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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Poke Healer + 
							Stormfront 
							
							Date Reviewed: 
                            11.12.08 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 2.88 
							Limited: 3.13 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
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              | 
          			Narctiss | 
              
					 
						Poke Healer+! Our first in the set of + Trainers. 
						 
						Play 1 and get 1 dmg counter removed and 1 special 
						condition. In ways better and worse than Potion and Full 
						heal respectively. 
						Play 2 and remove 8 dmg counters and all special 
						conditions. Yay. 
						Both times from the active Pokemon. 
						 
						Playing two sounds great! 8dmg counters removed AND all 
						special conditions?! Woahhh... ... But it stops there. 
						It will work well when you're in a pinch, have a lot of 
						damage, need to be un-paralyzed or else and it'll also 
						help if you're up against Heatran Lv.X. If you have no 
						way to retreat, that is (especially for Raichu X if you 
						can't retreat for some reason, since it's Body is 
						stopped by conditions). 
						Although, are you really hurt for 80 that often without 
						a backup plan, or hit by special condition so much? No 
						and No. Mainly because most will do more than 80 to you 
						and special conditions aren't often played (At least 
						one's that last forever..). 
						So is stocking your deck with 3-4 of these a great idea? 
						:D 
						No, no it's not. 
						 
						If you're really worried about your HP, special 
						conditions, etc. Then go ahead, but in most games this 
						card will be a wasted stock. It's a very nice effect. 
						But won't be used much and is too costly for a one use 
						kind of thing. 
						I like this card, I really do! I just can't see it being 
						the best thing to fill a deck with. 
						 
						Modified: 2/5 
						Limited: 3/5 Any trainer is good! 
				 | 
             
            
              | 
          Jigglypuff13 | 
              
						 
						
						11/12 
						
						Poké 
						Healer + (SF) 
						
						  
						
						
						Hello, and welcome to a card 
						with one of the latest game mechanics, the first of the 
						3 
						
						Poké 
						+ cards, 
						
						Poké 
						Healer +! For those who don't know about the 
						
						
						Poké 
						+ mechanic because either a) you haven't read the card, 
						at which point, scroll up a little, or b) you've been 
						living in a cave for the past , er, 6 months (I 
						think) or so since the Japanese spoilers were released, 
						and the card scan won't load for you, at which point, I 
						shall explain the mechanic. 
						
						Essentially, 
						these cards can either played as a single Trainer like 
						every other trainer released, or, if you have 2 in your 
						hand, you can play 2 at 
						
						exactly 
						the same time to get a fantastic effect (seriously, just 
						wait until 
						
						Poké 
						Draw + for probably the best one, though 
						
						
						Poké 
						Blower + will bring back memories for people who have 
						played since Base Set). 
						
						Today's 
						one is 
						
						Poké 
						Healer +, which, as I think you may be able to guess 
						from the name, is used for healing your Pokémon. If you 
						just play 1 of these, you get a Heal Energy effect of 
						removing 1 damage counter and 1 Special Condition from 
						one of your Pokémon. Actually, that's worse than Heal 
						Energy because that could remove all Special Conditions 
						from the Pokémon you attached it to. However, who on 
						Earth would want to use that effect when you get such 
						brilliance from playing 2 at a time. Play 2, and you get 
						to remove all Special Conditions from one of your 
						Pokémon and 8 (8!) damage counters. The last trainer to
						
						
						remove 
						loads of damage counters was Life Herb, and that was a 
						flip to remove only 6 damage counters. Just imagine
						
						
						Poké 
						Healer + in a stall deck (a 
						
						Torterra 
						(DP) based 
						
						Torterra/Sceptile 
						deck), and you've got the right idea. 
						
						  
						
						
						Of course, there are 
						downsides, and the big one is that, if you want the best 
						the effect, you will only be using it twice a game at 
						most. However, you will still be removing up to 16 
						damage counters from 2 of your Pokémon, which is still 
						great. And, of course, only stall decks or ones that 
						focus on healing will be able to make good use of this 
						card, with aggro or sniping decks much 
						
						
						preferring 
						either of the other 2 
						
						Poké 
						+ cards. 
						
