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Yu Yu Hakusho
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Vs. System

Pojo's Pokemon Card of the Day


Pokemon Rescue


Date Reviewed: 04.09.09

Ratings & Reviews Summary

Modified: 2.60
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 4/9 Pokémon Rescue (PL)

So, continuing the Trainer week we seem to have at the moment, we have Pokémon Rescue, a little card that has a simple effect and really can help. The effect of it gets a Pokémon from your Discard Pile back to your hand. Comparing this to other rescue cards, it might be more useful that Night Maintenance in some cases due to being able to get the card back to your hand instead of your deck, but it only gets one card, is limited to Pokémon, and because it doesn't put them back in the deck, it might not help if your about to deck out. Compared to Time-Space Distortion, it's a more certain version really, but slightly weaker because of it (unless they were going to allow you to get back 1.5 Pokémon).
However, while it does seem slight weaker and thus less useful than the other main rescue cards in the format, it does have some uses. First, for people on a tight budget, it can replace TSD in decks like Kricketune (does anyone still play that?), Rock Band and AMU (though if you are on a tight budget, how you got to playing this is beyond me). Actually, it's useful in those decks no matter what your budget it like, since these decks rely on having a swarm of Pokémon out, thus if one of them dies, the attack power of the deck goes down, so Pokémon Rescue can help reduce this power reduction, or at least, how many turns it's in effect for.


Modified: Simple little card that won't be quite the staple as Night Maintenance or TSD, but in the right deck (mainly swarm decks, but others may have uses for it as well), it should be considered, and probably in fairly large numbers as well. Also good for those who can't get their hands on Night Maintenance or TSD, to give them some sort of recovery trainer. 2.5/5

Limited: The only recovery trainer you can get here, and you should be using it, especially is you have a lot of 1-1(-1) lines in your deck (and you will have). Your excuse for using this card better be that you didn't get it. 5/5

OK, here is a good trainer that is a “poor man’s Time Space Distortion except that many find it better to be guaranteed one pokemon, than have a chance at 3, 2, 1 or 0…when we all know the only time you get 0 with Time Space Distortion is in a tournament when you really need it!!!

This trainer is so useful! And it is not a supporter, making it even more useful! Great when used in combination with Night Maintenance, making much dependant on when you need that pokemon you are getting back.

A must for swarm decks, stage 2 decks, crobat G decks, Uxie and Mespirit Decks.

Ratings…modified 4/5

Limited 4/5

Get set for my article next week on the St. Louis Regionals Preview!

Saturday April 18th! I do expect to see you all there!


PSC Online
TCG League
Eevee here once again for Trainer week here at Pojo! ^^ Today we'll be reviewing trainer call Pokemon Rescue! (PL-115/127) A perfect card for Pokemon Ranger fans! Ok, let's take a look.

Effect: Search your discard pile for a Pokémon, show it to your opponent, and put it into your hand.

Type: Trainer
Rarity: Uncommon
Best deck played in: Any.

OK, time to review! First of all I love this card! It's a simple yet effective card that does NOT require a flip! Woohoo! Once you play it you can search your discard pile for and one Pokemon (and as far as I know this includes Lv.X's), show it to your opponent, and add it to your hand! Now think about this, your opponent KO's your best Pokemon. But no need to worry! Play Pokemon rescue to get back that Pokemon's entire line, and the play Broken Time-Space! Bingo, back in action! And what's even better, you could also combo that play with Cynthia's feeling after you get your Pokemon back in play! ^^

In all I say this is a great card! Simple, yet effective with a huge amount of play potential. I'd definitely recommend this card with at least two-three copies in a deck. ^^ The only thing I could say that would've made it better was to allow you to find two cards rather than one.

Modified: 4/5
Limited: 4/5
Pokmeman Pokemon Rescue

We have 3 cards which do the same thing in different ways in modified. Night Maintenance, Time-Space Distortion, and Pokemon rescue.
This card is the inferior. Though Time-Space distortion is much more expensive, it is still much better because there is a chance that you will be able to get back 2 or 3 cards rather than just one.
Night Maintenance is better than Pokemon Rescue because it gets back 3 cards from the discard, they can be energy as well, and you need less of them in your deck than Pokemon Rescue, allowing for space for other needed cards.
This is the third card this week outclassed by others.
2/5 Modified

Your ace in the hole KO'd? Take it back. Great card in Limited.
4.5/5 Limited

Hello readers, it's Vini here. This Thursday's card is Pokémon Rescue, yet another trainer from Platinum. Let's take a deeper look.

Pokémon Rescue is a weaker version of Pokémon Retriever, which was released on ex: Team Rocket Returns set. (and what a great set that was...) Unlike Pokémon Retriever, though, Pokémon Rescue allows you to pick only one Pokémon from the discard pile and put it into your hand.

Now, before I say why this won't see play, it has some uses. Only a few cards allow you to send cards from discard pile to your hand in this format: Marley's Request, SW Suicune, Premier Ball are some of them. The former is bad because it gives your opponent a choice; Premier Ball is excellent, but only works with Lv X's; and Suicune nets you 3 Water Pokémon, but wastes bench space. Pokémon Rescue allows you to choose any Pokémon from discard, be it your precious Lv X or a basic. Some Pokémon, like Spiritomb and Uxie, have Poké-Powers that activate when they get into play, and recovering them with Pokémon Rescue would be faster than sending them to the deck with Night Maintenance. So, Pokémon Rescue's effect is almost unique in this format.

That said, PR isn't really worth using in most decks. Night Maintenance recovers more cards, with a better cost-benefit ratio, and its more versatile. Most times, you'll need a whole evolution line back and not a single Pokémon, and while NM sends them to your deck, if you have a strong trainer line, you'll surely get them in time.

Modified: 1.5/5 In swarm decks like Scizor/Cherrim, instantly recovering a Scizor might help you keep your offensive stance in the first few turns; however, NM is still superior in almost every way.
Limited: 4/5 Here, however, it shines. Platinum has some big, mean basics, and playing them once again after they are Knocked Out wont be pretty for your opponent.

See you guys tomorrow!

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