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Pojo's Pokemon Card of the Day
& Reviews Summary
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Back to the main COTD
Monday Monday Monday..... I apologize
to the readers of Friday's COTD.
I wanted to emphasize how Mesprit
worked in other decks and I did not explain how well it
does in its own deck.
A flying Scorpion....with Crab like
claws...... seriously?..... I gotta lay off the paint
Let's check out this card's stats.
110 HP is decent for a Stage 1 Lv.
X if you consider other playable
Stage 1 Lv. X's like Leafeon, Glaceon and Cresselia. It
has a double weakness to Water but it does not affect
this card too much since most of the time you are going
to be bouncing this card back to your hand the turn you
have brought it out (I will explain later on what I mean
if you do not know.) Resistance is always nice and it
gets somewhat annoying when facing another deck that
uses Gliscor too. The free retreat cost makes the card
The power is simple and
extraordinary. Once, the X comes into play, Paralyze and
Poison the defending pokemon. It is ridiculous since you
can simply retreat Gliscor after you Level upped it
assuming you have not retreated already. This gives you
almost a free turn and 2 damage counters unless they
have a Warp Point or Super Scoop Up which is a pain in
the butt. There are a lot of ways on how this card's
power can be exploited for the greater good in many
ways. I've seen a lot of great deck ideas at my locals
that locks them down even more.
The attack is nice to have for cheap
damage. 60 damage for a fighting and anything else can
not be bad. It's effect is alright too if Gliscor is
ever in KO range (which it should not.)
The best way to use this card is to
use the Foil Rare Gliscor which has an attack for free
that either burns or poisons the defending pokemon then
you have the choice to bounce Gliscor back to your hand.
If done right, you can reuse Gliscor
Lv. X every other 2 turns or every other turn if you
control another Gligar. I really like this card since
how versatile this card can get. This card will see a
lot of play in the future. The only problems I can spot
right away is that it takes quite a while to set it up
and if Gliscor and/ or Gliscor Lv.
X gets shuffled back into the deck
via Team Galatic's Wager.
Modified: 3.75/ 5. It is a very good
card but it takes a while to set up correctly and
Limited: 4.5/ 5. Most likely you will
get a Gliscor (either one is good here) and a Gligar
(same almost, the free attack one is better) in this
format and having this one is just the chocolate icing
9/8 Gliscor Lv.X (LA)
Hello, and we start this new week with a great new Lv.X,
Gliscor Lv.X! First, it's HP, and 110 on a Stage 1 Lv.X
isn't too bad, but I do wish it had even a little more
HP, because at the moment, it's quite frail. The x2
Weakness to Water doesn't help either, allowing just
about every Water Pokémon that will be played to have
even a small chance of getting a OHKO, and chances are,
Water will be played a lot this format. -20 Resistance
to Fighting is alright. It will help it against Gallade
(SW), Rhyperior Lv.X (LA) and even other Gliscor/Lv.X's,
which would be quite nice. However, the best part of the
bottom stats is that Retreat Cost. Nothing. You can't
get better than that, and you don't see it that often,
so it is a nice treat.
Now, Shoot Poison, and this is where the card starts to
become really good. Just for leveling up Gliscor, you
then Poison and Paralyze your opponent's active. That is
such a brilliant and devastating effect from a Poké-Power
that it can change games. However, as great as it is, it
can only be used once, but there are ways of using Shoot
Poison more than once (maybe even an infinite amount of
times so long as your Gliscor's aren't KOed in the
process). First of all, there's Super Scoop Up, and
obvious, if unreliable way of getting your Gliscor Lv.X
back to your hand, but if it works, then it could be
devastating. The other way is to have the right choice
of Gliscor, the holo one from LA. That can, for no
energies, use Burning Poison, which can either Poison or
Burn the defending the Pokémon (your choice) and then
send Gliscor back into your hand. Obviously, what you
should do here is to Burn the Defending Pokémon, and
then send Gliscor (including Gliscor Lv.X) back to your
hand, put up another Gliscor, and repeat the process
from then on. Get it right, and your opponent shouldn't
really be able to do anything. Oh, I almost forgot about
Gliscor Lv.X's attack, Night Slash, which does 60 and
allows for a switch. Even if it is only for FC, it's
still a bit average, but can be the focus of a deck if
you use it right.
Combos, and first off, you have to have that Burning
Poison/Shoot Poison combo thanks to Gliscor holo. This
also allows for something else that I didn't say about,
which is the use of Pester for FC, do to 80 damage after
a Shoot Poison. However, what else do you use with it?
You could use another Stage 1 as a supporter to Gliscor,
such as Lucario (LA or DP) but while it could weaken
your opponent's Pokémon for a Pester KO, you may want to
concentrate on the Shoot Poison combo instead. In fact,
there are 2 combos I've seen that I really like, but the
most played one will probably Scorpio. This is all about
Gliscor Lv.X's Night Slash, and switching Gliscor Lv.X
for any number of techs to disrupt or annoy your
opponent, with the main tech being Mr. Mime (MT) due to
stopping anything with less than 3 Energies attached
from attacking. While that is the main tech, there are
plenty of others that can do the work, such as Shuckle
(SW). The other combo that probably won't be seen as
much is with Jumpluff (SW), which is mainly about
leveling up your active Gliscor (holo), using Burning
Poison, bringing it back to your hand, or using Night
Slash to send it back to the bench, where Jumpluff is
then used to stall whatever your opponent decides to do
for their attack (though it's shouldn't matter too much
after a Shoot Poison), and then allow the combo to do
the same every turn.
