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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokemon Card of the Day


Magnezone Lv. X

Legends Awakened

Date Reviewed: 10.15.08

Ratings & Reviews Summary

Modified: 4.50
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Hey all, welcome to another day of reviews. Today we will be reviewing another Lv. X, Magnezone!

Name: Magnezone Lv. X
Set: Legends Awakened
Rarity: Ultra Rare Holo

HP: (140) - For a technical Stage 3, 140 is OK. It will last a couple turns, especially if you have some special Metal Energy on him.

Weakness/Resistance: (Fire x2/Psychic-20) - Weakness to fire could be a problem against the likes of older archetypes, but the popularity of water recently makes it less of a problem. Resistance to psychic is FANTASTIC.

Retreat Cost: (4) - :O... Oh wait, just attach a metal energy to it. Yeahh... free retreat! (Regular Magnezone's body)

Poke-POWER: (Energy Trans) - This Power is really convenient, especially considering the combos with Electivire and Rayquaza (I prefer Electivire because it is guaranteed). So you can ensure you have a Lightning energy every turn for Cyber Shock; it's just your job to come up with a metal energy, whether it is attached to something else already, or if you have to attach it.

Attack #1: (LM - Cyber Shock) - This attack is really good, especially since Magnezone can easily replenish itself with energy. This attack plus a Buck's or PlusPower KO's any AMU candidate, and guaranteed paralysis is just broken.

Final Analysis: Magnezone Lv. X improves an already great card, which is Magnezone from DP. It gets free retreat (with a metal energy attached) and can move around energy easily which makes it good already. Then, the regular Magnezone has an unlimited attack (more damage for every metal attached to it) and an attack that does decent damage and auto-paralysis. I see no reason why this doesn't become a major deck in tournaments coming up, especially with the great partnership that Electivire provides. If you want to see a decent idea for a deck using Magnezone, check out one of my recent deck fixes for a deck list and strategy.

Modified: This card, in my opinion, is great. I will seriously consider playing it soon (if I can get my hands on one). (4.5/5)

Limited: Sorry, the regular Magnezone and preevolutions aren't in this set. (n/a)

Ghost Pokémon master here with the card of the day and the card of the day is Magnazone LV.X. Let's check out magnazones stats 140HP, a X2 weakness to fire, A -20 to psychic, and four retreat cost. His stats are good my only gripe here is the double weakness to fire otherwise I have no complaints. Alright let's look at his poke-power Electric Trans it says "as often as you like during your turn (before you attack) you may move a steel or electric energy attached to one of your Pokémon to another. This power is really good because it allows you to spread your energy across your Pokémon and it gives you the opportunity to attack more often and do more damage. Now onto his attack Cyber Shock it does 80 damage but you must discard a steel and electric energy attached to magnazone lv.x and the defending Pokémon is now paralyzed. Ok this attack is great and the best part is that it ties into magnazones power to move energy what a great card. I don't have too many complaints about this card besides the double weakness to fire the only problem here is the four retreat cost but wait doesn't the magnazone from DP give all Pokémon with steel energy free retreat problem solved.

Modified: 4.5/5 great card not to many complaints here but defiantly something here to at least consider running

Limited; 4/5 here the auto paralyze here is awesome but there are better cards in this format

Art: 4/5

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