						  
						
						Ratings: 
						
						  
						
						
						Modified: Out of all of the
						
						
						Poké 
						+ cards, this has probably the least useful in most 
						decks. 
						
						Butterfree/Cherim 
						and 
						
						Torterra/Sceptile 
						decks, along with another other good healing/stall decks 
						you can think of. The other two are all more useful in 
						more decks, but I doubt they can be as annoying as 
						seeing 80 damage counters of hard work removed.  2.5/5 
						
						  
						
						Limited: 
						Chances are, you won't get more than 1, but healing 
						here, even if it is only 1 damage counter, can be quite 
						helpful here, leading to an extra little survivability. 
						The other two are still more useful here though. 2/5  | 
             
            
              
          
			  
			Otaku | 
              
						
							
								
								
								Greetings readers!  I haven’t been able to 
								review in a long time.  I haven’t been able to 
								attend League lately, let alone any tournaments 
								and even my online opponent’s just kept 
								disappearing (I think because they got lives).  
								So I am reviewing mostly “for fun” as I struggle 
								to get back into the game.  This means my 
								reviews will be sort of half-newbie, 
								half-veteran, and all ignorant of the current 
								metagame. 
								
								
								
								   
							
							
							
							Name: 
							Poké Healer + 
							
							
							
							Set: 
							Stormfront 
							
							
							
							Rarity: 
							Uncommon 
							
							
							
							Card #: 
							90/100 
							
							
							
							Type: 
							Trainer          
							
							
							
							Sub-Type: 
							Trainer 
							
								
								
								
								Text: 
								You may play 2 Poké Healer + at the same time.  
								If you play 1 Poké Healer +. Remove 1 damage 
								counter and a Special Condition from 1 of your 
								Active Pokémon.  If you play 2 Poké Healer +, 
								remove 8 damage counters and all Special 
								Conditions from 1 of your Active Pokémon.  
							
							
							  
							
							
							
							Attributes: 
							Is there a card that punishes use of Trainers?  I 
							did a quick search on Poképedia, and it didn’t show 
							any currently legal for Modified play (though 
							Stormfront cards don’t appear to have been added 
							yet).  If not, then the fact that this card is a 
							Trainer is, of course, a good thing: you can save 
							your Supporter use for something else.  I know that 
							listing this as a “Trainer Trainer” in my text 
							spoiler seems redundant, but the card itself lists 
							that it is a Trainer twice, hence so did I. 
							
							
							  
							
							
							
							Effect(s): 
							I like cards with variable effects.  A single copy 
							of Poké Healer + will let you get out of an 
							annoying Special Condition like Paralysis or Poison 
							and shed a damage counter.  Many cards can do 
							something similar, and usually better: Potion 
							has been with this game since Base Set, and it 
							removes up to two damage counters.  Several cards 
							can remove all Special Conditions, with only a few 
							being limited to a single (usually specified) 
							Special Condition.  Decks that layered on multiple 
							Special Conditions have never been common.  Even 
							when it proves a sound strategy, Confusion, 
							Paralysis, and Sleep all replace each other.  So the 
							most you could ever be afflicted with was three 
							Special Conditions at once (one of the 
							aforementioned plus being Burned and Poisoned).  So 
							this first effect is weak, and probably just there 
							since having nothing is of course worse. 
							
							
							  
							
							
							When you can play two at once to trigger the removal 
							of a massive eight damage counters and all Special 
							Conditions.  That is fantastic.  Pokémon is a game 
							of either big hitters or nasty effects.  As long as 
							the nasty effect isn’t blocking out Trainers, a lot 
							of the more technical fighters just had the meat of 
							their attack erased.  Heavy hitters… probably still 
							OHKO you. 
							