Survivability, and it's alright I suppose. Kingdra gets
a OHKO from a fully powered Dragon Pump or a 6 energy
powered Aqua Stream. AMU can only really use Supreme
Blast from Mesprit Lv.X (LA) to get a OHKO, though other
attacks such as Deep Balance or Zen Blade (Azelf Lv.X
and Uxie Lv.X (both LA) respectively) should get a 2HKO.
Luxray (LA) will just come up and use a Rivalry powered
Shock Bolt to get a OHKO on anything you may want to put
in your Gliscor deck thanks to Gliscor Lv.X being a Lv.X.
Eeveelutions will love the idea of having Glaceon Lv.X
(MD) active to stop Shoot Poison, and then OHKO Gliscor
Lv.X and possibly spread damage as well. Other
Eeveelutions don't have a bad time either, with Leafeon
Lv.X (MD) needing 8 energies in play for a OHKO, whilst
Vaporeon (MD) will get a OHKO using it's second attack.
The others should get a 2HKO. Skittles will need just
need 6 Basic Energies attached to Ho-Oh (SW) (or 5 and
use a Plus Power/Buck's Training) to get a OHKO, though
Ho-Oh should be worried by a Shoot Poison/Pester combo.
Cyber Shock from Magnezone Lv.X (LA) should be used on a
Gliscor Lv.X to get a 2HKO and trap it in the active
position thanks to the Paralyze effect. Another counter
that could be used is Mesprit (LA) and it's Psychic Bind
Poké-Power, stopping Shoot Poison from doing anything,
meaning it will be a bit more vulnerable as a normal
Modified: It has a brilliant Poké-Power in the form of
Shoot Poison, has a great normal Gliscor to use with
more Special Conditions to use and abuse, and the Lv.X
itself has an attack that's alright really, though must
be useful for Scorpio to abuse it. Annoyingly, Shoot
Poison is one use, though there are ways of using it
more than once, and it is a bit fragile. Still, it is
brilliant, with such amazing effects to annoy your
Limited: Shoot Poison is just really nice here, and
Night Slash should get a 2HKO. If you can switch to
something with a free Retreat Cost (Shedinja (LA) is the
best one for this), then Night Slash becomes even
better. However, chances are, you won't be doing in the
Shoot Poison/Burning Poison combo that often, and will
have to rely on the uncommon Gliscor more. Still, it
should be powerful if you can use Gliscor Lv.x here.
GLISCORS RUN THIS MOTHER FOR YA?!!!!! (HELLL
YYAAA!!!!!!) Party-pokes in the house!!! Let me
explain......Gligar is one of my favorite
pokemon of all time! I loved playing the
Neo-Genesis version in my Sneasel deck, and when
I played Pokemon Gold, Gligar was one of the
pokemon I took with me to the Elite Four. When I
found out they gave him an evolution, I was
ecstatic! What could be better than a bigger,
Fighting-type, free retreater that poisons? Not
much to me! And let me tell ya, IT was
This shouldn't be too much of a problem. Gliscor
is a pokemon you WANT up and attacking, so
LV. Xing it is gonna be easy. Finding this with
Premier Balls should also be easy.
Low, but expected and acceptable. It ACTUALLY
is pretty high, considering Gliscor and Lucario
LV.X have the same HP, and with one clearly
huger than the other.
Jab: ...it's okay. For one energy it deals 70
damage in two turns...but that's not really good
for anything after turn two. Luckily, it doesn't
have to be because of Gliscors other attacks.
Tail: It's basically a colorless Horn Drill.
Combined with Gligar's first attack, this is a
great followup attack to apply early pressure.
Gliscor is a great starter for aggressive decks
that don't need a conventional one.
Poison: An okay attack that is used with Pester
after you KO a Shoot Poisoned pokemon. You
actually do more damage by Burning Poisoning and
then Pestering than just double Pestering.
A great attack, it works with Gliscor's
abilities and can still be powered up on turn
two. Gliscor's strongest attack, basically.
Poison: THIS is a good power. Like Lucario, it
forces your opponent to skip his next attack
through paralysis BUT ALSO poisons. Obviously
combos with Pester....OH and shuts off
Poke-Powers....know I was forgetting one haha......
Slash: ZOMGosh I'm being slashed in the night
hahaha! But seriously, this is a pretty useful
attack. Gets Gliscor to the bench to keep it
safe, AND STILL can be used on the second turn.
Can also be combined with Mr. Mime, which seems
to be actually pretty effective against things
like Kingdra and Houndoom (both kinds)
Weakness: This is bad. Water isn't exactly an
underplayed type, and your gonna get hit with
some of it in ANY tourney you play. Hopefully,
Gliscor will pay for itself before your
opponents big aqua beasties get up and running.
Resistance: Fighting is really a rogue type, but
any pokemon that resists itself has a certain
advantage because of reduced confusion damage.
Then again, Gliscor won't really have that
problem with free retreat.
Cost: Talking about that free retreat, this is
one of the best parts of this card. Quick to
come into play, quick to attack, and quick to
run away....or STRATEGICALLY WITHDRAW.
While I haven't personally seen this card
played, I think it could be teamed up with
Luxray for a Luxray/Gliscor/Claydol deck. This
could also be paired up with Blissey, which
COULD be a really fast deck. You could tech Mr.
Mime to stop swarming decks, hell, even Shiftry
with Moonlight Stadium might be a good pick. I'm
sure you can figure out more uses for Gliscor,
as he really is very techable.
Modified: 4/5 I KNOW other raters are going to
be giving this guy 3/5 and 2/5s, but I believe
in the potential of my main man Gliscor LV. X.
Limited: 4/5 this thing hunts other pokeys in
limited if you can get it out
What'd you say? You wanna send me an e-mail
telling me how cool I am? Well, alright my
e-mail address is