza C Lv.X, but there are loads of choices on how to empty your hand. Banette (PL), Lunatone (GE), Regice/Steel (LA), and probably others as well, they all help empty your hand ready for a massive attack. If you have too many cards in your hand to be able to do this, use Looker's Investigation or Team Galactic's Wager to shuffle your hand into your deck, and then draw 1 card, and then discard it with something. It's quite easy, but still very risky. Also, due to the low number of cards in your hand, Bebe's search is probably not the best idea, so you may have to revert to other Pokémon searchers that don't require another card to use. If you need help getting energies onto Rayquaza C Lv.X, you may as well use Electivire FB Lv.X (SV), since you are probably going to be discarding loads of energies anyway.
For the full hand way, well, you have 2 choices. The first is to use discard loads of energies and use Electivire FB Lv.X (again), or maybe try Leafeon Lv.X (MD) along with Energy Gain. Bronzong (SF) will happily find any energies you need, and Night Maintenance, Palmer's Contribution and Aaron's Choice, along with cards as well probably, will allow you get energies back into the deck or your hand, so you can use Energy Forcing to get them back onto Rayquaza C Lv.X (after a Bronzong Poké-Power to them from the deck if need be). Both of these ideas seem a little full and clunky, I suppose, is the best way to describe it, so possibly kind of slow. However, they could be quite fun.

Counters, well, if you attach Energy Gain, then Machamp becomes a great counter for OHKOing it for F, but you could say that for most SP's though. Colorless Pokémon are probably the main threat though, since any deck could use one at any time, and so long as it does at least 60 damage, it's OHKOed Rayquaza C Lv.X. The placement of damage counters is annoying as well since it gets round the Poké-Body, though, like I said earlier, Unown G helps stop that. To be honest, it's main problem is it's speed. It's very hard to get set up, so if you can get rid of it before it does get set up, you'll be fine. Let it get set up, and I see it being quite hard to bring down before obliterating numerous Pokémon.


Modified: This card is all about the 200 damage. It takes alot of setting up though, needing 4 energies including 3 different types. It's a lot to ask for, especially if you are trying to do this with no hand. However, it's once it's set up that card begins to shine. If they can't OHKO it, then they have to sacrifice something while they bide some time to set up a OHKO. That won't necessarily be easy thanks to it's high HP value. 3.25/5

Limited: I so want to say this will be brilliant here, but I can't. 3 different energy types is unfeasible, especially since you have to hope you get some good Pokémon of those 3 types as well (or make a Colorless deck, which could be fun), and if you don't, then you'll be hard pressed for find a reason to play this card other than saying "It does 200 damage". Also, chances are you'll only pull a 1-1 line at best, and with the limited search and draw we have here, it'll be hard to get out. 1/5

Rayquaza LV x C -
[Cynthia's] Rayquaza Lv.x has 120 HP, an interesting Poke-body and one of the most damaging attacks in the game. But it is any good?

It's poke-body Dragon Spirit allows you to attach an energy card to it every time its damaged by an opponent's attack. With so much HP this means you could get a few uses out of it.

It's attack, Final Blowup is really something else. It cost is one of the strangest energy requirements I've ever seen (Psychic, Water, Fighting, Colorless - perhaps representing the types of Pokemon Cynthia uses) does 200 damage, at the cost of either discarding all energy attached to Rayquaza or having an empty hand. One of the most plaining obvious combos I see with is is Banette (Platinum 19). Banette's power allows you to discard any number of cards from your hand, so even if you dont have the energy necessary to use Final Blowup you could use Banette to discard some of the energy cards then get them back with Dragon Spirit, and let the fun begin. Also lets not forget the Lv X rule that would allow it to use its lower stages attacks, namely Trash Burst. Which lets you discard up to 5 energy cards from your hand and deal +10 damage for each energy discarded.

Bottom stats -
Weakness to colorless don't see it being much of a problem. But it does hurt since colorless pokemon are so versatile.
Resistance to Fighting hep against machamp.
Retreat cost of 3 is a bit high.

Modified: 2/5
Limited: 1/5 - Would probably be difficult to get Final Blowup working with the weird energy requirement.

Rayquaza C Lv. X
Supreme Victors
Secret Rare

Wow, the "C" Pokemon are pretty nifty. Not only are they cool because the "C" stands for "Champion" AND "Cynthia," but most of Cynthia's Pokemon have some awesome art. Garchomp, Rayquaza, Lucario, and even Roserade have some awesome art in this set. Now, tell me, are the Pokemon as awesome as the art? In some cases, yes...it's too hard to just come out and say yes or no. Of course, I'll get to that later...so tell me, do you think that Rayquaza C Lv. X is as awesome as the art on the cards? 

It depends. 