							
							  
							
							
							
							Uses and  
							
							
							
							Combinations: 
							Unless the nature of this game has radically 
							changed, this card probably won’t be huge, because 
							healing has only mattered in key decks and in such 
							decks they required total healing.  Still, this card 
							should and will see some use. 
							
							
							  
							
							
							First, healing cards are the ultimate “filler” when 
							deck testing: they prolong a game you’d lose long 
							enough you can still learn.  Second, I remember a 
							group of players who were very budget conscious, and 
							I always kidded them that they’d main four copies of
							Potion.  After a while of them winning (not 
							all the time, but enough battles against even the 
							better players) I found out that some decks can use 
							even that tiny healing from Potion to great 
							use.  Pokémon has always been a math oriented game, 
							even if its just basic addition and subtraction for 
							damage.  So when a single Potion changes the 
							amount of turns their big hitter was up and running… 
							it’d throw me.  I mean, who ran Potion?  In 
							many ways, it is the same principle as Plus Power, 
							but less effective. 
							
							
							  
							
							
							The hard part of utilizing this card will be finding 
							something that truly benefits from the extra turn 
							this card should provide.  Either it needs to be 
							something that is a veritable wall, or something 
							that spreads the damage around or creates some kind 
							of “lock”.  In the case of the former, instead of 
							flushing away the effect of “one” opponent’s attack, 
							you’ll be getting rid of the accumulated effects of 
							two or three.  In the case of the latter, by 
							surviving just one more turn you should be attacking 
							for multiple prizes at once (or some similar power 
							play). 
							
							
							  
							
							
							
							Ratings 
							
							
							  
							
							
							
							Unlimited: 
							2/5 – In a select few decks, this could matter: many 
							Pokémon in this format have 80 or less HP, so its 
							yet another Pokémon Nurse or Scoop Up 
							but you get to keep your Energy. 
							
							
							  
							
							
							
							Modified: 
							3/5 – This card isn’t especially good or bad, though 
							I doubt the top decks will be running it unless they 
							fit the criteria I gave above. 
							
							
							  
							
							
							
							Limited: 
							4/5 – Trainers are precious in this format.  
							Draw/search cards are automatic “must runs”, and 
							healing isn’t far behind.  A single damage counter 
							or removal of a Special Condition” is great.  Still, 
							I’ve scored it high because of the chance you can 
							run two.  If you have two, it will be amazing in 
							your deck here.  So basically one copy is really a 
							three out of five, two is four out of five, and any 
							more should be treated as a five out of five. 
							
							
							  
							
							
							
							Summary 
							
							
							This is one of the new crop of “Trainer +” cards 
							that have one “better than nothing” effect if used 
							as a single and some truly amazing effects when used 
							two at a time.  This is the weakest of the three in 
							this set and as far as healing goes, its one of the 
							best options we’ve had in a long time. 
							
							
							  
							
							
							-Otaku  
						   | 
             
            
              
            
			Ghost 
			pokemon 
			master | 
              
						Ghostpkmnmaster here with another card of the day 
						today's card is poke healer +. This trainer card is one 
						of the new cards from Stormfront that you can play 
						multiple copies of to get a better effect. The effect 
						you get if you play one of this card is remove one 
						damage counter and all special conditions from your 
						active Pokémon. Now for the better effect if you play 
						two of these cards at the same time remove 8 damage 
						counters and all conditions from your active Pokémon. I 
						don't know what kind of deck you will see this card in 
						that is being played in the current format but you can 
						bet if you play against a deck with 4 of these you will 
						get frustrated. In all poke healer + is a very annoying 
						card when played in twos and I bet someone will find 
						some crazy deck that this card will work wonders in. 
						 
						Modified: 4/5- if you play this card use 4 of it because 
						removing 80 damage can go a LONG WAY 
						 
						Limited: 3.5/4 
						 
						See you next time 
						Ghost PKMN master | 
             
             
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