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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Electivire FB Lv.X

Supreme Victors

Date Reviewed: 08.19.09

Ratings & Reviews Summary

Modified: 3.50
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 8/18 Electivire FB Lv.X (SV)

Hello and welcome to the final card that was revealed from the new set Supreme Victors before it's release that we haven't reviewed, yes, it's Electivire FB Lv.X! I'll start with the basics of the card, and first off, it has 120 HP, with for an SP Lv.X, is the tied most so far, so everything is brilliant on that front. x2 Fighting Weakness is annoying with Machamp (SF) and Toxicroak (Promo) still running about like no man's business, it's going to hurt. -20 Metal Resistance is nice, with Dialga G and it's Lv.X (PL) still running about, and Metagross (SV) probably seeing some play (though, admittedly, not for it's attack). 3 Retreat Cost is very high, so make sure you run enough Warp Points and Switches to help out there. And, finally, it's an SP Pokémon, so has access to all that lovely support SP's have.

Abilities now, and these really make me wonder why no one has hyped the card, and if it will actually be playable. They seem contradictory, but I think you'll see where I'm coming from in a sec. It's Poké-Power first, and if you played during the EX series, you may remember Swampert EX (CG), and it's Energy Recycle Poké-Power. Well, it's back on Electivire FB Lv.X. For those who haven't read the card, it grabs 3 Energy Cards (they don't have to be basic, which is very nice), and places them on your Pokémon in any way you like, all for the cost of ending your turn. When Swampert EX was released, people didn't really like that much, but I think it made a couple of rogues at least. Now, that card had 2 main differences from Electivire FB Lv.X. The first was Holon Circle, a Stadium that would block an attack for 1 turn. Basically, unless your opponent countered it with another Stadium or other cards, you got a 3 energies back from the Discard Pile and attached to your Pokémon for no cost at all. Electivire FB Lv.X doesn't have the cushion, so you'll get attacked, and you won't get a free turn. You'll still powered up though. Unless you face the other difference: Power Spray. Swampert EX didn't have to face SP's and Power Spray, so it always worked. Electivire FB Lv.X does, and if sprayed, your turn ends without anything happening at all. That's one of the things that's holding this card back, and one of the reason why it may have been dismissed. Still, Power Spray is one card, and not every deck runs it, so there's always that chance (and good chance as well) that you'll get 3 energies from your Discard Pile and attached to your Pokémon.

Now, there are 2 ways of using this Power. The first is to power up some energy heavy Pokémon that then discards loads of energies, or to fuel Electivire FB Lv.X's own attack. Powerful Spark can become just that. For LCC it does a base 30 damage, which is hideous. However, it does 10 extra damage for each Energy you have attached to all of your Pokémon. Essentially, unless you have for some strange reason attached Energy Gain to Electvire FB Lv.X at which point, you should review how you are playing the card, you are doing 60 for LCC. Not great, but Energy Recycle adds 30 damage each time. You just need something active to bait their attacks while you power up Electivire FB Lv.X. All you really need is a way of getting energies in the Discard Pile.

And to be fair, there are numerous combos to be able to that with. There are plenty of discarding cards. Felicity's Drawing, Volkner's Philosophy, Lunatone (GE), Regice/steel (LA) and probably many more besides will happily dump energies. Bronzong (SF) can constantly get energies from the deck, or you could just hope you draw into the them Felicity's, Volkner's or Claydol (GE). Anyway, you dump loads of energies into the Discard Pile, and then use Electivire FB Lv.X to put them on your Pokémon, be it a heavy energy using main attacker, or even just Electivire FB Lv.X. Of course, too many discard Pokémon will fill your bench, but it's still a nice idea. Energy hording main attackers you may want to think about include Charizard G Lv.X (SV), Rayquaza C Lv.X (SV) or, well, you don't need me to think of loads of energy intensive attacks for you now, do you you (and the fact that I can't remember anymore has nothing to with not wanting to list anymore). Of course, you do need something to absorb the attacks coming your way while you set up, but any starter can do that.

Counters, there is one big one, and that is, of course, Power Spray. It stops the power and ends your turn. It hurts alot, but it's something you'll have to deal with and just carry on. You could use Cyrus's Intiative, Team Galactic's Wager or Looker's Investigation to shuffle your opponents hand/Power Sprays back into their deck before you use energy Recycle to hopefully allow you to use it without you facing a Spray, but they are all slightly risky. Luxray GL Lv.X (RR) can be annoying as well for if you have something you want to protect on the bench, and then forcing it up with Bright Look, and then hitting it with some powerful attack from, anything, really. Snipers cause roughly the same problem, only then target your Pokémon on the bench rather than forcing it active. Also, Electivire FB Lv.X doesn't like Machamp (SF) whilst un-Unown G'd (GE), but that could be said for any SP Pokémon not named Toxicroak G (PL). However, Electivire FB Lv.X doubly hates it due to Weakness, thus Hurrican Punch only need 2 heads to OHKO, or just Rage for a certain OHKO no matter how many damage counters are on Machamp.


Modified: Power Spray wrecks the card. Energy Recycle is the main reason to play Electivire FB Lv.X, and a single Power Spray will wreck your game, giving you one turn of sitting there doing nothing, which will hurt alot. However, when not against SP's, Energy Recycle gives you 3 energies in a single turn, which no other Pokémon in the format can do for certain and whenever they want. It also gets Special Energies back, which is nice. The attack, whilst the minor part of the card, is still quite nice, being able to reach some quite high numbers if you get lucky. Still, more a secondary attack that something to base your deck around. 3.5/5

Limited: Lots of energies will get discarded here as you constantly retreat, so if you finally manage to get this guy out, you'll be able to pick essentially any energy you like to attach to any Pokémon you like, so you need never run out of energies. 120 HP is enough to survive all but the hardest of attacks, so it can act as it's own buffer while you recycle energies. It can also be a heavy hitter if you get enough energies out, and might just sweep everything you come across out of the way. Still, it's a Lv.X with a holo normal form. If you get more than a 1-1 line of this, I'll be shocked, so it'll be hard to get out, especially with the limited draw and search in this format. 2.5/5

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