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Vs. System

Pojo's Pokemon Card of the Day


Miasma Valley


Date Reviewed: 04.08.09

Ratings & Reviews Summary

Modified: 3.67
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

PSC Online
TCG League
OK! Welcome back! Today we'll be looking at Miasma Valley! It's a Stadium and this thing's has Beautitox (Beautifly/Dustox) and Belloplume (Bellossum/Vileplume)written all over it! But it can work way more decks then just these two. ^^ Let's take a look. Just like Looker!

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Whenever any player puts a Basic Pokémon (excluding or Pokémon) from his or her hand onto his or her Bench, put 2 damage counters on that Pokémon.

Type: Stadium
Rarity: Uncommon
Best deck played in: Most any Grass or Psychic.

OK, review time! As usual if one stadium comes in, one goes out. This is great for messing up your opponents. ^^ But this cards key is in it's effect. The card states that any basic Pokemon coming into play (other then grass or psychic) get an automatic 20 damage welcoming gift. ^^ Yikes, wouldn't they love to return that one? But really, this is a great effect to use so that you can get some early damage in. It could easily bring a Pokemon's HP down for an easy OH-KO by a sniping attack.

Just make sure you don't hit yourself with the effect; which means this deck is a Grass and/or Psychic deck's best friend. And with the variety of meta-game decks right now this effect should hit at least a few decks pretty hard. Unfortunately tho since it's not an attack you can't add in any weakness. But it's still really great; it forces your opponent to either jam his bench and prevent the damage or take it. And something else you could do to jam your opponent is play a card that prevent the play of supporters or stadiums! (I'd name one but I can't think of one off hand. X.x')

Modified: 4.5/5
Limited: 4/5
Pokmeman Miasma Valley

One of the new stadiums that we got in Platinum, this card is overshadowed by its set counterparts, with Galactic's HQ dealing damage to evolutions, and Broken Time-Space speeding up the evolution decks like never before.
Though dealing damage to other deck types is nice, this will rarely ever actually take place, what with Call Energy, Great Ball, and Pachirisu all getting around the effect.
Overshadowed again by better cards.
2/5 Modified

If you happen to get a lot of Grass and Psychic pokemon, go for it. It's also a decent counter-stadium if you happened to only obtain this one.
3/5 Limited

Vini's here, once again, with yet another card! Today we will be looking at a very interesting Stadium card from the Platinum set: Miasma Valley!

Miasma Valley's effect is simple: whenever a player puts a Basic Pokémon in play, that player puts 2 damage counters on it, if it isn't a Psychic or a Grass Pokémon. While 20 damage may seem low, its the magic number that allows SF Gengar to OHKO a Claydol.

Many decks benefit from it: Dusknoir variants will enjoy the extra damage counters, which helps its spreading; Scizor/Cherrim gets an extra boost in power, allowing for some swift OHKO's; when played along with PT Ampharos, Miasma automatically shuts down a number of threats, including MD Omastar; and the list goes on.

Modified: 4/5 It has a powerful effect, and works as a Counter-Stadium. If it benefits your deck, use it; if not, be prepared to work with it, because it will be used.
Limited: 4/5 Most of the time, you will be facing Basics or Stage 1's here. The extra punch might make the difference.

(Also, as a side note, for all you Unlimited lovers out there, this is a nice addition to Rock Lock decks)

Take care, and see you tomorrow!

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