Starting with the card's basics, it's HP is pretty nice for an SP Lv. X, matching up with Pokemon like Dialga G, coming in at a slighty above average 120 HP, 20 HP more than the Basic. Its x2 Weakness against Colorless could pose to be dangerous, especially with the occasional Flygon out (the Lv. X won't matter because it'll one-shot Rayquaza regardless) and the new Dragonite FB (which could one-shot Rayquaza C Lv. X, also), but I really doubt we'll see many of those in this format. It's -20 Fighting Resistance can be helpful against the same fighting powerhouses like Machamp, Toxicroak G Promo, and even Gallade, but it won't prevent enough to keep Rayquaza out of KO range (especially in the Machamp match-up without Unown G.) However, the resistance does manage to be useful against the current Lv. X counter (ahem, Luxray GL Lv. X counter), Mankey. Unfortunately, the three Retreat Cost just rubs salt in the wound, and it's really bad. At least you've got PokeTurn, right? 

Okay, so the attacks are what make the Lv. X interesting. Rayquaza C Lv. X has a nice Poke-Body, Dragon Spirit, which lets you attach an energy to Rayquaza from your discard pile every time it is damaged by an opponent's attack (unless it's knocked out, of course). I'll get back to this later. Then, it's main attack is Final Blowup, which for a whopping cost of 1 Psychic, 1 Water, 1 Fighting, and 1 Colorless, does 200 damage (whoa!), but also comes with the consequence of having to discard all energy attached to Rayquaza C Lv. X...IF you have cards in your hand. If you don't have any cards in your hand when you attack, then you're home free and you'll be ready for another 200 damage next turn. Now, if you do have to discard your energy, you can see how the Poke-Body can be very helpful, and it can be even MORE effective when you factor in the Trash Burst attack from the normal Rayquaza C, which allows you to discard up to 5 energy cards from your hand. So the first attack and the Lv. X's Poke-Body have synergy, so that's pretty nice. Unfortunately, the Poke-Body only works if your opponent attacks you and damages you, so you're at your opponent's mercy if you're depending on them to power up your Rayquaza, which is honestly pretty bad. If you go this route, you'll probably never get one shot of 200 damage, much less two shots.  

However, if you want to take full advantage of this card, you're gonna have to build a deck around this puppy, and if you do it and get it set up, then wow...you're gonna be taking some names. Rayquaza C Lv. X is just plain BAD in a deck that isn't built around it. Now, if you combo it with some cards in a deck, then you've got yourself a pretty devastating combo, if you can get it set up, of course. First, you need a way to discard cards from your hand so you only have to charge up Rayquaza once, and there are some perfect candidates. Night Teleporter from SV is perfect for this, if you can get the flip. Flip heads, get the basic/energy/trainer you need and then you're hand free and free to do 200 damage. Another, more consistent, option involves Banette from PL. It gives you a reliable way to discard as many cards as you need. Another possibility is Alakazam from MT, especially when your opponent uses lots of powers (Uxie/Claydol/Unown G?) so you can empty out your hand that way while preventing some powers. There lots of ways to slim your hand down, you just need to find whichever way works for you. If you can, Rayquaza C Lv. X can be a VERY, VERY devastating Pokemon. If you're able to get the energy on it (which can be done in 2 turns with an Energy Gain and an activation of Dragon Spirit/Flint's Willpower), and you have a way to keep your hand empty, then you're going to smash some skulls. Of course, you'll have to look out for those Flygons, because they're great Pokemon. Also watch out for Porygon Z, which is still a VERY formidable deck in this format...because it completely DESTROYS Rayquaza, with a possibility of over 400 damage due to weakness. 


Modified: 3.5/5 I really like this card because it really requires a deck to be built around it, and it's not a card that you can just carelessly throw into a deck as a tech or anything. If you can consistently keep cards out of your hand, then this card can be great. You'll just need time to set up, and games can be so quick today, and that's not necessarily in your favor, unfortunately. It just makes it worse that Dragon Spirit requires Rayquaza to be attacked to attach energies from the discard, because with only 120HP, it'll be KOed in two turns regardless. If you can get it set up, it's godly...if not, have fun with your Banettes. 

Limited: 2.5/5 Okay, the 2.5 rating is only applicable because you're in a format where you can't draw too much (without Masquerain, anyways) and you've often got a dead hand. It also helps that Night Teleporter is in this set, too, so you can get an energy, attack, and it's pretty much going to be GG. That is, assuming that you're able to pull Night Teleporters, Rayquaza C, AND the Level X. However, some kid at my pre-release threw a 1-1 of this card in the deck with 38 energy...DON'T do that. Please.

I like this card, and I'll probably build a deck around it. Will it be a common deck? Maybe until this Fall, but I think that Battle Roads will determine if this deck is a contender or not.

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